Introducing
Your new presentation assistant.
Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.
Trending searches
Episode I
Thursday August 30, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Personal experience using these products or watching others use them.
Where did you come up with them?
They are artifacts and devices in my house.
Why did you come up with them?
They indicate a user experience of everyday things that most times we don't think about.
What did you come up with?
One-button click and light indicator
Connects like a charm in seconds (ease of use) and has no extra buttons (simplicity)
Most people try to cut using this side
High aesthetics but poor affordance indicating the cutting side
Hard to use controls on the back (operability); does not resize images and needs specifc resolution (functionality)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
All around me through personal expereinces.
Where did you come up with them?
Using them in our everyday lives. The "Good" example I found while driving. The "Bad" example in the washroom. "Ugly" example while using my smartwatch.
Why did you come up with them?
To have a designer's perscpective wheverever I go
What did you come up with?
The rear view mirror in cars indicating the driver about a vehicle in their blind spot
The user interface consists of two handles or knobs, one for "hot" water, one for "cold". Why, then, do we have an interface where you have to fiddle with the handles to try and get the right temperature of water, resulting in a waste of time and water and heated water (hence, energy)?
I had a Pebble Smartwatch which was not only aesthetically unpleasant but also I used to have a tough time in understanding the UI. The Pebble is pretty unassuming looking. It doesn't
really look like 'uh look at that fancy piece of tech
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Have had personal experience with each.
Where did you come up with them?
Items are in my possession or apartment.
Why did you come up with them?
Even though innovation in technology is important for progress, not all innovations are beneficial.
What did you come up with?
Intuitive use and allows consumers to choose based on personal preference.
Limits multifunctionality - can't charge and listen to music at the same time.
Tricks the user into updating; options push user to update.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Through personal uses and/or experiences
Where did you come up with them?
Observation of day-to-day activites
Why did you come up with them?
Examples of daily instances of good versus poor UX, even when nothing "wrong" aesthetically/UI-related
What did you come up with?
Simple and straightforward design that provides good learnability while also including all the necessary features
Although the sign says PUSH, the handles suggest the action of needing to pull to open the door, creating confusion for the user.
Topics differ by section but have the same course number. Certain actions do not display additional information (time, section, professor) which makes it difficult to differentiate between courses.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Through personal experience and social media.
Where did you come up with them?
The "Good" example I stumbled across in social media, the "Bad" example I use in my apartment and the "Ugly" example I experienced on a particular day out.
Why did you come up with them?
They indicate the importance of usability in UX.
What did you come up with?
The product is easy to use and reduces human effort significantly.
The location of the charging point makes it impossible to use the mouse while charging.
A manual and inefficient system for collecting parking fee which resulted in a hour long traffic congestion though there was ample parking space.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Apps that I use(d) regularly
Where did you come up with them?
Daily life - studying HCI makes you think about this kind of stuff!
Why did you come up with them?
They show the designer's true intent
What did you come up with?
1. Look up a word --> add it to flashcard deck
2. Quiz yourself!
a. If correct --> it takes the card out of your deck temporarily
b. If incorrect --> card stays in deck
4. Notifies you when you need to study cards
manual scroll through songs alphabetically
beeps each time you press a button
Too many different fonts
Weird layouts
Bizarre negative space
Tuesday September 4, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[rationale]
[rationale]
[rationale]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Personally used all these products or witnessed them being used in some way
Where did you come up with them?
The Good/Bad: Products that I have in my house
The Ugly: Saw the bathroom in a restaurant in DC
Why did you come up with them?
Just some examples of good/bad design that I've noticed in everyday life
What did you come up with?
Sleek design and great sound quality + battery life. Has a wider sound range than most bluetooth speakers (in my experience)
Opening is on the bottom of the container so soap often seeps out on its own
Can only be used by one person at a time so it's an inefficient use of space/resources.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about things I had used or seen before.
Where did you come up with them?
I either found them in my home or have encountered them somewhere before.
Why did you come up with them?
I came up with them because their flaws seemed very obvious to me.
What did you come up with?
Works on any surface, even glass. Easy to connect with wireless usb dongle or bluetooth. Very ergonomic design.
Huge sink, but the faucets are really small and close to the edge. Only burning hot water or freezing cold water no in between.
Very steep learning curve. Bulky and very expensive. Has less functionality. Requires two hands to type so you can't use a mouse and the keyboard at the same time.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of things that were relevant in my life.
Where did you come up with them?
Most of the objects were things I found in my own home.
Why did you come up with them?
I thought about my personal experience with each object. I realized what I really enjoyed using and what I thought certain things lacked.
What did you come up with?
Easy to maneuver around the UI to access any program you want.
Portable speaker that only allows you to change the volume. There are no options to change songs, etc.
