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“If playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider,”
- Isabela Granic
The online gaming community is evolving so much that more and more studies are showing that gaming benefits social life and is good for the brain.
“Gamers aren’t the antisocial basement dwellers we see in pop culture stereotypes, they’re highly sociable people.”
- D.r Nick Taylor
Playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider. By learning to cope with ongoing failures in games, the authors suggest that children build emotional resilience they can rely upon in their everyday lives.
My personal connection with this certain topic is that i am an avid gamer, i like video games, but to a certain level. I only play sport games like NBA 2K16, FIFA 16 and Madden. I actually hate and dislike games like Battlefield, Call Of Duty even tho am 17 and allowed by law to be able to play these games. Gamers shouldn't all take the blame for the few that abuse and dont respect gaming and other gamers. Playing offline is discouraged in these games too.
One important thing to note is the research also says that not to think about gamers either here in the real world or there in an imaginary, fake gaming world because that's not the case, and that most gamers know the difference and can still maintain their sense of perspective. The research also brings new information that people who play online are expanding parts of their brains that deal with being sociable.
The research found that gamers were often exhibiting many social behaviours at once: watching games, talking, drinking, and chatting online.
Video games and gaming has become a major and a constant thing in almost every teenager's house and a part of current modern culture from all around the world and has become a sponsor or a base to socialize and improve social skills for people of all ages.
This research written by Gwen Dewar was focusing on how society should think about gamers and that not all games and game makers are violent and that some games can promote social skills and improve them.
On the other hand she is not discrediting or arguing With the theory or the thought that violent games and gamers don't get violent effects from the violent games they like or are obsessed about.
This topic has alot to do with this class and english in 21st century because it is about how media is used by people to communicate even through gaming. Gaming changed from the first games and consoles from the 1950s to 2016 and if you compare the first consoles like the ps1 to the ps4 the differences are mainly playing together "online" and being able to talk to your friends through it while playing the same game. This encourages in game parties that have up to 24 people in one room to talk and play at the same time, and what is more social than that. I think gaming has evolved to expand to prosocial levels that benefits people. But we should also acknowledge the problem that games have allegedly caused to people. I think gaming has done more good than bad, because that just less than even 1% of gamers that cause mass shootings and massacres. Social interactions in gaming is improving to give players the maximum experience