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World of Warcraft

Benefits to the Elderly

Thesis Statement

In the presentation we cover four main points, which consist of Seligman's PERMA positive psychology model, World of Warcraft, The Elderly and Experiential products. These points will demonstrate a reasoning for further reasearch on happiness and video games.

(Allaire et al., 2013, p.1304)

WoW and relations to PERMA

(Snodgrass, Lacy, Dengah, Fagan, & Most, 2011, p.38)

Seligman's PERMA positive

psychology model

Positive emotion

Engagement

Relationships

Meaning and purpose

Accomplishment

(Jones, Scholes, Johnson, Katsikitis, & Carras, 2014, p.2-3).

Experiential Product and relations to PERMA

Video games are an example of an experiential product.

An experiential product offers an experience that a person cannot get anywhere else which differs from a material product.

(Guevara & Howell, 2015, p. 40)

Can Video Games Make You Happy ?

Conclusion

by

The evidence suggests that video games can contribute to happiness.

Steven Sandoval

and

Roberto Rayas

Questions

Works cited

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