Introducing 

Prezi AI.

Your new presentation assistant.

Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.

Loading…
Transcript

sources of Possible errors

The 2001 study published in the Colorado-Wyoming Academy of science mispelt the word games as gamies. In the 1997 study with the elderly there could be a difference in how men and women and how they respond to playing video games. Also experience could play a factor

(1997) Video games and the elderly

The studies show that Reaction time does decrease the more time you spend playing action video games. in order to have any significant effect on reaction time you should play on average at least one hour a day of high intensity action games. The more intense the game the less time you need to spend playing, There doesnt seem to be a threshold for which the decrease plateaus, although more studies should be done to test this as it wasn't extensively covered enough. This decrease in reaction time can be used in real life scenarios and will be very useful if your job requires fast thinking and quick response without error. such as with police or bomb squad.

Overall these findings are valid because they have statistical significance proving that they true results. However these studies have become weaker as the studies are older at this point as both science and the brain is alwasy adapting.

I believe that there is a threshold for the amount of gaming that impacts reaction time. I also believe that the faster paced and more action packed games will lower the threshold that will be needed to have a noticeable effect on the subject. I believe that this change can be transferred beyond just when gaming.

Research questions:

22 elderly people (60+ years old) were divided into to random groups. all women except for one male in each group. The mean age for the control was 78.7 years old. the mean age for the experimental group was 76.5 which had no statistical impact on the study. The played Tetris on the super nes for at least 5 hours a week for 5 five weeks. The control group took the same tests but played no video games. The result was that those who had played more Tetris had faster reaction times than they had previously. This was considered to be statistically significant

  • At what Point Does reaction time change? if at all?
  • Are certain types of games more effective in decreasing reaction time?
  • Can this decrease in reaction be applied in real world scenarios?

Reaction time- the interval between stimulation and response.

-Dictionary.com

References:

  • Mack,, D. (2014, August 1). The effects of video game play on the characteristics of saccadic eye movements. Retrieved October 20, 2014.
  • Dye, M., Green, S., & Bavelier, D. (2009, December 1). Increasing Speed of Processing With Action Video Games. Retrieved October 14, 2014.
  • Satyen, L. (2003). Improving reaction time performance through video game training. Australian Journal Of Psychology, 5590.
  • Wu, J., & Yandel, C. (2001). Video gamies and their effect on reaction time. Journal of the Colorado-Wyoming Academy of Science, 33(1), 41.
  • Goldstein, J. H., Cajko, L., Oosterbroek, M., Michielsen, M., van Houten, O., & Salverda, F. (1997). Video games and the elderly. Social Behavior And Personality, 25(4), 345-352. doi:10.2224/sbp.1997.25.4.345
  • reaction time. (n.d.). Dictionary.com Unabridged. Retrieved November 13, 2014, from Dictionary.com website: http://dictionary.reference.com/browse/reaction time

(2003) Improving reaction time

performance through video game training.

According to the study published in the Australian Journal of Psychology. They found that if played enough there will be an decrease in the time it takes your brain to process and react to stimuli. They reached this conclusion by separating a group of young adults randomly into two groups, then into two sub groups, for a total of four groups. The two major groups were separated by long time game play and short time game play standard. In those groups the participants were divided into control and experimental groups, with only the experimental group receiving varying amounts of game play time.

(2014) The effects of video game play on the characteristics of saccadic eye movements

David Mack conducted an experiment focusing on sacaddic eye movement of VGP's and NVGP's. He did this by having them perform a series of oculormotor tasks. The first task was to perform anti-saccades. This was done by having the participant look away from the light that flashed and saccades (looking towards the stimuli).

The particpiants were first divided by how much time they spent playing video games. If you played for less than an hour a day you were classified as a NVGP, if you played more than an hour you would be a VGP. The were put into these groups without knowing which group they were classified as to prevent an error from expectations. There was a total of 67 participants, 46 of which performed both tasks. the average age of the NVGPs was 18.6+/- .6 compared to the 19.5 +/- .6 of the VGPs. The error rates of the VGPs was slightly lower than the NVGPs error rate at 34% vs 40%

It is believed that people have little to no benefit from constant gaming, more specifically first person shooters and action games. However this might not be the case. Is it actually beneficial to play a lot of action video games?

(2001) Video gamies and their effect on reaction time

The Journal of the Colorado-Wyoming Academy of Science conducted an experiment in 2001 on video game activity and reaction time. They had a random group of volunteers play beatmania for twenty minutes and take a reaction time test before and after playing. All of the volunteers did see a decrease in there reaction time meaning that there is some merit to the claim. There was an increase in each trial that the participants played the game. The scientists believed that since there was such a huge spike in the quickness of the reactions, that adrenaline may play a part in decreasing reaction time. and attributed the sustained lessening of the time to react to experience, rather than the brain responding faster to intense situations.

(2009) Increasing speed of

processing with action video games.

Based on a study from the University Of Rochester, It was found that more experienced video game players (VGP) had a faster reaction time than the Novice Video Game Players (NVPG). However not only were they faster, they were equally as accurate as the novice players. These games cause an increase in processing speed which is used in other everyday tasks, meaning that it is actually beneficial to play these games if you have a need to react faster and make swifter decisions such as a police officer or military.

How do Video Games Affect Reaction Time?

by David O'Connell

Learn more about creating dynamic, engaging presentations with Prezi