World of Warcraft
Benefits to the Elderly
Thesis Statement
In the presentation we cover four main points, which consist of Seligman's PERMA positive psychology model, World of Warcraft, The Elderly and Experiential products. These points will demonstrate a reasoning for further reasearch on happiness and video games.
(Allaire et al., 2013, p.1304)
WoW and relations to PERMA
(Snodgrass, Lacy, Dengah, Fagan, & Most, 2011, p.38)
Seligman's PERMA positive
psychology model
Positive emotion
Engagement
Relationships
Meaning and purpose
Accomplishment
(Jones, Scholes, Johnson, Katsikitis, & Carras, 2014, p.2-3).
Experiential Product and relations to PERMA
Video games are an example of an experiential product.
An experiential product offers an experience that a person cannot get anywhere else which differs from a material product.
(Guevara & Howell, 2015, p. 40)
Can Video Games Make You Happy ?
Conclusion
by
The evidence suggests that video games can contribute to happiness.
Steven Sandoval
and
Roberto Rayas
Questions
Works cited