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Rated E for Everyone

Remove Age Restriction

  • under 18 years old may purchase games
  • Penalties: lose the right to sell/distribute games

Stats

  • 43% of all games sold Violent.
  • 5/10 games on top 10 list are violent
  • Youth Crime decreases sales increase.

Positives of Violent Video Games: Mentally

Sean Ly

Vivian Ly

Phuong Nguyen

Adonis Roberts

Josh Fernandez

Period 5

May 28, 2014

  • Enhanced reasoning, memory, and perception
  • Improved problem solving
  • Learn to be creative

Positives of Violent Video Games: Physical

Improved Eyesight

Reaction Time

Hand Eye Coordination

Situational Awareness

Examples of violent video games

Bill Costs and Budget

Budget for our Federal Trade Commission is $311,563 million

This Bill will cost approximately $2,000,000 for repackaging for all games.

Expectation vs Reality

Expectation: Violent games= Teen Violence

Reality: Violent video games= Less Teen Violence

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