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MANIPULATIVES / INTERACTIVE MEDIA

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INTRODUCTION

Introduction

Why do you think Facebook is very popular?

How do you interact with other people using social media accounts?

Interactive Media

A method of communication in which the program’s outputs depends on the user’s inputs, and the user’s inputs in turn affect the program’s outputs. Interactive media engage the user and interact with him or her in a way that non-interactive media engage do not. Websites and video games are two common types of interactive media.

Interactivity

The communication process that takes piece between humans and computer software. The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database application and other financial, engineering and trading applications are also typically very interactive.

PLATFORMS

Different platforms of interactive media:

Mobile apps- a software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers.

Video Games- a game played by electronically manipulating images produced by a computer program on a television screen. Multiplayer games allow two or more players to play with another or play together.

3D TV- a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world.

Role-playing games (RPG)- a game in which players assume the roles of characters in a fictional setting. Players takes responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

Interactive websites (pools, surveys, exams, exercises)

Social Media- websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine, etc. Relate this topic to their output in the previous activity.

Virtual reality and immersive environments- the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

Massively Multiplayer Online Role Playing Game (MMORPG)- any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

EXAMPLES

Examples of Interactive Media:

• Online Booking

•Social Media (Facebook)

Search for flights; Book a flight and paid through credit card; Web-Check-In

Sent friend request; Responded to friend request; Liked a post; Followed a site; Commented on a friend’s post; Uploaded a file; Chat with a friend; Sent private message.

INTERACTIVE MEDIA PLATFORM WORKSHEET

Interactive Media

Platform

Example

Non Interactive action

Interactive Action

Mobile Apps

3D TV

Video Games

Social Media

Online Game

WAYS

Different ways of interacting with the Internet:

Online Shopping- compare prices; compare features of similar items; add to cart; choose payment type; track delivery; get advice from experts; search products; check local availability; get product recommendations.

Online Gaming- choose a game; play with others; choose a level; in-game customization, etc.

Online Classes- interact with content; interact with instructors; interact with classmates.

Online Diagnostic Exam

Videos- choose your own adventure; get multimedia content; experience game elements.

Chat- group chat; search groups; search friends; translate language.

News & Information- exchange information; give reaction; news on demand; monitor views.

TYPES

Some Types of Interactivity and their Purposes

  •  Click on Images
  •  Hotspot- a special region to act as a trigger to another web page. The hotspot could be a circle, triangle, rectangle or polygon.
  •  Rollover- an image or portion of an image that changes in appearance when the mouse cursor mover over it.

  •  Tabs- clicking on them displays a relevant content with an appropriate graphic.
  •  Timeline- a menu slide that branches to different events.
  •  Numbers/Processes- the number of clicks and the time spent in an interactive function provide data points.

  •  Slideshow- non-linear interactive slidehow where the pathway through the show is determined by the user’s interaction with it.
  •  Frequently asked questions (FAQs)
  •  Flip Cards- a card that when clicked flips to display a description and other information.

Interactive Television- also known as iTV. A form of media convergence, adding data services to traditional television technology. Throughout its history, these have included on-demand delivery of content, as well as new uses such as online shopping, banking and so fourth. iTV enables the viewer to issue commands and give feedback information through an electronic device called a setup box. The viewer can select which program or movie to watch, at what time, and can place orders in response to commercials. New setup boxes also allow access to email and e-commerce applications via internet.

EMERGING INTERACTIVE MEDIA

Allow viewers to participate in game shows- viewers compete with on-screen contestants

Select alternate endings to their favorite program

Encourage children to interact with educational programs

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