[Mechanic Design]
산만하지 않은가?
Magic number '6'
COMPONENT
'FLOW'
목표가 명확한가?
도전할 만 한 과제인가?
피드백이 즉각적인가?
산만하지 않은가?
기타) 공간에 대한 한계를 두지않으면 창의적인 게임이 나올 수 있다
SPACE
Action
(Choice)
도전할만한 과제인가?, 피드백이 즉각적인가?
즐거운 고민
1 choice, various effect
Various way to achieve a goal
Interactive result
PLAYER
목표가 명확한가?
GOAL
Short term goal
Long term goal
1 Clear Goal
소셜게임의 난이도 설정
Dice Rolling
Co-operative play
Deck building
Worker placement
1993
Merlin
1995
Burp
1998
Keydom
1999
Bus
2000
Way Out West
2002
Keythedral
2005
Caylus
Manila
2006
Pillars of the Earth
2007
Agricola
Glenn Drover's Empires: Age of Discovery
Kingsburg
2008
Le Havre
Mecanisburgo
Stone Age
2009
Alea Iacta Est
Carson City
Colonia
Dungeon Lords
Egizia
2010
Alien Frontiers
Dominant Species
Fresco
Key Market
Troyes
2011
Belfort
Deadwood
Lancaster
Tournay
Village
2012
Archipelago
Kingdom of Solomon
Lords of Waterdeep
Mercante
Skagway
The Manhattan Project
Tzolk'in: The Mayan Calander