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Lesson 5 | Ed. Tech. 2

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Rachelle Ubal-Vergabera

on 8 October 2015

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Transcript of Lesson 5 | Ed. Tech. 2

Text vs. Visuals
Rote memory
vs. Fun Learning

Delayed rewards vs. Instant
Gratification

Linear vs.
Hyper media
Independent
vs. Social Learners
Learning to DO
vs. Learning to
PASS THE TEST

Educational Technology 2
Texts vs. Visuals
Affinity for visuals (photos, videos)
Visual fluency sharpened and enhanced by exposure to a variety of digital media
(e.g., cable TV)
Book texts enriched by illustrations and photos
Library, card catalogues
More Generational
Preferences
PLATFORMS
Social
SOCIAL
SEO
CMS
Past generation:
Immediate gratification (game scores, enjoyable conversations
from web-cam calls, chats, and inviting comments from Facebook)
Preferences of the Technology Generation
Lesson 5 |
Reported by:
Ronald Agaton, Jr.
Gaycebel Delos Santos
Rachelle Ubal-Vergabera
Now (The Digital Generation)
New generation: follows a
participative work
Learning to do vs. Learning to pass the test
Delayed Rewards
vs. Instant Gratification
New generation:
Past generation:
Rote memory vs. Fun Learning
In sum,
teachers need to connect with digital
learners:
Then:
Past generation: obtained information in
a linear, logical, and sequential manner
Result: logical, focused, reflective thinkers
personal, random
access to hyperlinked digital information
Result: less focused but competent multitaskers
Linear vs. Hyper Media
Independent vs. Social Learners
Past generation: education system prioritized
independent learning
New generation: Learners acquainted with
digital tools to adapt both personal and
(learning based on experimentation, discovery, and intuition)
Past generation:
Taught to pass tests
and complete course
requirements
New generation:
Acquire skills, knowledge, and habits
as windows of opportunity afford them to learn
Focus: securing permanent jobs
Focus: contractual, multitasked, and multi-career
opportunities
Traditional rewards system (grades,
honors, diplomas, future jobs)
Teachers feel obliged to deliver
content-based courses; learning is measured by
standard tests
New generation
Digital learners prefer FUN learning
that is, relevant and
instantaneously useful
to them
- use AUDIOVISUALS,
and HYPERLINKED
MULTIMEDIA to enhance
FOCUS and REFLECTION
- create fun and relevant
learning through
PROBLEM-SOLVING ACTIVITIES
Full transcript