Typing in wifi passwords is a nightmare on the small screen. The keyboard has multiple letters per each key.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal experiences and stories from others
Where did you come up with them?
My phone and a physical place
Why did you come up with them?
They stuck out to me and were easy to find
What did you come up with?
Clean, straightforward design and good functional integrity
Cool idea but too slow to be practical
Unnecessarily weird experience for stadium goers
Thursday September 6, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
They are things that I use / interact with on a daily basis so there have been many times where I've thought positively or negatively about the design.
Where did you come up with them?
"The Good" is from my room. I have class in "The Bad." "The Ugly" was seen at the gym.
Why did you come up with them?
I am interested in design and thought about these things from a design perspective, specifically learnability, accessibility, and aesthetics.
What did you come up with?
sleek circle
design
Easy to clean and use (buttons are few and straightforward). It is aesthetically pleasing; looks cool / futuristic.
Tight spacing between rows. Can't get to middle of row unless everyone stands or scoots down a seat.
Too many paying options located in various places on the machine. Not well labeled.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I started over-analyzing the interactions I had every day and determining if they made sense or if I had conditioned myself to accept poor interface design and usability because of being comfortable with the functionality of something.
Where did you come up with them?
Around my apartment. My goal was to analyze interfaces that I interacted with every day.
Why did you come up with them?
I wanted to see whether the items, objects, and interfaces I interact with every day are intuitive and support a positive user experience. I was curious to see what interfaces around my apartment were really good, intuitive, and easy in addition to which interfaces were just plain bad.
What did you come up with?
Easy to see white images that have obvious significance on a black background. Memorize their location. Instruction for the trunk. Red = Alarm. Straight-forward, clean, easy to operate, easy to understand.
Has significantly more buttons than I will ever use and requires extra steps for a time cook. Setting the timer is almost impossible to figure out. Beeps extremely loud 3 times when the food is done and no way to stop the beeping even if door opens or time is cleared.
Extremely distracting buttons that are poorly labeled and often have multiple functions. The actual time is hard to determine with all of the other information being displayed. Direction manual for something that has a very succinct purpose should not be necessary.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I was thinking of the most efficient and inefficient things in my life
Where did you come up with them?
In my apartment and on vacation
Why did you come up with them?
I focus on efficiency and always try and cut out inefficient items/designs
What did you come up with?
Comfortable, light, few buttons, volume controls and magnetic so I never lose them
There is about 3 inches between wall and toilet so it is impossible to stand or sit
It holds my thick curls well, but is uncomfortable and bulky so it doesn't look/feel good
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Things I use in my everyday life that I either find awesome or annoying
Where did you come up with them?
In my house/car or wherever I run into them often
Why did you come up with them?
To express my opinions about usability and functionality being some of the most important qualities
What did you come up with?
Cushions cover whole ear and volume & pause buttons on headphone
Turning the dial when you get in the car will not make any air come out, you need someone in the front to push RR AC MANUAL first every time
Why would you defy convention
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I just tried to find things in my surrounds that I use often
Where did you come up with them?
Anywhere in my environment; both home and on Grounds.
Why did you come up with them?
I tried to focus on usability as well as efficiency
What did you come up with?
Cheap, easy to use, good sound quality
Clunky shape, inefficient, some functions don't work, lack of user satisfaction
Inefficient, inaccessible, poor engineering
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]
Thursday September 13, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
These are all things that I have come across in my everyday life that are either are indicative of each of these design adjectives
Where did you come up with them?
Mostly while driving and operating my car(s) I have noticed each of these items that came to my attention
Why did you come up with them?
I spend about 50% of my life either behind the wheel or under the hood
What did you come up with?
Getrag 420G Transmission (6-speed manual)
This goes against the purpose of having tires in the first place
???
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of things I use on a daily basis that I really enjoy using or really dislike using
Where did you come up with them?
My car, my keychain, my apartment
Why did you come up with them?
These are products I use every day that make my life either much easier or much more difficult
What did you come up with?
Turns on automatically when you shift into reverse and turns off when you change gears, easy to interpret markers (red means stop)
Not intuitive to use (circle at bottom looks like a button), the top can accidentally get pulled out very easily and set the alarm off
Boxes have locks but not all tenants have keys, boxes will fly open but are also difficult to get a grip on, many don't have labels
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Thought about relevant tools I use or have encountered and which stood out to me
Where did you come up with them?
All these things I've seen or have on my laptop so around grounds
Why did you come up with them?
I feel that they represented the GBUX criteria well
What did you come up with?
Aesthetic, useful, responsive developers, reliable, fun to use, easy to learn
Having your classes and GPA be decided by a lottery is not a pleasurable experience
Needs to be refined, sometimes even humans fail it due to lack of clarity
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
These are things I interact with pretty often (consistent/semi-consistent basis)
Where did you come up with them?
