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Transcript

The Medic

The Engineer

The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of trouble.

When the Medic focuses his Medi Gun on a teammate, they will regain health points. Teammates who are already at full health will have their health buffed beyond the normal limit, up to 150% of their base health capacity.

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

The Heavy

The Sniper

The Heavy is a towering hulk of a man that hails from the USSR. He is the largest and possibly most dangerous class in Team Fortress 2. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down opposing babies, cowards and teeny-men in seconds. The Heavy's movement speed is his main weakness. Revving up or firing his Minigun brings his already unimpressive speed down to a snail's pace, making him a very easy target for Snipers and Spies. His slow speed makes him more dependent on support from Medics and Engineers to keep him in the fight. The Heavy is also able to provide further support for his comrades with an oft-required health boost via his Sandvich, which, when consumed, is capable of healing him to full health.

Hailing from the Australian Outback, the Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to instantly kill a target with a headshot. He is effective at long range, but weakens with proximity, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.

The Soldier

The Pyro

The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense, and a great starter class to get familiar with the game.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump.

The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related.

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics.

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise.

The Demoman

The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. A master of explosives, the Demoman strategically deals indirect and mid-range combat and massive splash damage. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game, with a variety of powerful melee unlocks in his arsenal.

Spy

The Spy, hailing from an indeterminate region of France, is an enthusiast of sharp suits and even sharper knives. He relies on stealth and trickery to aid his team. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift backstap with any of the Spy's knives will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or immense damage reduction

The Scout

Born and raised in Boston, Massachusetts, the Scout is the fastest mercenary on the battlefield. His Double Jump leaves slower opponents struggling to keep up and helps him navigate the terrain and dodge oncoming projectiles. Carrying a Scattergun, a Pistol, and a Bat, the Scout is ideal for aggressive fighting and flanking. The Scout is a good class for quick hit-and-run tactics for sapping away the enemies' health due to his ability to get in, do damage, and dash away before even being noticed.

Team Fortress 2

Meet Them All

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