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Episode II
Thursday August 31, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Personal experience using these products or watching others use them.
Where did you come up with them?
They are artifacts and devices in my house.
Why did you come up with them?
They indicate a user experience of everyday things that most times we don't think about.
What did you come up with?
One-button click and light indicator
Connects like a charm in seconds
Most people try to cut using this side
High aesthetics but poor affordance indicating the cutting side
Hard to use controls on the back (operability); does not resize images and needs specifc resolution (functionality)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Thinking about my everyday interactions.
Where did you come up with them?
While unpacking my things into my townhouse.
Why did you come up with them?
I think that understanding our surroundings is an important skill as a designer.
What did you come up with?
This app has adorable animations and fun interactions that always make me smile when I use it.
If the designer had worn the shorts in everyday situations, they would have realized that the pockets are terrible at holding key items - like a cell phone.
Poor information architecture and information content, frustrating interactions to complete tasks -> exasterbating already stressed students.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Curiosity, Necessity and Work
Where did you come up with them?
Things that made me think from a designer perspective in the past one year.
Why did you come up with them?
These examples emphasize the importance of design in things around us and how much they can impact the user experience.
What did you come up with?
Simplicity is one of the most common virtues of good UX design, and the Tinder swipe has taken the concept to its extreme.
Left open refrigerator in a right sided kitchen (Single user multiple servers)
Complex Architecture, No clarity in the floor map signs(Navigation complexity) increases the anxiety and confusion of the users.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal use and inspecting design qualities.
Where did you come up with them?
I came up with these when I used them casually at home. The "bad" example was found on the web.
Why did you come up with them?
Designing products should be user oriented.
What did you come up with?
Buttons and switches for extra features
High usefulness, easy of use, and aesthetically pleasing
Button functions are not immediately intuitive (understandability); error prevention is not present
Unorganized/poor information architecture, clashing color scheme and low resolution icons (aesthetic)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal experience/ interaction
Where did you come up with them?
While using them in my daily routine
Why did you come up with them?
These examples show how crucial UX design is to our everyday life
What did you come up with?
Looks good, easy to use, and is adjustable according to user's desire
Headphone jack adapter
Inconsistency in sound and is easily lost (accessibility)
Bulky and confusing to use; Uncomfortable
Tuesday October 10, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with this idea based on using different laptops.
Where did you come up with them?
I came up with the idea while in my apartment.
Why did you come up with them?
I wanted to discuss laptops because I use them very day.
What did you come up with?
The MacBook Pro has the best mousepad ever.
The screen will die and the pen is awful.
This laptop is the ugliest laptop ever.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Thinking about mobile games that I have played
Where did you come up with them?
I came up with them at the library while doing homework
Why did you come up with them?
beacuse I like to play
What did you come up with?
Very easy to use soccer manager application .very easy to buy and sell players. very easy to learn to how to play and does not require long playing sessions
SM 2017 requires a big learning curve. It has clickable buttons that do not look like buttons. Also , t is very hard to navigate through different screens
Be the Manager has very ugly UI and it does not appleal me to keepplaying this game. I played for like five minutes and I hated it.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I was thinking about the types of watches I like.
Where did you come up with them?
I came up with them while sitting in my class at surge.
Why did you come up with them?
I enjoy nice watches.
What did you come up with?
Simple and easy to use while being attractive at the same time.
Although it is an attractive watch, it is hard to tell what time it is.
Ugly display that's hard to read.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the types of water bottles I've used before.
Where did you come up with them?
Looking at the water bottles I have in my apartment.
Why did you come up with them?
I take a water bottle everywhere I go to stay hydrated.
What did you come up with?
Holds good amount of water, does not leak, easy to wash, practically indestructible.
Simple, but harder to wash, can sometimes leak, tip of straw quicker to collect germs.
Small, nothing to hold it by, cap easily lost, usually used once and thrown away; terrible for the environment.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
By being judgmental about the furniture and amenities in my furnished apartment
Where did you come up with them?
In my apartment
Why did you come up with them?
I have to use them nearly every day
What did you come up with?
