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A good example of this is a wooden prostetic

The Uncanny Valley

While the prosthetic does not have fingerprints and retains its wooden color we do not feel an eerie sensation that the previous prosthetic invoked

Well if we want to create robots or prosthetics, it may be better to achieve the first peak of the graph rather than to aim for the second

Simply put, the Uncanny Valley is the phenomenon where a person's emotions turn from empathy to repulsion as a humanlike robot approaches, but fails to attain, a life like appearance.

This results in a moderate degree of human likeness and a considerable sense of affinity.

What is the uncanny valley?

How does this robot make you feel?

How can we consider the uncanny valley in design?

What about this toy robot?

A toy robot appears closer to human form than an industrial robot (Having two arms, two legs, and a head) but its appearance is not enough to cause negative affinity.

What about this prosthetic?

An Industrial robot does not appear humanlike and is designed to serve a functional purpose so therefore there is not much affinity for them.

Movement changes the shape of the uncanny valley graph. When an object mimics human movement, we feel affinity for it.

At this point we enter the uncanny valley as our affinity drops into the negative due to an almost humanlike appearance

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