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INTRODUCTION
Game based learning theory is based on the idea of incorporating key concepts from recreational gaming into the classroom to promote immersion and engagement
Increased engagement in subject material
Change of pace from traditional assignments and techniques
Level of familiarity and comfort based upon student's prior knowledge
Increases student engagement
Highly customizable and reusable
Utilizes the benefits of the varied learning theory
Game based learning is, basically, learning through games. While this may sound odd at first, when done correctly it can be extremely effective.
Math Blaster
Civilization
Oregon Trail
Teaches Customizable Math Skills
Teaches World History
Teaches Pattern Recognition
Teaches History
Teaches Basic Economics
Improves engagement
Teaches Geography
Improves Cultural Awareness
Improves Retention
Teaches Basic Math Skills
Improves Higher Order Thinking and Planning Skills
Teaches Higher Order Critical Thinking Skills
There have been numerous studies on the effects of game based learning, most of which show great promise.
Generally, games provide a meaningful environment for problem-based learning. The ability to
solve problems is one of the most important features of human skills (Kiili 2005)
http://www.savie.ca/sage/articles/940_300027-kiili-2005.pdf
Students work toward a goal, choosing actions and experiencing the consequences of those actions. They actively learn and practice the right way to do things. The result is active learning instead of passive learning. (Cahill 2014)
https://thelearningcounsel.com/article/why-game-based-learning
You often hear these skills—such as collaboration, problem solving, communication and critical thinking—referred to as higher-order thinking skills or 21st-century skills or future-ready skills. The exciting thing about game-based learning is that students are practicing these types of skills all the time when they play games. (Anderson 2019)
https://www.edsurge.com/news/2019-02-04-game-based-learning-is-changing-how-we-teach-here-s-why