Extremely cofmfortale; very adjustable in both height and tilt
Poor, unadjustable seat angle; seat extends longer than legs
Not even identifiable; just more inconvenient to hang things; makes ugly sound when sliding hangers
Thursday October 12, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
By going to the 3 different restaurants over time
Where did you come up with them?
Moe's
Why did you come up with them?
Because I think Moe's is is a great restaurant and the 2 restaurants that are similar to it aren't as good.
What did you come up with?
-Convenient location near Squires lot
-Welcoming
-intuitive location to order
-aesthetically pleasing with the colors and lighting
-efficient drink machine
-More food for the money
-QUESO (that’s actually good)
-unlimited chips
-parking lot in front always full
-standing in line when it’s wrapped around the restaurant, people can look in at you.
-long line – takes too much time to order
-tin cover over burrito bowl doesn’t let you see the food
-not as much variety as Moe’s
-no free chips
-Queso tastes bad
-Food is ok; parking isn’t the issue; meal plan makes price not bad
-line is usually ridiculously long
-Understaffed – inefficient since they can’t open both lines
-To-go quesadillas have onions/peppers – difficult for picky eaters
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
By recalling the things I experienced and the things I used at home or at school
Where did you come up with them?
At my apartment/at school
Why did you come up with them?
Because these are the things I use or I see evey day
What did you come up with?
It's very easy to use. You can bend it to the certain angle you want. Either focused light or spreadout light.
VT Parking LED Indicator
It never exactly tells you if there is a parking space available. Sometimes even if it says, for example, level 3 is open, indeed, it's full. You cannot trust it!
This door can never be closed completely!
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
By thinking about the different software that I use regularly
Where did you come up with them?
My apartment/On campus
Why did you come up with them?
I interact with these programs often
What did you come up with?
Easy to use and understand
Removes complxity from stock trading
Visually appealing
Layout of music isn't intuitive
Doesn't let you see the queue
Payment screen feels insecure
Colors are boring and no option to change
Options everywhere
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with my design examples by thinking about the various kinds of headphones I own and use
Where did you come up with them?
I came up with my ideas in my apartment
Why did you come up with them?
I came up with them because I use headphones everyday.
What did you come up with?
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Throughout the semester I've been paying more attention to the objects I'm using specifically focusing on issues that I have with them.
Where did you come up with them?
I came up with these ideas mostly around my house since that's where I typically use these objects.
Why did you come up with them?
Thinking about my user experience with products I use every day helps me to better understand why UX is so improtant.
What did you come up with?
The Wave notebook allows users to quickly and easily scan their work in the notebook and send it to a Google Drive foler or e-mail. The simplistic design and easy to read instructions lend to an extremely low learning curve. Being able to erase the entire notebook at once makes the ease of use very high.
This salt shaker's different settings are very clear andthus it has a low learning curve; however, on the closed setting salt will still come out so the functionality is low.
This speaker is a disaster to use right from the beginning. The on switch is located in the back of the speaker; however, there's another switch on the front that says on/off which controls the lights that confuses users and brings up the learning curve. The horrible sound quality along with bluetooth pairing never working shows the poor functionality.
Thursday October 19, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Whenever course request comes around, I like to see what I might be getting myself into as far as professors/grades.
Where did you come up with them?
Via the internet while sitting at a booth with a nice window view in NCB
Why did you come up with them?
To see what to expect for the courses I will be taking next semester
What did you come up with?
Good learnability, robust and feedback on errors, good memorability due to its simplicity, good understandability (graphs), aesthetically appealing, consistent between searches,
Understandability okay, learnability bad, robustness bad, visibility - bad attractiveness - very bad
The green isn't the most appealing & what is with all the white space? The clip-art pictures are bleh. However, the learnability, understanability, operability and consistency is good!
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looking at different software and webservices online that I help determine the best courses for next semester
Where did you come up with them?
In the CS lounge (re: dungeon) / online
Why did you come up with them?
Preparing for Course Request
What did you come up with?
