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Principles of Speed & Accuracy

Chapter 7

3 types of speed/accuracy tradeoff

spatial & temporal accuracy

temporal accuracy

spatial accuracy

  • move a limb (or other object) as quickly as possible to a target, with a goal of minimal error
  • participants asked to do a single movement in a particular

goal movement time

repetitive movement-timing

  • amplitude and GMT were manipulated

e.g. tapping/clapping along with a beat

Fitts' law

anticipation-timing

continuation task

synchronization task

  • error spread of responses used to define W
  • continue to tap/clap to the beat when the metronome is turned off
  • tap/clap along with a beat set by a metronome

discrete movement-timing

W

= effective target width

e

2 separate timing factors:

  • central timekeeping (clock)
  • motor implementation
  • participants instructed to move a slider along a track over a particular distance in a particular amount of time

www.postroadrecreationcenter.com

faster beats = greater consistency

GMT decreased with A held constant

receptor

effector

  • requires both and anticipation

distance -

independent variable

=

linear increase in W

or

continuation task:

  • when will the light arrive?
  • how long will it take my hand to hit the button?

GMT held constant with A increased

movement time -

dependent variable

e

external

internal

and

  • longer time between beats increases the inconsistency of the central timekeeper
  • in these tasks, increased movement speed increases performance (accuracy)

results:

1.

allows for more accurate receptor anticipation

  • wait until it's closer to the target
  • shorter MT over the same distance were more consistent

2.

rapid movement improves the consistency of the movement

"width"

  • improves temporal stability
  • shorter MTs are easier to estimate and produce than longer MTs

W

  • inconsistency is proportional to the MT

A

"amplitude"

stopwatches!!!

  • if MT held constant, increased movement velocity increased consistency

W = a + b (A / MT)

e

generality of Fitts' law

applies to...

MT = a + b[Log (2A/W)]

2

"a law of rapid actions"

  • children and adults
  • different effectors (hands, feet, underwater, in space, etc.)
  • imagined movements
  • tool lengths (screwdrivers, etc.)
  • computer icon sizes

Log (2A/W) =

average movement time

2

index of difficulty

expressed in "bits"

e.g. number of taps divided by amount of time

ETC....

  • difficulty is related to both the distance that is moved and the narrowness of the target
  • difficulty is the same for any combination of A and W that has the same ratio

constants

=

b = slope

a = y-intercept

  • when the index of difficulty is zero
  • indicates degree of sensitivity of the effector to changes in the index of difficulty
  • amplitude is half of the target width

depends on:

  • effector characteristics (limb size)
  • age (old vs. young)
  • skill level (amount of practice)
  • overlapping targets, so subject taps straight up and down as quickly as possible

*Fitts' law still holds true as long as these factors are unchanged between trials

linear

trade-off:

  • increased accuracy requirement results in decreased movement speed
  • increase speed at the cost of accuracy
  • increase accuracy at the cost of speed

why the difference?

linear = entirely preprogrammed

Fitts' = feedback-based corrections

logarithmic

= controlled MT

= non-controlled MT

vs.

more corrective submovements

fewer corrective submovements

  • closed-loop control
  • open-loop control

start of movement

end of movement

optimized-submovement

equilibrium point

impulse variability

  • rapid initial movement
  • movement end-point is programmed
  • duration of muscle contraction
  • force of muscle contraction

1st submovement

  • associated with a specific muscle length-tension equilibrium point

increased force or duration = increased variability

  • corrective impulse as target nears
  • velocity slows, correction of variability of first impulse made

2nd submovement

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