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Design Thinking Workshop For Game Designers

Leiqin Shen / INF2169

27/11/2019

Game design

A field that explore infinite possibility in game spaces.

Warm-up

Who/what is your favorite character?

Draw your favorite role from a video game you played, and write his/her/its ethnicity, gender and job.

what IS IN COMMON?

Compare your role with your friends, and tell us what is in common?

NPD’s 10 best-selling games of 2018

Design challenge & research

1. Red Dead Redemption 2

2. Call of Duty: Black Ops 4

3. NBA 2K19

4. Madden NFL 19

5. Super Smash Bros. Ultimate*

6. Marvel’s Spider-Man

7. Far Cry 5

8. God of War 2018

9. Monster Hunter: World

10. Assassin’s Creed: Odyssey

DESIGN CHALLENGE

Video games have been targeting towards men, but women and ethnic minorities are being ignored. Although there are more and more non-white male internet users are becoming consumers of video games, they are still seriously underrepresented and stereotyped in game spaces.

As the 10 best-selling video games show, most video game characters are white male, and this is evidently a lack of gender and ethnic diversity. It disconnects with non-white male players and give them uncomfortable and jarring experiences.

Design Challenge

Interview

  • Pair up with a participant in the workshop
  • Prepare 3-5 interview questions about their gaming experiences
  • Interview each other and take notes

Research & Findings

Sample questions:

  • Is your race being fairly represented in game spaces?
  • From your own perspective, how are female characters portrayed in game spaces?
  • From your own perspective, how are the characters of your own race portrayed in game spaces?

It's time to share your findings!

  • Write the notable and interesting findings on your sticky notes
  • Share the findings with us
  • Group these findings by themes (e.g. race, gender, game genre, etc.)

Findings

Good job! our affinity diagram is created!!

findings 2

Now, we are going to create a empathy map based on the diagram.

Let's think what a non-white male player would say, do, think, and feel when they play these video games that cannot appropriately represent the player's race or gender.

EXAMPLE

EMPATHY MAP

Insight Statement

Now, based on our empathy map, let's created a user scenario.

Insight Generation

Sentence 3: Desired situation

Sentence 1: Current situation

Sentence 2: Dilemma

Example:

I like to play video games after work, because it relieves my stress. But these stereotyped female characters really offend me and ruin my gaming experience. I wish I could find a game that comfortably represents female players like me, so I would have better gaming experience.

NOW WE CREATE HOW MIGHT WE QUESTIONS!

This time, try to rephrase your insight statements as questions by adding: "HOW MIGHT WE" at the beginning.

how MIGHT WE QUESTIONS

Examples:

How might we change the landscape of video games?

How might we design a game that could better represent women and ethnic minorities?

How might we embed gender and ethnic diversity in game design?

How might we provide comfortable gaming experience to women and ethnic minorities?

Ideation: Braindump

1. Based on the design challenge, insight statement, and HMW questions, write down your idea individually.

2. Say something about your ideas!

Ideation

WE VOTE!

  • Stick your ideas on the white board

  • Vote for the most impactful and feasible ideas

  • Each of you has 2 votes for impact and 2 votes for feasibility.

  • Tell us why do you vote for this idea

Impact

• Does it address the design challenge?

• Does it expand user value?

• Does it differentiate the product?

Feasibility

• Is it technically achievable?

• How difficult it is to implement?

prototype

  • Now, we convert the most feasible and impactful ideas into a low-fidelity prototype.
  • Pair up with your friend, and design a game with your pen and paper!
  • Your mock-up should include: Game content/game mechanics/the story/game characters/etc.

prototype

The Prototyping spectrum:

1. low-fidelity

2. mid-fidelity

3. high-fidelity

evaluation

  • Show your prototype to the other group
  • Explain how your game promote the gender and ethnicity diversity
  • Provide feedback and comments to the other group's prototype from a game designer perspective

Congratulations!

You've done the hardest part!

The future of video games in your hands now!

END

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