High visibility, very simple, clear feedback, consistency between schedules, high learnability, visually appealing,
high satisfaction
While it does have good consistency, feedback, and natural mappings, it has poor visibility, constraints, and simplicity.
It's hidden in hokie spa (which is bad in its own right), and is too hard to use for the benefit it provides.
Poor simplicity, visibility, constraints, and learnability. It does have high flexibility, however. It's also ugly.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I've been thinking about baseball a lot, especially after the Nationals got screwed
Where did you come up with them?
I came up with them while going for a late night run after the Nationals got screwed out of the NLCS.
Why did you come up with them?
I like talking about baseball.
What did you come up with?
The color scheme is aesthetically pleasing. It feels fresh and memorable, while also feeling traditional and "baseball-y" (simple).
Mount Davis is aesthetically replusive and it blocks out the nice hill scenery that used to be visible before the Raiders moved in.
Poor flexibility. The base is so hard that some players tear their finger ligaments when sliding head first. However, it is very simple to remove and use.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I'm big into cars and always follow automotive news.
Where did you come up with them?
At home.
Why did you come up with them?
To highlight to consumers what to look for and what to avoid.
What did you come up with?
- Simple
- Aesthetically Pleasing
- Intuitive
- Space efficient
Interesting concept, bad in practice.
Frustrating to use with Android Auto/Apple Car Play.
UX Disaster:
- No fine control, like a knob
- No feedback, like a knob
- Swiping is much harder than spinning, especially while driving
- Multiple swipes to quickly quiet the cabin
- Honda is reintroducing the knob in 2018
Tuesday October 31, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Evaluating my experience with different technologies/everyday items
Where did you come up with them?
In my home or in my day-to-day use of technology
Why did you come up with them?
The assignment got me thinking about my experiences with technology or anything in general, which led to me evaluating most everything I see.
What did you come up with?
Highly satisfying, eliminates a stockpile of screenshots from piling up in your photos. Very efficient use of time to share, overall excellent functionality
Highly prone to errors, functions opposite to how any normal lightswitch should, and very poor natural mapping overall
Simplistic design, easy to use, functions correctly. But it's as if they didn't even try for attractiveness.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looking around my room, I found things I use often that either had a great design or one I believed needed to improve
Where did you come up with them?
Sitting in my room
Why did you come up with them?
I either really enjoyed using the item, or it was one that caused me a lot of frustration
What did you come up with?
Very easy to learn, uses standard conversation language, also doubles as portable bluetooth speaker, functionality is always expanding
Decent feedback, ugly design (can't see in the dark), flimsy key flip out, expensive to replace
Inconsistent design (some newer models have right click), very short cord, awful scroll wheel, and doesn't fit hand
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I walked around my kitchen and looked for things that I liked and disliked
Where did you come up with them?
In my kitchen
Why did you come up with them?
The kitchen seems like a place where you can find a lot of examples of good and bad design
What did you come up with?
Works well for intended purpose.
Good learnability and usablility.
A nice little spot for your thumb.
Easy to use, good feedback.
Not enough clearance for most cups.
Non-environmentally friendly.
Sliding tray is not easy to use.
Back row of cups is hard to access.
Bad affordances.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal use and by keeping an eye out for interesting looking objects across Blacksburg.
Where did you come up with them?
In my apartment, walking around Blacksburg.
Why did you come up with them?
To emphasize the role of good UX design in daily life objects
What did you come up with?
Dual alarm buttons
Bright LED display
Simple Interface. Intuitive design.
Functional.
Steps are too narrow. Accident-prone.
Why are you here??
Poor aesthetics. Functional (sometimes).
Excellent design. Much scary.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Over the past several months, I took note of things that were great or awful design
Where did you come up with them?
All around Blacksburg
Why did you come up with them?
If I had to wonder why someone decided to make it that way or why everything else wasn't designed so well, it made a good candidate.
What did you come up with?
Very intuitive and learnable. Robust features presented attractively.
Not easily understandable, error prevention only after you've already made a mistake
Least attractive room possible. No room for activities.
Thursday November 02, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
All these ideas are things that I see daily in my room and use frequently.
Where did you come up with them?
