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Meta-Verse in Education.
A Meta-Verse is a network of 3D virtual worlds focused on social connection. Simply , it is a virtual reality world where users can interact,game and experience things as they would in the real world.
In futurism and Science fiction, it is often described as a hypothetical iteration of the internet as a single, universal virtual world that is facilitated by the use of virtual and augmented reality headsets.
The term "meta-verse" has its origin in the 1992 science fiction novel snow crash as a portmanteau of "meta" and "universe."
People have problem
The (Bad)
solution
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Sad People
Happy People
According to UNICEF, the education of 91% of students worldwide was disrupted
by the corona virus pandemic. Since early 2020, both students and teachers
have had to adapt to a new, remote style of learning. Technology has
been crucial to the continuation of learning throughout the
global lock downs.
No platform to explain Various concepts related to physics :
Rotor Dynamics ,Gravity , Velocity , chemistry (various chemicals. Creation of cloud. ) & Many other concepts
can be easily explained & taught in this
gamified Meta-verse world.
Meta-Verse.
Soft Skills : As of now, we all understand the importance of soft Skills but both learning & teaching that is very tough. In our ancient times, pupils used to go to ‘Gurukul’ and stay there together.
Students can join conferences : which are attended by students from various countries. It will give them good exposure & help them in building their confidence.
Accessibility : Meta-verse opens the door for everyone. Be it an elder person or person with special needs. Anyone can join metaverse & explore this beautiful world, travel to mountains, various other counties & learn. All these educations (and experiences) can be - provided at their own home.
Gamification , Learning History, astronomy, geography.
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for culture,events, exhibitions.
It includes :
- Mixed Reality
.
The latest new technologies of virtual and mixed realities are ready to be commercialized.
Their innovative communication channels have created new opportunities and challenges for visualization and visual analytics. At this stage, it is important to
understand what immersive technology is.
Mixed Reality
Immersive Technology
Augmented Reality
Virtual Reality
Virtual Reality
Virtual Reality (VR) is the use
of computer technology to create a simulated environment.
Unlike, traditional user interfaces, VR places the user inside an
experience. Instead of viewing a screen in front of them, users are immersed and able to interact
with 3D worlds.
USES OF VR :
Augmented reality (AR) is the real-time
use of information in the form of text,
graphics, audio, and other virtual
enhancements integrated with real world objects.
Mixed reality (MR) is the merging of real and
virtual worlds to produce new environments
and visualizations, where physical and digital
objects co-exist and interact in real time.
Mixed reality does not exclusively take place in
either the physical or virtual world, but is a
hybrid of reality and virtual reality.
Uses of MR :
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The Meta-Verse promises an immersive environment without limits to what we can do and the experiences we create.
Key players in virtual reality space have to work together to achieve common standards and protocols for building virtual worlds for the meta-verse to become fully developed.
If the problem of interoperability isn’t tackled, in ten years from we may have several disparate centralized meta-verses.
It defeats the purpose of the meta-verse we all envision, one fully decentralized and interoperable.
Hopefully, regulatory bodies would also establish scrutiny and monitor how companies collect and manage users’ data and information within the meta-verse.
And with more attention in the virtual reality gadget space, prices for virtual reality equipment may reduce as more companies jump in on the trend.
Thank You :)