These range from web browsers to convenience store machines
Why did you come up with them?
I felt they were good examples for each category, focused on ease of use mainly
What did you come up with?
Consistent design, every skill is quickly accessible, displays information on hover
Nozzle spits out inconsistent amounts of slushie on handle press, prevents easily filling up the entire cup + lid
Pretty bland to look at, cluttered, uses Bing as default search engine
Ashish
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
These are the things that I interact with on daily basis. Therefore, I chose them as good or bad based on the experience I was having while using them.
Where did you come up with them?
They all are the devices which are around me all the time. So, I came up with them while sitting at my home.
Why did you come up with them?
They were the devices that I had either good , bad or ugly experience using. Other UX were just regular.
What did you come up with?
It looks very well designed with a lot of functionality and with less clutter. It has all the necessary buttons to control TV with very few buttons.
The fingerprint scanner is right next to the camera lens. The lens can easily get smudged while searching for the scanner.
This MacBook has only one USB-C port. We need a lot of dongles and adapters to connect to other devices.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
These were things that I've seen or used before at some point in time.
Where did you come up with them?
My surrounding environments, including the area around Charlottesville and my workplace at home.
Why did you come up with them?
To show that usability and functionality are important qualities in the things we use.
What did you come up with?
Clean and simple overlay with easy to use functionality. Allows payments without a physical card due to QR Code scanner.
Handles need to be turned and held in place for water to run. Can only wash one hand at a time.
Difficult to carry due to handles being far apart. Spout is very low and not usable without lifting the cooler or placing on the edge of a surface.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
These are all items I use on a regular basis and have had enough experience with them to recognize the true user experience of each
Where did you come up with them?
I came up with these while considering the technology that I interact with on a normal basis for school and entertainment
Why did you come up with them?
I came up with these because I wanted to incorporate the things that me, use frequently in order to show how user experience is applicable
What did you come up with?
These headphones are very easy to use and charge. The user can change the functions associated with tapping the headphones and they stay in your ear very well.
Used in many different apps and hardly ever works. Usability tends to decrease over the life of your phone and sometimes works for other people
Redundant and confusing steps just to log into my collab page. Cannot log in unless I have my phone. Confusing instructions.
Thursday September 13, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I reflected on the systems that I have interacted with or currently use in my daily workflow. I looked for areas of frustration and enjoyment.
Where did you come up with them?
As I found myself having emotional reactions to different programs over the course of the day (in class and at home) I took note and assembled them here.
Why did you come up with them?
I attempted to pick the most encountered and also most notable user experiences I use(d) daily.
What did you come up with?
Vertical Layout
Ironically the best, most enjoyable mobile OS I ever used. Killed by functionality, not UX, for once.
R.I.P.
If I need documentation to understand it, the program is wrong.
It's been 5 years and I am still clueless on what half of this does.
High aesthetics but poor affordance indicating the cutting side
Node system was a cool idea but this is an absolutely insane effort for playing some videos back to back (this is a real project!).
Labels are confusing and the data types are plain wrong.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Just doing my daily activities in life and picked designs that affected people. ]
Where did you come up with them?
I came across these ideas while driving my car one day to the gas pump. I came up with the ugly while going through snapchat stories of a funny post.
Why did you come up with them?
[The designs had to trigger an emotional response for me to use them. If it didn't cause a reaction, then I didn't pick that design.]
What did you come up with?
[makes parallel parking extremely easy and avoid hitting objects]
[User must pay inside the store for gas, line is often long just to pay. ]
[The location to inflate a kids balloon...]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I reflected on my personal experience, focusing on the things that stood out in my mind as being particularly enjoyable or not to interact with.
Where did you come up with them?
I came up with these examples in my apartment as I looked around for inspiration.
Why did you come up with them?
I came up with these particular examples because they are all relevant to me personally (i.e., they're not just things I witnessed others using).
What did you come up with?
In terms of aesthetics, it's clean and modern. Additionally, the lack of any switch or button makes it easy to use; this feature is particularly useful when the room is dark.
I wouldn't consider this one "ugly," but the fact that the holes are too small for normal-to-large toothbrushes renders it pretty useless.
For me, the Facebook home page is way too cluttered to be considered aesthetically pleasing. The messy UI makes it less desirable for me to visit the site, and when I do use it, it can be a bit of a hassle to navigate around.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I started noticing the things I use in my everyday life more closely
Where did you come up with them?
I reflected on what designs made my life more/less convenient
Why did you come up with them?
To help me consider the flaws of my own design ideas
What did you come up with?
simple design, helps save time
It's annoying to wait for a bus and have it pass you when its full
There is no way to choose which drink you are getting.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I live in a newly renovated building and actively thought about which design choices were valuable/poor then scaled that to UVA at large.
Where did you come up with them?