These are all items I use generally from my desk or see from my desk chair.
Why did you come up with them?
I found that these items why they serve their purpose some are better than others.
What did you come up with?
Feels good in the hands, looks good and is easy to understand and use.
You cannot open the other without the other being closed. Also the A/C creates a draft which if I leave my main door open it slightly closes and this happens.
Looks bad, feels cheap, takes up the whole outlet, and is overly big and I hit it all the time.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
One of my majors is math, so I've collected quite a few calculators along the way.
Where did you come up with them?
I came up with these examples working on math homework at my desk.
Why did you come up with them?
I once had to use a calculator I wasn't used to on a major test, and I didn't feel confident in my answers.
What did you come up with?
Great learnability and feedback, highly flexible, some complex functions not easily accessible, but color coding provides nice functional affordance
Horrible learnability, no off button, only works in strong lighting so sometimes completely useless
Low aesthetic appeal especially color scheme, buttons feel like they don't press, no error reduction
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I currently brought a waist pouch aka "fanny pack".
Where did you come up with them?
Some of these examples I found online and one I have and use.
Why did you come up with them?
Since fanny packs are such fashion statement, I think it is a good idea to talk about different fanny pack design.
What did you come up with?
Flexible in use. Very useful for running because it's very lightweight and not bulky. Pouch is made of a stretchy mesh material allowing the user to carry more things.
Very bulky. There is a lot of pockets to carry things, but not practical for running/excerise. Made of durable leather material, but doesn't look desirable.
Not very aesthetically appealing. More of a funny, novelty item than for practical use.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about things that I use frequently which could fit the given criteria.
Where did you come up with them?
I use these things in my apartment often, some more than others.
Why did you come up with them?
These items easily fit into the three categories.
What did you come up with?
Useful in the sense of turning a TV into a smart TV. Also it's very easy to use since it is dependent on companion phone/tablet devices.
Aesthtically pleasing and the cord is magnetic for attaching it below.
Poorly designed remote with two sides for split functions.
It is not easy to use since the underside buttons need to be pressed hard and in doing so you press the front side buttons with your gripping fingers.
Enclosure requires two USB ports for it to funciton correctly. For a laptop this requires two ports to be right next to each other.
Aesthetically unappealing to have a long extension cord.
GBUX of Course Websites
How did you come up with them?
By paying attention to principles of UX and Design as I go through my everyday life as a student.
Where did you come up with them?
Through my coursework, I am directed to a lot of different websites to organize my coursework.
Why did you come up with them?
Course Websites are mandatory, unavoidable aspects of the educational experience that are often overlooked.
What did you come up with?
Extremely good learnability and usability, with a simple layout and no unneeded information.
Aside from its appearance, nested tab structure makes navigation slow and difficult.
Cranberry color scheme is not remotely close to Chicago Maroon, and is not dark enough on some screens.
Tuesday November 07, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal experience and talking about different internet browsers with friends
Where did you come up with them?
I came up with them at my apartment while I working on my laptop.
Why did you come up with them?
They show how people are most inclined to use items and services that are most efficient, user-friendly, and safe!
What did you come up with?
It's fast and supports all different platforms. Aesthetically pleasing, user-friendly, and accessible (can be synced on multiple devices).
Nothing works on Edge - not compatible with prezi (can't edit) or team google sites; only works on Windows 10 so not accessible or user-friendly
Aesthetically unappealing; not useful (lags and crashes); unefficient (very slow); not safe because not being patched
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Walked around my apartment and work to look for the good, the bad, and the ugly
Where did you come up with them?
At my apartment and at work
Why did you come up with them?
I spend my most of days in those two places that I can find something that I like and dislike easily from those places
What did you come up with?
Very easy to cook rice by clicking one button. Cooks rice very well, keeps rice warm for long period of time.
So many channels, hard to control volume, use of range is limited, no Battery Sign
There are only limited space for employees. However, there are more employees than chairs in cafeteria.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
As I went about my days I looked at everyday things and their designs
Where did you come up with them?
