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oBJECT-ORIENTED SOFTWARE DEVELOPMENT LIFE CYCLE

SDLC in OO

Component Based Development

SOFTWARE DEVELOPMENT LIFE CYCLE IN OO

  • Includes the following activities:

1. Object-Oriented Analysis-use case driven

2. Object-Oriented Design

3. Prototyping

4. Component-Based Development

5. Incremental Testing

  • Encourages you to view the problem as a

system cooperative objects.

  • Advocate Incremental Development
  • industrialized approach to the software development process.

  • concern with the implementation and system integration aspects of software development.

SDLC in OO

Component-Based Development

Incremental Testing

  • Consists of three(3) macros Processes:

1. Object-Oriented Analysis- translates the user's

needs into system requirements and

responsibilities .

2. Object-Oriented Design- the process of planning

a system of interacting objects for the purpose

of solving a software problem.

3. Object-Oriented Implementation- refines the

detailed design into the system deployment that

will satisfy the user's needs.

*Two basic ideas underlie component-based development:

  • the application development can be improved significantly if application can be assembled quickly from prefabricated software components.

  • increasingly large collection of interpretable software components could be made available to developers in both general and specialist catalogs
  • It is the process of verifying the interfaces and interaction between modules.

  • a method of testing the interfaces between unit-tested programs as well as between system components.

Rapid Application Development (RAD)

Object-Oriented Design

Object-Oriented Analysis Use-Case Driven

Prototyping

  • its goal is to design the classes identified during the

analysis phase and the user interface.

  • build the object model based on objects and their

relationships, then iterate and refine the model:

-Design and refine classes

-Design and refine attributes

-Design and refine methods

-Design and refine structures

-Design and refine association

  • requires building a use-case model interaction diagrams to identify user's needs.

  • it is a scenario that examines the interactions among objects and what role they play.

  • Collaboration - the

intersection among object's

role to achieve a given goal.

  • Use case is a typical inter-

action between user and system

that captures user's goals.

Use-case Driven

Scenario

Object-Oriented Design

  • enables you to fully understand how easy or difficult it will be to implement some of the features of the system.

  • can further define the use cases, and it actually makes use-case modeling much easier.

*Guidelines to use in Object-Oriented Design

  • Reuse, rather than build, a new class. Know the existing classes.

  • Design a large number of simple classes, rather than a small number of complex classes.

  • Design Methods.

  • Critique what you have proposed. If possible, go back and refine the classes.
  • set of tools and techniques used to build an application faster than traditional methods.

  • often used in conjunction with software prototyping.

  • its main objective is to build a version of an application rapidly to see whether we actually have understood the problem(analysis) and it determines whether the system does what it is supposed to do(design).

Software Components

Reusability

Prototyping

  • the functional unit of the program, building blocks offering a collection of reusable services

  • can request a service from another component or deliver its own services on request.

  • components may depend on one another without interfering with each other.

*Categories of Prototyping:

  • Horizontal Prototype- simulation of the interface but not contains no functionality

  • Vertical Prototype- subset of the system features with complete functionality.

  • Analysis Prototype- used to inform the user and demonstrate the proof of the concept.

  • Domain Prototype- used as a tool for the stage delivery of subsystem to the users.
  • major benefit of object-oriented system development.

  • the most difficult promise to deliver.

  • to develop reusable objects, you must spend time up front to design reusability in the objects.

Reusability

*The reuse strategy can be based on the

following:

  • Information hiding(encapsulation).

  • Conformance to naming standards.

  • Creation and administration of an object repository.

  • Encouragement by strategic management of reuse as oppesed to constant redevelopment.

  • Establishing targets for the percentage of the objects in the project to be reused.
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