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Transcript

Three Rules For Actors:

1.) What do I want?

OBJECTIVE

2.) What do I do to get what I want?

TACTICS

3.) What stands in my way?

OBSTACLES

A lovely lady in dress (GEMMA) walking with a sword-attendant (TOMMINY), on her way through the same city to a certain pub.

She is menaced by a handful of bullies: classic thug jeers: “Hey sweetheart, I gotta sword for ya!” “Where you going, little girl?” “I’ll make ‘er into a woman. You hold ‘er.” And it starts to get grosser and more threatening. Soon, she’s surrounded by a group of big tough guys out to violate her.

She calmly takes her sword from her attendant, removes her outer skirt and wraps it around her left hand, with the heavy hem swinging.

An awesome fight scene ensues. Think Mandy Patinkin in The Princess Bride when Rugen’s guards come after him. Rapier and cloak (skirt), old European duello style. Her attendant, TOMMINY, is completely in the background. She takes on and thoroughly kicks the ass of more than a handful of street toughs, alone.

Objective:

Tactics:

Obstacles:

3 X 3 fight styles guide:

1. Realistic

2. Expressionistic

3. Abstract

a. Comedic

b. Dramatic

c. Swashbuckling

"Stop trying to hit me and hit me!"

The Fight is the Story

fights around 5:34

presented by Jenn Zuko

for ROMOCOCO, 2013

adapted for Page 23 @ DCC, 2015

Daily Cross-Swords:

http://jennzuko.wordpress.com/

Various and Sundry References:

http://bittergertrude.com/2013/05/08/get-it-together-and-hire-a-fight-director/

http://www.thearma.org/essays/twain.htm

http://www.davidbordwell.net/blog/2010/09/15/bond-vs-chan-jackie-shows-how-its-done/

http://playfighting.ca/combat/stage-combat-2/prepare-to-die/

https://jennzuko.wordpress.com/2014/07/09/three-rules-for-warriorship/

Realistic

the fight sounds and looks realistic or physically plausible. Note I did not say "real" but "realistic." no theatrical fight actually looks real--fights are far too small and fast for an audience to be able to follow the action. We're talking reaLISM, not reaLITY. So a realistic fight has plausible physics, fatigue/pain is acted the way a real person would be feeling, according to what's happened to her.

Expressionistic

there are some over-the-top moves, fights may be a little longer and/or prettier. It's still violence, but maybe the pain/fatigue factor isn't there.

Abstract

movement is abstract, symbolic. Movements are not fighting moves, but dance that symbolizes the violence.

Comedic

the fight is meant to cause laughter. Actors shouldn't indicate pain in a way that will cause the audience to feel sympathy; that's when it's no longer funny.

Swashbuckling

this is the attitude I call "La!" It's not funny necessarily, though it may cause delight. It's not heavy or serious, either, though a sense of danger may be present. The characters are actually having fun fighting, though they still have a strong objective, or need to win.

Dramatic

the fight is meant to cause tension, be a serious conflict between characters. There should be real fear of pain/death, real fear of harm.

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