I came up with most of them from my apartment and from campus building
Why did you come up with them?
these particular designs stood out to me in their category
What did you come up with?
This dryer is easy to use and the light inside helps prevent missing small clothes inside
The back cushions of the couch moves around causing it to be uncomfortable and doesn't fully serve its functionality
This is a door to pull open but it is small and counter-intuitive and hard to understand
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about my personal experiences and what stood out as good, bad or ugly.
Where did you come up with them?
At my townhouse while working.
Why did you come up with them?
They were the examples I thought of that stood out most to me.
What did you come up with?
Extremely useful, easy to learn and easy to use, design is concise and efficient
Extremely inefficient, takes at least two 60 minute cycles and you have to mess with the knobs to start it
Can't handle anywhere near capacity, top and pot don't fit snugly and coffee often drips below pot
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Driving around in my car and noticing things I liked or disliked.
Where did you come up with them?
[My car - 2017 Civic Sedan EX ]
Why did you come up with them?
[I got a brand new car and I noticed things I liked or disliked in the car versus other cars that I have driven.]
What did you come up with?
Keyless Entry. Allows for me to cool/warm my car up before I get in.
Useful, never have to check blind spots. However, completely useless in the rain.
Does not have a rear view window wiper which makes it difficult to see in the rain and I have to wait for it to defrost in the mornings.
Thursday November 9, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I want to focus on things I interact with the most.
Where did you come up with them?
My computer desk
Why did you come up with them?
I have very strong opinions on things I put my fingers on
What did you come up with?
Has good feedback with switches' actuation points and good learnability
Very useful but has hidden affordance and does not have consistent performance
Mostly built with cheap materials, no actuation point, and has bad feedback
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looked at things I use often enough to justify writing about.
Where did you come up with them?
Picked things from my weekly routine that I wanted to share.
Why did you come up with them?
Because I am very passionate about my good and not as passionate about my bad.
What did you come up with?
Combines a bowl and a straw. Simple, easy to use, and very consistent in its quality
Simple and consistent, but badly designed. The less chips there are, the harder they are to reach.
Simple to use but poor functionality and consistency. Small, gets stuck often, and handle broke easily.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about things I use in my daily life that stand out to me as good, bad, and ugly.
Where did you come up with them?
Inside my apartment and car.
Why did you come up with them?
Each item is something that I use often and constantly think about.
What did you come up with?
This key looks good and with the big, flat head it makes turning it in the ignition easy and satisfying.
The aftermarket strut bar rubs up against the intercooler and could potentially put a hole in it. Insulation was needed.
It is just a pile of wood with a bondoed piece of plastic hose clamped to a potentiometer with ugly wires everwhere
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about video games I have played and the quality of their user interface designs.
Where did you come up with them?
At my computer
Why did you come up with them?
User interface design is a very important part of video games that players typically only notice when it is poorly implemented.
What did you come up with?
Holographic projections and suit integration remove screen clutter and improve immersion.
The Pip-Boy design uses screen space very inefficiently. Most menus are cluttered and difficult to navigate quickly.
No way to sort icons, so it is difficult to find the one you want. Screen is an ugly conglomeration of random colors.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[describe]
Where did you come up with them?
[describe]
Why did you come up with them?
[describe]
What did you come up with?
[Descritpion of design - use UX language]
[Descritpion of design - use UX language]
[Descritpion of design - use UX language]
Tuesday November 14, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looked at the things I interact with at work.
Where did you come up with them?
At the work office and on the internet
Why did you come up with them?
These are things that I have had to use frequently so I have enjoyed their feature and hated their flaws.
What did you come up with?
Good learnability
Easy to navigate
Offers features for advanced users
Functions of some buttons unclear
Remote small and easy to lose
Lack of advanced features
Features are hard to find
The UI is unattractive
Issues in creating new scripts
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
While riding the bus I noticed the design of its architecture
Where did you come up with them?
On my bus rides to and from campus
Why did you come up with them?
As someone who doesn't have a car, riding the bus is a common form of transportation for me
What did you come up with?
