LEARNING BY DOING
How to use Bloomberg Terminals to design practical modules that simulate real-life practices in classrooms
Dr Ejike Udeogu
Senior Lecturer/BSc (Hons) Economics Programme Leader
University of East London
Learning is the process whereby knowledge is created through the transformation of experience (Kolb, 1984).
UEL RESPONSIBILITIES
- Module Leader (2016 - present)
- Responsible for the overall operation of a unit(s)/module(s)
- Programme Leader (2017 - present)
- Coordinates the day-to-day business of the programme, including student matters.
GUIDING PHILOSOPHY
- Tell me and I will forget
- Show me and I may remember
- Involve me and I will understand
PERSONAL EXPERIENCE
- Tutor-centered = boring
- Acquired little knowledge
Learning is an active process. Sitting in classes listening to teachers, memorizing pre-packaged assignments, and completing online quizzes does not provide engaging opportunities for student learning.
- Student centered = Fun
- Participation = opportunity to develop comprehensive knowledge
Listening is just a passive form of learning, but with writing, as with participating in the learning process, you remember what you learned
Students need opportunities to apply what they learn to real situations. They should make sense of what they learn for themselves.
Designing an effective module
Involves creating opportunities for Active Participation
Experiential Learning
- Kolb is the person most associated with Experiential Learning Theory (ELT)
- Kolb's research shows mastering expertise is a continuous process
- The ELT model portrays two related modes of grasping experience - Concrete Experience (CE) and Abstract Conceptualization (AC) - and two related modes of transforming experience - Reflective Observation (RO) and Active Experimentation (AE).
Experiential Learning
- Learning is a process whereby knowledge is created through the combination of grasping and transforming experience
EXPERIENTIAL LEARNING:
A practical example
The Investment Game Module
- A level 6 30-credit module - Term 1 & 2
- Term 1 (Abstract conceptualization) - students learn the fundamentals of investment management
- Assessment takes the form of exams
- Term 2 (Active Experimentation Concrete Experience) - students participate in a semester long (10-weeks) active trading challenge
- Assessment takes the form of final group report (Reflective Observation)
The Trading Challenge - Term 2
- Developed using Bloomberg's TMSG function
- Through the TMSG platform, students (in groups) can build, maintain and assess the performance of an active investment portfolio (Active experiment)
- The challenge is also intended to introduce students to a broad array of Bloomberg tools and functions that are applicable to portfolio management, including EQS for security selection and PORT for asset allocation, VaR and performance attribution analysis.
- Gives the students the opportunity to deepen their understanding of fundamental and technical analysis -
- The challenge immerses the students in concrete reality
THE IMPACT - Module Evaluation report
- Consistently rated one of the best modules in the department
THE IMPACT - NSS
- Improved overall satisfaction with the quality of the course
THE IMPACT - National Trading Challenge
- Students from the course have achieved a 3rd place finish at the National University Trading Challenge (UTC) for two consecutive years
As a professional development course
- All business students to complete the BMC as part of a professional development training
Conclusion
- There are several learning objectives for this project.
- While some are Bloomberg specific – i.e. aimed at helping the student to develop a working knowledge of the Bloomberg Terminal – others are focused on helping the student develop good knowledge of portfolio investment principles, thinking skills and skills for life and work.