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Process

Person

Problem Finding

Developmental Theories

Cognitive Theories

  • Have a motivation to proactively solve a problem
  • Can identify and clearly define said problem on their own
  • Differentiate between "good" and "bad" ideas
  • Creative people associate things together that may not normally be
  • Have "flatter" hierarchy of associations
  • There are strategies (tactics) that can be used to help think laterally (divergently)
  • They are more common expression
  • 'Change your perspective,' 'think backwards' are all tactics
  • Preparation
  • Define a problem after data collection
  • Incubation
  • Take time away from the problem and let it "incubate"
  • Illumination
  • A sudden breakthrough that presents a solution to the problem or part of the problem
  • Verification
  • Solution is tested and then possibly applied
  • These steps are recursive
  • Childhood exposure to creativity (art, music, etc.)
  • Creative parents make kids creative through activity
  • Have an "easy" childhood with the opportunity to be creative
  • Independence but still structure
  • Middle child often creative in order to draw attention to themselves
  • Rebellious
  • Capable of divergent & convergent thinking
  • Grew up in environment where they were exposed to creativity
  • Middle child
  • Have extensive expertise in their given domain
  • Are aware of the problems in domain & search for them
  • Display extremes (introvert & extrovert, responsibility & irresponsibility, conservative & rebellious)
  • They enjoy what they do

The Four P's of Creativity

& Theories of Creativity

Product

Place

Process Theories

Problem Solving

Systems Theory

  • For Big-C creators makes a pronounced change within the given domain
  • Accepted by field
  • Combines divergent and convergent thinking for a NOVEL and USEFUL solution
  • Experts in domain
  • have extensive knowledge in area and can test their hypotheses
  • Typically Big C must have at least 10 years (10,000 hours) in the field
  • All steps are of equal importance and recursive
  • research/prep
  • incubation
  • insight
  • verification
  • In an environment where they can sink into flow uninterrupted
  • Have no major problems to distract them
  • Spouse to help
  • Working where the necessary materials are available
  • "Creative" field
  • A chance for innovation
  • Field is not too broad
  • There was/is creativity around them
  • Domain - body of accepted knowledge (mathematics, poetry, etc.)
  • Field - the individuals who "review" the field (in art: collectors, and museum keepers
  • Individual - Creator working in the domain
  • Individual creates a novel variation of the domain's norms. It is then validated by the field
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