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The Game Of Trouble

Experimental Probability

Introduction

Conclusion

History of The Game

Materials To Play

Strategies

Theoretical Probability

I popped the Pop-O-Matic popper 6 times expecting to get 1-6 afterward. But I got 2,2,6,3,4,1 instead of 1,2,3,4,5,6.

The First Version

In conclusion, I hope I have touched on some of the theoretical and experimental probabilities in the exciting, intense, and simple game of Trouble.

You will need:

-4 pawns per HOME

- 2-4 people to play

- The board

- Instructions (if needed)

The game that I chose was the game of Trouble made by Milton Bradley Co. or Hasbro. This game features a

'' Pop-O-Matic'' popper to ensure you get a completely different role of the die. This game is fun, family friendly, and even stressful at certain times.

Trouble is a board game originally invented and developed by the Kohner Brothers. Four years later in 1969 the game was taken over by Milton Bradley Co. (now known as "Hasbro"). The game was launched in 1965 by the Kohner Brothers.

There is a 1/28 chance of getting landed on by another player. But your chances of getting landed on is more likely depending on how many pawns you have out of your home. e.g. 2/28 (2 pawns) 3/28 (3 pawns)

There is a 1/6 chance of getting out of home because there are 6 numbers on a die.

A good tactic or strategy for Trouble is to first get your pawns out of home and to try to get at least a quarter way on the board before releasing another pawn from home. This will allow you to be successful because the player will get landed on less, because it is more spaced out.

Another example of Experimental probability would be to pop the die 6 times and see how many pawns you would get out. The Theoretical reasoning would be to get only one 6 and the rest would be 1-5. When I did it I got two 6's making this an experimental probability.

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