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Natnael Ghilamicael
Georgios Nurcan-Georgiou
Mario Sagawa
Naomi Sagawa
How can we track and measure the amount of movement in VR?
BRAINSTORMING
[1] https://www.cdc.gov/physicalactivity
[2] https://www.mayoclinic.org/
[1]
[2]
[3]
[4]
[5]
[7]
[9]
[6]
[8]
[1] https://www.deepmotion.com/
[2] https://teslasuit.io/
[3] https://optitrack.com/
[4] https://yur.fit/
[5] https://vrhealth.institute/vr_exercise_tracker/
[6] Cao et al., OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields, arXiv:1812.08008
[7] https://www.natml.ai/
[8] https://www.rokoko.com/products/smartsuit-pro
[9] https://developer.microsoft.com/en-us/windows/kinect/
+ innovative
+ possibly very accurate
+ light weight
+ encapsulation
- research value
- wearable device
- worn throughout
whole session
- encapsulation
Can a simple camera-based tracking system give accurate and sufficient information about movement and exertion in VR?
Can a simple camera-based tracking system give accurate and sufficient information about movement and exertion in VR?
CONCEPT
evaluation &
application
calculation
calibration
estimation
tracking
[1] https://vrhealth.institute/vr_exercise_tracker/
[2] https://yur.fit/
[3] Cao et al., OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity
Fields, arXiv:1812.08008
[4] https://www.natml.ai/
RISKS
& FALLBACK STRATEGIES
no real-time processing possible
no accurate results