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Episode I
Thursday, January 27, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Personal experience from visiting places and experiencing waiting systems and functional devices.
Where did you come up with them?
Theme park (Legoland), North Grounds gym, and at home observing dinner guests using my silverware.
Why did you come up with them?
They indicate a user experience of everyday habits and artifacts that most times we don't think about.
What did you come up with?
RULES:
1. Start your introduction with "I am"
2. Make it interesting/surprising
Sappho and Alcaeus of Mytilene
Alkaios of C'ville!
Let's get to meet each other better!
When: Sunday 5-7 pm
Where: My place
How: Register via sign up on my door
RSVP: Friday EOB!
I follow what I preach!
AND I appreciate diversity!
SOCIAL EVENT!
Share your roots/origin, your uniqueness and what you appreciate about the US and C'ville.
We will meet at a special "place" next
Thursday 3/11 after class!
Let me know if you want a booth, or just attend
Socializing with friends over amazing (sea)food!
Expanding perspectives over new cuisines!
Experiencing the most amazing sunsets!
Experiencing landscapes of unparalleled beauty!
Waiting line was much more pleasant by having Legos in the middle of the long queue; waiting was so much more fun!
Most people try to cut using this side
High aesthetics but poor cognitive affordance indicating the cutting side
Need to pull the whole knob despite the shape
Misleading physical affordance (need to pull up the whole knob); poor aesthetics and outdated design
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the apps and products I used in my everyday life.
Where did you come up with them?
These are all apps I use on my phone.
Why did you come up with them?
These days I rely a lot on mobile apps to achieve most of my daily tasks, so I thought I would see what I valued most and least.
What did you come up with?
High usefulness: Can conveniently be used in all sorts of daily life functions, including mobile payment via a wallet, and sending pictures to yourself via your own chatroom
High operability: Very easy to navigate because of high system consistency with cognitive affordances (feature icons)
High satisfaction: Can customize theme appearance and personalize your profile page with extra details
Although it has high consistency in its system layout and icon designs, recent updates have moved most of its core editing features to the left as white icons that have poor visibility against bright white/natural light. Many of its tabs are also redundant with only slight variance; since this can overwhelm and/or confuse both existing and new users it has reduced understandability and simplicity.=
Oversimplified in that I always have to scroll down to maintain the flow of information; no search function to search through a long menu reduces its usability and its tiny font size and poor text alignment give it poor consistency with ultimately low user satisfaction.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I decided to look at my desk toys, as they frequently affect my productivity
Where did you come up with them?
I figured there was not place better to look than where I spend most of my time, which was also where they came from.
Why did you come up with them?
I wanted to address the importance of the things I am so often surrounded by.
What did you come up with?
This mouse has high operatbility. It has a simple yet diverse set of options for buttons and sensitivity. The settings provide extensive learnability as the sensitivity is represented by the colour gradient of the mouse (red being slow, blue being fast), and side buttons pair to numbers 0-9.
The shape and balance of this stand is inconsistent with other similar stands making it unstable. It has very poor functionality as it blocks the microphone on most phones making FaceTime or Zoom frustrating, as well as having a poorly placed charger opening.
This item serves its purpose and it is useful with high readability. It is, however, lacking in overall aesthetic appeal. Though that is part of the intention and I appreciate it for the coarse look, it is still a jagged open-face clock.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about technologies/appliances I commonly come into contact with around my house and picked a few good examples
Where did you come up with them?
All of my examples were found around my house or on the Internet
Why did you come up with them?
I felt these examples each pretty clearly illustrated good/bad qualities based on the UX guidelines
What did you come up with?
Keurig
High learnability, easily identifiable buttons and levers
Great visibility, indicator lights showing device's status
Aesthetically pleasing
"cooks" Toaster
Low visibility, 3 lights for 'defrost', 'reheat', and 'cancel', but I've never seen them on. No other indicators of status.
Poor understandability, rotating knob numbered 1-7 for heat setting, no idea how hot any of them are.
Rakuten.com
Low learnability, many steps to apply discounts.
Must visit their site, then visit other sites through them, with their add-on installed.
