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Unity3D : Inteligencia Artificial

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by

Realform Studio

on 5 May 2015

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Transcript of Unity3D : Inteligencia Artificial

Navigation Mesh
Entity
AI
Unity3D : Inteligencia Artificial, usando RAIN de rival theory...
Comportamientos de dirección , Inteligencia de agentes 2D y 3D
Waypoints
Ing. Andres Ivan Medina Herrera.
Seek & Flee (búsqueda y escape)
Pursue & Avoid (persecución y evasión)
Wander & Arrival (deambular y llegada)
Flow Field Following (seguir el flujo de un campo de vectores)
Path Following (seguir una trayectoria especifica)
Obstacle Avoidance (evasión de obstáculos)
Steering Behaviors
Búsqueda
Huir
Perseguir
Evadir
Vagar
Evasión de obstáculos
Evasión de muros
Llegada,
Separación,
Ocultarse
concurrir
Behavior Tree & Editor
Full transcript