-Efficency
-desirability
-Positive feedback
-usefulness
-Main functionality not meet
-Low ease of use
-Material of handle cannot support body weight when bus is moving
-No accessibility
-Low efficiency
-Low aesthetics
-Low consistency
I observed everyday things around me and thought about how can I make them better
How did you come up with them?
I just observed things around me and evaluated the pros and cons
Where did you come up with them?
My apartment, at work, going to class
Why did you come up with them?
Some of the items had low learning curve while other were not visually pleasing
What did you come up with?
Extremely useful, robust, easy to use
Low usability, durable, nice aesthetics
Robust, visually displeasing, satisfactory result
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I was drawing and realized the quality differences between my sketchbooks.
Where did you come up with them?
In my dorm whilst rummaging
Why did you come up with them?
These are all things I enjoy using on a day to day basis, so the pros and cons are pretty apparent to me.
What did you come up with?
Easy to use & oil based
High aesthetics, Blending made easy
Offers more benefits for advanced users
Great to take on the go but more than one type of material will cause it to bleed through (oka- efficienty ; low workability)
The more you erase the more the paper rips Low affordance for workability
really thin and flimsy
decent for graphite though (low functionality)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I was thinking about the banking and financial management apps I've encountered
Where did you come up with them?
At Benny's when I realized how nice it is to venmo someone $5
Why did you come up with them?
I noticed a major difference in quality of the apps
What did you come up with?
Simple and attractive UI
Inuitive - good learnability
Instanly see transactions-
good efficiency and functionality
Poor feedback, poor learnability, poor visibility, low functionality,
not very attractive
Okay functionality, but low efficiency, learnability, satisfaction, and attractiveness
Thursday November 16, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looking at all of the different ways that coffee is made at my apartment
Where did you come up with them?
At my apartment, specifically in my kitchen where all of the coffe making is done
Why did you come up with them?
I drink a lot of coffee and used to be a barista for 5 years
What did you come up with?
Good durable design (have had for 5 years), good feedback (more water, ready to brew, etc.), good mapping (cup goes on tray, brew sizes have different sized cups as pictures) and easy to use.
Easy to use for people who know how to make espresso (only two options on knob), good mapping, but hard to clean and steam wand is rendered useless by the way that it is facing
Not entirely sure if safe, no mapping, no instructions, not sure how well it works, and you can't invent the future anymore
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about tools I use frequently and how I felt when using them.
Where did you come up with them?
I looked around my apartment and on my computer for tools I have used frequently this semester.
Why did you come up with them?
I use these tools to solve problems, so it is important that they be easy and enjoyable to use.
What did you come up with?
Swapping bits is very simple and intuitive, keeps me from dropping screws, and has a flexible addon for hard to reach screws.
Simple to use and easy to understand, but the line drawing system is clunky.
Ugly white and grey color scheme, the words on the buttons rub off easily, and the detergent tray always fills with water after a load.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I kept track of things I used daily and made a note if there was something good or bad about them
Where did you come up with them?
I found them around my apartment/room
Why did you come up with them?
I use them daily so I thought it would be interesting to analyze whether they are good or bad
What did you come up with?
-Very durable design
-Can use Iphone while plugged in without worrying about bending/damaging cable
-Power button is very close to volume buttons
-Easy to make error of pressing power button while picking laptop up
or using volume buttons
-Useful outlet feature, but poor aesthetics
-Bulky storage features
-Takes up too much space on desk
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I sit almost 8 hours a day, sometimes bad chairs give me backache. So i want to do my GBUX on chairs.
Where did you come up with them?
VT campus (classroom)
Why did you come up with them?
There are different kinds of chairs on campus, and I use them everyday.
What did you come up with?
Comfortable, easy to use
Hrad to use, too close to each other
Cumbersome, no functionality
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Making a joke a how one would really fit my GBUx
Where did you come up with them?
In my design lab where the doors were
Why did you come up with them?
Because of how frustrating they were to use
What did you come up with?
Door works without extra steps
Good usability
Intuitive Design
Unintuitive
Frequent failure to achieve goal
EXTREMELY UNITUITIVE
Constant failure to achieve success