Poor aesthetics, white buttons on white backgrounds with no borders. :/
Constantly throwing ads and popups in your face, gets annoying.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I considered appliances and items that I use frequently.
Where did you come up with them?
I came up with my objects in my room, while at my desk.
Why did you come up with them?
I came up with the objects because I interact(ed) with them often and had varying opinions about them.
What did you come up with?
Microsoft OneNote has high usability, as it is a note taking app that promotes efficiency, engagement, and ease of learning. This is evident as users are able to take notes quickly for class by opening the app to a page, in which they can expect to type/ write notes and draw.
OneNote is also customizable as users can make selections and set preferences for options, such as the paper style, paper color, and writing tools
they wish to use.
The ports, or rather the lack of ports, on a Macbook Pro contributes to the minimalist aesthetic that the laptop aims to achieve; however, it is a hidden affordance. It is not obvious to new users or non-Mac users that the laptop is capable of supporting USB-A and HDMI cords, with the use of a port adapter. For users who do not own a USB-C port adapter, there is a lack of accessibility.
The MATH 3350 pdf textbook has poor readability as the numbers in matrices appear on a singular line. Due to the error in spacing, there is difficulty in fully comprehending the problem and material. This results in low user satisfaction as users
are ultimately prompted to purchase a hard copy.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Last summer I was working on coding projects and was been spending a lot of time online, so I just kind of picked up on these things.
Where did you come up with them?
I thought of these mostly at home.
Why did you come up with them?
I use them semi-frequently so I just thought about how they could get better.
What did you come up with?
I am...
a crocheter!
Logitech Bluetooth Keyboard
It's easy to connect up to three devices to it, to turn it on there's a slider on the side, and it uses batteries so it's straightforward how to give it power again. Also super cute!
[rationale]The Fox Front
GitHub
This might be a hot take, but it was way too hard to invite others to collaborate on a project and to even find other users on the site. I personally do not find it the most aesthetically pleasing, but it's not that bad. (Low learnability and efficiency)
NextDoor
This app is fun to use but the interface is definitely not the prettiest to look at and it's features are not the easiest to learn (bad learnability).
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with these by thinking about things I use often in my life.
Where did you come up with them?
I came up with these examples in my apartment.
Why did you come up with them?
I chose these examples because they were memorable to me and things I used often.
What did you come up with?
Ergonomic Lap Desk
This ergonomic lap desk is an example of good UX design because it has high usefulness, understandability, and consistency. Its purpose is clear and, given that it has numbered measurements for each height and angle setting, it's easy to use. It also has good error prevention because if a leg is not fully at one setting, it does not click into place.
[rationale]The Fox Front
Gardening Spout
This gardening spout is an example of poor UX design because of its low operability and accessibility. It is clunky to use because the opening for water is only on the right side, so left-handed uses have to twist their arms unnaturally to fill it with water. Additionally, it has poor aesthetics and feedback because of its grainy color and the fact that the measurements on its side are essentially useless since it's not see-through, so I can't see how much water I'm pouring into it.
Bathroom Light
This bathroom light is an example of ugly UX design because it is has poor aesthetics and poor natural mappings. It's tucked in between two walls and not placed in the center. Additionally, the layout is structured in a way that results in low satisfaction. Although its function is clear, it is presented in an ineffective manner.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I tried to think about things I use frequently and would have strong opinions on.
Where did you come up with them?
I came up with these examples in my room.
Why did you come up with them?
Digital artists often try a variety of applications and I wanted to share my input on three common ones.
What did you come up with?
Procreate
Procreate has high usability due to its efficiency and learnability - it is quite easy to learn what tools do by testing them out, and there isn't an overwhelming number of them. Its aesthetic
and minimalist design is easy on the
eyes and minimizes confusion
when seeking tools.
[rationale]The Fox Front
Paint Tool Sai
Paint Tool Sai has suboptimal operability as some frequently used tools require multiple steps to use, which lowers efficiency. Sai also often disconnects from tablets which decreases satisfaction (user has to spend time
setting it back up).
