Principles of Speed & Accuracy
3 types of speed/accuracy tradeoff
spatial & temporal accuracy
- move a limb (or other object) as quickly as possible to a target, with a goal of minimal error
- participants asked to do a single movement in a particular
goal movement time
repetitive movement-timing
- amplitude and GMT were manipulated
e.g. tapping/clapping along with a beat
Fitts' law
anticipation-timing
continuation task
synchronization task
- error spread of responses used to define W
- continue to tap/clap to the beat when the metronome is turned off
- tap/clap along with a beat set by a metronome
discrete movement-timing
2 separate timing factors:
- central timekeeping (clock)
- motor implementation
- participants instructed to move a slider along a track over a particular distance in a particular amount of time
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faster beats = greater consistency
GMT decreased with A held constant
receptor
effector
- requires both and anticipation
independent variable
or
- when will the light arrive?
- how long will it take my hand to hit the button?
GMT held constant with A increased
dependent variable
- longer time between beats increases the inconsistency of the central timekeeper
- in these tasks, increased movement speed increases performance (accuracy)
results:
1.
allows for more accurate receptor anticipation
- wait until it's closer to the target
- shorter MT over the same distance were more consistent
2.
rapid movement improves the consistency of the movement
- improves temporal stability
- shorter MTs are easier to estimate and produce than longer MTs
- inconsistency is proportional to the MT
stopwatches!!!
- if MT held constant, increased movement velocity increased consistency
generality of Fitts' law
- children and adults
- different effectors (hands, feet, underwater, in space, etc.)
- imagined movements
- tool lengths (screwdrivers, etc.)
- computer icon sizes
index of difficulty
e.g. number of taps divided by amount of time
- difficulty is related to both the distance that is moved and the narrowness of the target
- difficulty is the same for any combination of A and W that has the same ratio
b = slope
a = y-intercept
- when the index of difficulty is zero
- indicates degree of sensitivity of the effector to changes in the index of difficulty
- amplitude is half of the target width
- effector characteristics (limb size)
- age (old vs. young)
- skill level (amount of practice)
- overlapping targets, so subject taps straight up and down as quickly as possible
*Fitts' law still holds true as long as these factors are unchanged between trials
linear
- increased accuracy requirement results in decreased movement speed
- increase speed at the cost of accuracy
- increase accuracy at the cost of speed
linear = entirely preprogrammed
Fitts' = feedback-based corrections
logarithmic
more corrective submovements
fewer corrective submovements
optimized-submovement
equilibrium point
impulse variability
- movement end-point is programmed
- duration of muscle contraction
- force of muscle contraction
1st submovement
- associated with a specific muscle length-tension equilibrium point
increased force or duration = increased variability
- corrective impulse as target nears
- velocity slows, correction of variability of first impulse made
2nd submovement