It is the second band of Dale's Cone. These are "edited" copies of reality and are used as substitutes for real things when it is not practical or not possible to bring or do the real thing in the classroom.
GENERAL PURPOSES OF SIMULATIONS AND GAMES IN EDUCATION
Models
is a reproduction of a real thing in a small scale or exact size but made of synthetic material
Mock-up
A special model where the parts of a model are singled out , heightened and magnified in order to focus on that part of process under study.
Object
may also include artifacts displayed in museum or object displayed in exhibits or preserved insect specimens in Science
Specimen
Any individual or item consider typical of a group, class or whole
Simulation
representation of a manageable real event in which the learner is an active participant engaged in learning behavior or applying previously acquired skills or knowledge.
Games
Designed to create a compelling complex problem space or world, which players come to understand through self- directed exploration