I looked around my newly renovated dorm and around grounds then made mental notes of common trends among good & bad experiences.
Why did you come up with them?
These were everyday items that really made me pause for a moment to consider their design.
What did you come up with?
Square adds significant functionality in a small product that seamlessly integrates with existing technology and payment systems
Doesn't update ink level lights after cartridge is refilled unless you buy new cartridges.
HRL consciously and intentionally chose to not install soap dispensers in first year dorms. Hand foot mouth disease is already spreading.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I went with products that are used to make working with your laptop a little easier when problems start to occur after a good year or two.
Where did you come up with them?
These products I've seen or used before one time or another while dealing with my laptop in college.
Why did you come up with them?
Sometimes the product does live up to the positive claims on the front page while other times bad reviews in the comment section can tell you the real user experience.
What did you come up with?
When the keyboard stops working, this software picks up and recognizes your voice a little better than Siri to help write your papers. It does take a lot of synchronizing before it stops making simple mistakes, but the learning curve to memorize the commands isn't that bad. It's also a little annoying to navigate on a web browser, but if the mouse touch-pad still works, then filling in text-boxes while clicking around is a cinch.
This cooling pad is able to make the laptop base a little cooler than without it, but the fan is very loud and the noise can be picked up during a group call in Discord. Plus, because the surface is curved, the laptop has a tendency to slide off if you put too much pressure on your keyboard.
As far as ergonomic keyboards go, this looks like the one that would be the most uncomfortable to use. Having to change the way you hand grips the controller so that you have greater access to the keys either in the back or front would make this a really tedious process. Some letters even share a button so it doesn't seem like there is any smooth transitioning when typing. There would be a lot of memorizing for new key locations and would seem counteractive for someone who is already comfortable with a keyboard.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Evaluating the products I have used and recollecting some really bad experiences I have had.
Where did you come up with them?
I came up with products that interact with quite often and things that I use on my phone and laptop
Why did you come up with them?
I feel as though they are great presentations of what I want improved
What did you come up with?
Very intuitive and easy to use. Great UI and UX easily see all transactions made
Plug pulls out from the middle of the adapter covers both plugs in a standard outlet. Really inconvenient when two people need to share a outlet
The UI on the website is outdated and has never been improved
Thursday September 18, 2018
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I first narrowed down the categories to games. Then thought of games that were really memorable to me.
Where did you come up with them?
I came up with them as I was walking to my friend's house to play some games.
Why did you come up with them?
I wanted to show some games that anyone could have fun with.
What did you come up with?
One-button click and light indicator
Simple visuals, excellent storyline
Simple visuals, good for laughs, but down arrow key doesn't work, game is hard to find
Difficult to use, lack of tutorials and instructions, error prone, inflexibility,
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought back to the items I use on a daily basis and examined those
Where did you come up with them?
I collected these examples while going throughout my routine and recognizing hard situations
Why did you come up with them?
This items, while useful, could be improved to boost human compatibility
What did you come up with?
Having card on app makes it convenient to use, plus showing the street app on the app makes it very functional to see where you are in relation to your driver
While the kiosks are easy to use, no supervision over them makes it easy for anyone to take a cup without paying for it
Stories are no longer ordered chronologically, cannot rewatch stories after viewing, completely changed the interface
Dennis Jiang
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I examined items and applications that I used regularly within my workflow and reflected on my experiences with them.
Where did you come up with them?
I reflected on the applications that left me frustrated, and the applications that I found to be simple and easy to use.
Why did you come up with them?
To see the designs and strategies that make user experiences enjoyable or frustrating.
What did you come up with?
Simple, not too many options, but is also fully functional
Can't go backwards when setting the time
Overwhelming, information isn't easily accessible
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[I thought about items I have seen recently that are memorable.]
Where did you come up with them?
[I thought of them while walking home from class.]
Why did you come up with them?
[I came up with them to compare designs and how I, as a user, could interact with them. ]
What did you come up with?
[Extremely easy to use, actually dries your hands, minimal noise.]
[Anyone on the wifi can control speakers, no security, and poor layout]
[Underachieving the maximum potential of the bathroom]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about what was used in my everyday life and assessed whether or not these items were intuitive to use or not
Where did you come up with them?
Some examples are things that I use on the daily; others are things that I have used in the past
Why did you come up with them?
Most of these items are central to the things that I do routinely. I came up with them because they can demonstrate levels of usability and error prevention
What did you come up with?
I personally find the aesthetics engaging. The layout of the app in general is so easy to navigate and I can easily spend an hour on it!
Planning to have an event at the Gardens always involves a group of people who get lost. Always.
Losing just one piece renders the whole writing utensil useless. Also, you cannot "sharpen" your pencil.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[enter rationale]
[enter rationale]
[enter rationale]