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Scaffolding and Implementation

B. SMITH and M. RUSSO

24th, October, 2018

What, Why and How

Why?

What?

Creating learning experiences that build on learner strengths and needs, create new knowledge and develop skills using real-life problem solving and help all students identify their talents, purpose and passion.

- To engage students

- It connects learning with the world

- It values the whole student, not just content

- It allows for common language and pedagogy within the school

- Jobs of the future (21st century skills)

- School-wide framework

- New tools to assess practice (clusters)

- The building and sharing of models and pedagogical practice

What & Why

Aim

How?

Providing a range of engaging and challenging learning experiences which allow students to immerse themselves in ideas, concepts or issues, whilst connecting to the world around them.

"We want young people to leave our schools knowing who they are, where they fit in the world and how can give back." - Joanne Quinn

The Umbrella

All Encompassing

It's Not

What Deep Learning is Not!

- Unstructured teaching and learning

- Lack of planning

- Abandonment of explicit teaching

- Disregard for the curriculum

- It's NOT theme-based learning

Leading with the C's

It's not JUST about the content

4

Quadrants

Core Elements

Why now?

How is this different? Surely we have always wanted to create engaging, challenging and genuine learning experiences, so what's the need for the sudden change?

Why

Societal Changes

The future, and present, offer up a number of challenges for students, families and educators which we need to acknowledge and address. The best avenue through which we can impact this change is through education.

Societal Changes

Tuning Out

- 40% of students disengaged with their learning (Grattan Institute, 2017)

- SCHOOLS need to be more engaging and relevant than the tech and the drug dealers

Engagement

Technological Impacts

Technology

- recent studies (Australian Institute of Family Studies, 2016) show children aged 12-13 are staring at screens for at least 3 hours a day (4 hours on weekends)

- high use of technology linked with a range of mental health issues including; ADHD, anxiety, behaviour and self regulation issues (Duke University, 2019; OECD, 2018)

Modern Families

Complexities of and modern day pressures on Australian families have never been greater:

- Families in which both parents work has increased from 53% in 1996 to 61% in 2016

- Corresponding decrease in the percentage of stay-at-home mums

- Single parent families expected to rise by 70% in next 20 years (Daily Telegraph, 2018)

Family Dynamics

Source: Australian Census, customised data reports

Dietary and Exercise Shift

- children receive 41% of their total energy intake from food which is considered to be 'junk'

- less than 7% of us meet our daily vegetable intake requirements (Australian Beurieu of Statistics and Mintel, 2017)

- 80% of children aged 5-17 do not meet physical activity guidelines (Australian Institute of Health and Welfare, 2018)

Diet

The 6 C's

(Capabilities for Assessment)

BIG Idea

(ACARA Link)

Scaffolding

NPDL

Unit

Assessment

(Moderation tasks, rubrics and experiences)

4 Quadrants

(Learning Design)

What's Involved

Varried Engagement

- posing problems/questions

- allowing students to lead the learning

- full topic immersion (English/Math/Science/Technology etc.)

- excursions/incursions

- guest speakers

- planning, creating and adapting

4

Quadrants

Core Elements

More than just the content...

Assessment

Deep Learning in Room 10

Living things depend on each other and the environment to survive

English:

-Reading groups (ecosystems, biomes, Africa, deforestation etc.)

-Persuasive writing

-Sentence structure

Implementation

HASS:

-Weekly inquiry questions created by students from guided reading groups reading

-Research and analysis skills

-Connection to the environment (time learning outdoors and Monarto Zoo trip)

Mathematics:

-Data interpretation and representation

-Statistics

-Fractions

Science:

-Structure of ecosystems

-Life cycles of living things

-Decomposition of fruits and vegetables

Health:

-Constant referring back to the 6Cs

-Looking out for each other and supporting each other

DL in Room 2

Deep Learning in Room 2

Gradual Roll Out

#2

#3

#4

#1

TIMELINE

Implementation

Peer Observation/Conversations

HASS/Sci/Lit. integrated inquiry Unit

Deep Learning Unit involving a range of facets

- Focus on C's

- Learning quadrants

DL in Room 2

Deep Learning in Room 2

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