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Q2) How effective is the combination of your main product and ancillary texts?

Q1) In what ways does your media product use, develop or challenge forms and conventions of real media products?

News Room/Studio Takes

Here for this second questions I looked into why we chose this gaming/retro theme. I believe that this strengthened through the design of our website with the color etc; this linked straight into the Nova News GIF in the background. Both the opening sequence and the background are the same format as mentioned before, however, this was modified (on the website) to play as a GIF, without playing from the beginning and more like in a loop. Below in the presentation which will be linked I will talk about the logo in more depth and social media links too.

First we focused on a question and as we already did know what we wanted to look into (Gaming News) we came up with: 'Do Violent Video Games promote violence?'. As both Jordan and I were very passionate about video games on the whole I thought that this would be a great topic to work with and both of us fit together perfectly.

Our Website

My News Package and Real News (Thing Link):

https://www.thinglink.com/scene/1044884343886970885

Analysis Link (EMAZE):

https://www.emaze.com/@AOLTOTOCO/nova-news-q2

The Website (Think Link):

https://www.thinglink.com/scene/1043885064888254466

Filming in London

Below I have the link of the video (Director's) commentary which I did:

Q4) How did you use media technologies in the construction and research, planning and evaluation stages?

Q3) What have you learned from your audience feedback?

Finally with the last question, I have been asked to look into what different hardware and software we used to complete the final piece. I have created two videos for this below.

In terms of what we've learned from audience feedback we have created a small video highlighting what people think about our website in general and looking at what things we can improve

Hardware

Final Outcome

Software

Introduction

Also in this question we have highlighted other issues in the ThingLink and Podcast which I have made:

https://www.thinglink.com/scene/1045228972981354497

The Questions

Throughout the past year, my group and I have worked on our news package on Gaming, specifically looking at Violent Video Games. Hence, this is my evaluation for our niche news package. Nova News is a news company which my peer and I created for our A-Level Media Studies Project. It focuses mainly on gaming news and the gaming industry on the whole. The key reason why we focused our project on gaming news was because we thought that is was a topic which will not only pull the reader/target audience but make people realize whether video games promote violence.

The areas which we will be focusing on will be these four displayed below:

Q1) In what ways does your media product use, develop or challenge forms and conventions of real media products?

Q2) How effective is the combination of your main product and ancillary texts?

Q3) What have you learned from your audience feedback?

Q4) How did you use media technologies in the construction and research, planning and evaluation stages?

The Evaluation of Nova News

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