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MANIPULATIVES / INTERACTIVE MEDIA
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Why do you think Facebook is very popular?
How do you interact with other people using social media accounts?
A method of communication in which the program’s outputs depends on the user’s inputs, and the user’s inputs in turn affect the program’s outputs. Interactive media engage the user and interact with him or her in a way that non-interactive media engage do not. Websites and video games are two common types of interactive media.
The communication process that takes piece between humans and computer software. The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database application and other financial, engineering and trading applications are also typically very interactive.
Video Games- a game played by electronically manipulating images produced by a computer program on a television screen. Multiplayer games allow two or more players to play with another or play together.
Role-playing games (RPG)- a game in which players assume the roles of characters in a fictional setting. Players takes responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.
Interactive websites (pools, surveys, exams, exercises)
Social Media- websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content. Examples are Facebook, Twitter, Instagram, Snapchat, Vine, etc. Relate this topic to their output in the previous activity.
Virtual reality and immersive environments- the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Massively Multiplayer Online Role Playing Game (MMORPG)- any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.
• Online Booking
•Social Media (Facebook)
Search for flights; Book a flight and paid through credit card; Web-Check-In
Sent friend request; Responded to friend request; Liked a post; Followed a site; Commented on a friend’s post; Uploaded a file; Chat with a friend; Sent private message.
Interactive Media
Platform
Example
Non Interactive action
Interactive Action
Mobile Apps
3D TV
Video Games
Social Media
Online Game
Different ways of interacting with the Internet:
Online Shopping- compare prices; compare features of similar items; add to cart; choose payment type; track delivery; get advice from experts; search products; check local availability; get product recommendations.
Online Gaming- choose a game; play with others; choose a level; in-game customization, etc.
Online Classes- interact with content; interact with instructors; interact with classmates.
Online Diagnostic Exam
Videos- choose your own adventure; get multimedia content; experience game elements.
Chat- group chat; search groups; search friends; translate language.
News & Information- exchange information; give reaction; news on demand; monitor views.
TYPES
Interactive Television- also known as iTV. A form of media convergence, adding data services to traditional television technology. Throughout its history, these have included on-demand delivery of content, as well as new uses such as online shopping, banking and so fourth. iTV enables the viewer to issue commands and give feedback information through an electronic device called a setup box. The viewer can select which program or movie to watch, at what time, and can place orders in response to commercials. New setup boxes also allow access to email and e-commerce applications via internet.
Allow viewers to participate in game shows- viewers compete with on-screen contestants
Select alternate endings to their favorite program
Encourage children to interact with educational programs