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MS: (melee skill): how much you need to roll to score a hit. ex: SS guard MS is 9.
Defence: (D): for both shooting and CQ, this will help you stop enemy attacks. ex: SS guard (vet) has two attacks (MS9), he hits the GI once. GI has a def 14. GI must roll 14+ to save his ass.
On the unit card you have:
RS (ranged skill): ex: SS guard have a RS of 13. meaning on a roll of 13 or less he will hit his target
Cover: each specific terrain piece has cover value, thereby making harder to hit. With a barracade (cover +4), the SS guard's RS is 9. NOTE: true LOS for cover, draw a line if, there is 50%+ cover then unit is in
This games looks at the crazy what ifs of WW2. take indiana jones; what if hitler successfully researched and found "artifacts" and his scientists designed "unspeakable horrors"
explaination:
what you need
players
factions
size of miniatures
recommended: 25-32mm
miniatures
measuring tape
6X4 for infiltration , 6X8 for skirmish
D20 dice (6-10 die should be fine)
terrain
while there are the 5 major powers:
US, RUSSIA, JAPAN,ENG.,FR.
each faction has sub factions within it; each with their own advantages and disadvantages.
2+