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CHOOSE A CATEGORY

CLIL & GAMIFICATION

Inmaculada Pineda, PhD

ipineda@uma.es

CHOOSE YOUR QUESTION

GAMIFICATION

1

1 - Answer this question

What is gamification?

Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements

2

2 - Answer this question:

What is edutainment?

It's the combination of Education + Entertainment

3

3 - Gamification can improve... (select the correct answer)

All other answers are correct

Student engagement

A

B

Motivation

Academic results

D

C

3 - Gamification can improve... (select the correct answer)

All other answers are correct

Student engagement

A

B

Motivation

Academic results

D

C

4

What is the main goal of using gamification in the classroom?

Gamification techniques are intended to take advantage of humans’ natural instinct towards socializing, learning, competition, achievement, status, self-expression, expertise, etc

5

What are some of the essential elements of Gamification?

Points and awards

B

A

points, awards, badges, leader boards, teams

badges and leader boards

teams for collaborative learning

D

C

5 - What are some of the essential elements of Gamification?

Points and awards

B

A

points, awards, badges, leader boards, teams

badges and leader boards

teams for collaborative learning

D

C

6

6 - Can gamification in the CLIL classroom benefit specific students?

It can benefit shy students

B

A

It can benefit numerate students

D

C

It can benefit creative students

It can benefit dyslexic students

6 - Can gamification in the CLIL classroom benefit specific students?

It can benefit shy students

B

A

It can benefit numerate students

D

C

It can benefit creative students

It can benefit dyslexic students

7

6 - Can gamification in the CLIL classroom benefit specific teachers?

B

A

It can benefit International CLIL

teachers

It can benefit Math CLIL teachers

It can benefit Music CLIL teachers

D

C

It can benefit early primary content teachers with a language background

6 - Can gamification in the CLIL classroom benefit specific students?

B

A

It can benefit International CLIL

teachers

It can benefit Math CLIL teachers

It can benefit Music CLIL teachers

D

C

It can benefit early primary content teachers with a language background

Gamification in the CLIL classroom

GAMIFICATION IN THE CLIL CLASSROOM

Issues in CLIL

Students' L2

Teachers' L2

Students' L1

Material design---- specific national curriculum

Content-Communication-Cognition in L2

Engagement/Involvement

Motivation

Input (comprehension)/output (production)

Gamification can help with

Advantages

increased motivation

increased levels of involvement

increased self-esteem

increased collaboration

sense of progress/achievement

addressing complex issues

instant feedback/assessment

happiness

But...

Gamification in itself is not enough

Expectations of fun

perceptions of lack of rigor

Inconsistent use of this approach

CHOOSE YOUR QUESTION

EXAMPLES &

TOOLS

1

1 - What gamification tools can you use for warm-up, instant feedback or brief assessment activities?

2

2 - What gamification tools can you use for review/ pre-test activities?

Quiz games/ trivia game/ content bingo

3

3 - What gamification tools can you use for language learning and language review?

4

4 - How can CLIL teachers make sure that they use gamification successfully?

1. try to establish a balance between content-related games and language-related games.

2. Always keep public track of progress

3. Provide rewards

4. Integrate students in the process.

CHOOSE YOUR QUESTION

ACTIVITIES &

FURTHER READING

1

Discussion

1. How do/could you employ gamification in your CLIL course/s?

2. Are there any difficulties that you can predict in the adoption of a gamification approach to CLIL? How could you solve those issues?

3. Can you think of specific methodological models that better link with the combination of CLIL and Gamification?

2

2 - Design a lesson plan in which you integrate as many examples of gamification as you can. Describe the point/ award system, the use of individual or collective tasks, mention the use of badges and leaderboards, etc. Try to use games and game elements for the following phases of your lesson.

Warm-up/ Brainstorming

Summarizing

Describing objects/processes

Analyzing

Instant feedback

Assessment

Classroom rules

Wrapping-up

3

TIPS

USEFUL LINKS

https://elearninginfographics.com/benefits-of-gamification-in-elearning/

https://www.fluentu.com/blog/educator/clil-games/

https://www.agilecrm.com/blog/gamification-how-to-take-it-to-the-next-level-in-2020/

https://www.slideshare.net/numeracyenglish/games-clil

Simplify, use templates, imitate successful CLIL teachers

Try analogical games first

Be consistent, be systematic

Share

Anitas

will

A

B

friends

days

C

D

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https://www.freepik.com/free-vector/tv-news-studio-with-television-presenters-reporting-broadcasting-room_4997770.htm

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