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[Mechanic Design]

산만하지 않은가?

Magic number '6'

COMPONENT

'FLOW'

목표가 명확한가?

도전할 만 한 과제인가?

피드백이 즉각적인가?

산만하지 않은가?

기타) 공간에 대한 한계를 두지않으면 창의적인 게임이 나올 수 있다

SPACE

Action

(Choice)

도전할만한 과제인가?, 피드백이 즉각적인가?

즐거운 고민

1 choice, various effect

Various way to achieve a goal

Interactive result

PLAYER

목표가 명확한가?

GOAL

Short term goal

Long term goal

1 Clear Goal

소셜게임의 난이도 설정

Dice Rolling

Co-operative play

Deck building

Worker placement

1993

Merlin

1995

Burp

1998

Keydom

1999

Bus

2000

Way Out West

2002

Keythedral

2005

Caylus

Manila

2006

Pillars of the Earth

2007

Agricola

Glenn Drover's Empires: Age of Discovery

Kingsburg

2008

Le Havre

Mecanisburgo

Stone Age

2009

Alea Iacta Est

Carson City

Colonia

Dungeon Lords

Egizia

2010

Alien Frontiers

Dominant Species

Fresco

Key Market

Troyes

2011

Belfort

Deadwood

Lancaster

Tournay

Village

2012

Archipelago

Kingdom of Solomon

Lords of Waterdeep

Mercante

Skagway

The Manhattan Project

Tzolk'in: The Mayan Calander

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