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Self-image
Cerebro Vascular Accidents
Motor Behavior
The Computers in Human Behavior Journal
By the Laboratory of Panic & Respiration
By the Institute of Psychiatry
By the Universidade Federal do Rio de Janeiro (UFRJ)
By the INCT Translational Medicine (CNPq), Brazil
NW activities produce physical benefits to the postural stability, mobility, coordination, and a distraction from pain as well as psychosocial benefits, such as social engagement and self-esteem.
The NW allows to be an effective and safe alternative to promote the recovery of the upper limb by post-CVA patients of various ages because they are an augmentation of the energy expenditure and balance training.
Participants who created an avatar projecting an ideal self-image, reported higher degrees of interaction and satisfaction with the game.
It’s a symbolic representation of them in the virtual environment.
The Wii console was first commercialized in 2006 and
has a technology similar to virtual reality technology.
It's a joystick containing a accelerometer that records
physical movements and gives data from the Wii games.
Public
Rehabilitation
Sclerosis
Cognition
Studies have proved that NW help people:
- Depressed people: the console helps them to relieve frustrations, to learn relaxation techniques and to develop their own emotional regulation.
- Elderly people: it decreases the falls risks and increases rehabilitation.
- Teenagers: small increase in physical activity and temporally turn off problems of everyday life.
Two studies presented evaluations and indicated greater physical balance and strength. The scores of procedural memory components also increased.
Methods
The results of cognitive studies with the NW are still contradictory and further research in this area is needed. Video games should be considered as a tool in current rehabilitation programs and as a motivational factor that facilitates program adherence.
In childrens and adolescents with Down syndrom, a significant increase response to the virtual environment
by member's action could be observed such as lowering hyperactive behavior and improving maintenance of head posture.
Research related
to mental health
and involvement
of the NW
MARCH 2013
48 articles were selected for the review
PubMed
and
Psycinfo
Web of Knowledge (ISI)
Thanks for your attention !
And go play ....
Despite the positive initial results, further studies are required to provide a better evaluation of video game usage in therapeutic programs.
The results have shown that the NW is a potentially useful tool in some therapeutic treatments and can be used with people of diverse social statuses and tastes.
The Nintendo Wii is a great alternative of Virtual Reality System and can be employed by many professionals.
Questions & Answers
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