Photoshop
Photoshop has poor learnability, which lowers its usefulness as users have to spend a lot of time looking up information. It also has low findability, as the toolbars
are crowded, and many tools are accessed through the
same button (have to click through many buttons
to find a hidden tool). Finally, its aesthetics
are quite poor compared to other
drawing programs.
Tuesday, February 1, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I evaluated the designs that I use on a daily basis. Because they have become normalized to me, it was interesting to pause and consider their effectiveness.
Where did you come up with them?
Since I spend the most time in my apartment, the designs can be found within it.
Why did you come up with them?
Because these designs are all part of my daily life, it is rare that I stop and consider their strengths and weaknesses. However, they are some of the most highly valued designs for me.
What did you come up with?
a reader. here are some books I love
Essential Oil Diffuser
The simplicity of this design lends to its high usability. Each of the icons accurately represents the function of the button. Because this product relates to relaxation, the simplicity of its buttons align with its intended emotional impact.
[rationale]The Fox Front
Frigidaire Oven
Although this is a functional interface, the labels on the buttons at times repeat. For this reason, it can be confusing for a first-time user and thus has low learnability. I also often forget what the difference is between bake's timer and the timer, and for which of those buttons I also have to press start! This product has high utility but low usability.
[rationale]The Fox Front
Honeywell Thermostat
This design has satisfactory usability and operability, however I find the aesthetics to be lacking mainly because there doesn't need to be all that information on the screen at once. The current temperature is the most important piece of information so I think that should be the center of the display.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I chose products that I have used in the past.
Where did you come up with them?
Since I'm in my apartment often, that's where these ideas come from.
Why did you come up with them?
I chose to showcase these three objects because I felt their user experience is worth highlighting.
What did you come up with?
A amateur Photographer
Nutribullet Blender
This blender's design is unique in that there are no buttons involved and that you can drink from the cup it was blended in. These design features make for a easy to learn and satisfying experience.
[rationale]The Fox Front
Instant pot
The design interface for this appliance and misleading in that the preset cooking settings often additional steps the user has to perform, making it not very operable.
[rationale]The Fox Front
Smart TV Web Browser
This web browser has poor ease of use since you have to move the cursor with the remotes arrow keys. Additionally, it has very poor aesthetics.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about some of the I have used somewhat recently, and I tried to think of particular things that had been annoying to use to find the Bad & the Ugly.
Where did you come up with them?
I came up with things that I have in my room and in my kitchen.
Why did you come up with them?
These were some of the most interesting items I have used which have many interesting design choices.
What did you come up with?
an animal lover
Premium Rechargeable Milk Frother
High learnability: one button to turn the device on and off
High efficiency: froths milk in under a minute
[rationale]The Fox Front
T3 Curling Iron
Aesthetically pleasing: sleek design with rose gold accent colors
Poor understandability: rotating knob on the bottom for 1-5 heat setting; not sure the temperature of any setting
[rationale]The Fox Front
Flashlight Keychain
Low learnability: hard to find how to turn the light on; have to push the carabiner in towards the light
Unappealing aesthetically: the light looks awkward in the center of the device rather than at the end like a normal flashlight
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I decided to use products that were easily accessible to me and that I was familiar with.
Where did you come up with them?
I came up with them in my apartment as they are all items that I use on a daily basis.
Why did you come up with them?
I came up with these products because I am very familiar with them and so I can evaluate them better.
What did you come up with?
A Cat Owner
Toaster
With its simplistic design, the toaster has very good learnability. There are few options and each option is clearly labeled for error prevention. The shape of the dial and the lever for the bread show a clear separation of functionality
[rationale]The Fox Front
Panini Press
The fact that there is only one dial to control everything limits findability of the press' different capabilities. It is very difficult to switch between different modes and the temperature which
inhibits usability.
[rationale]The Fox Front
TV Remote
Due to its awkward indentation, the remote is not aesthetically pleasing. Its use of non-intuitive symbols makes it lack in understandability.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of frustrations I've experienced or bad choices I've noticed with things I use commonly.
Where did you come up with them?
These examples were found in my apartment or on my phone, which are both a part of everyday life for me.
Why did you come up with them?
Because I use these items frequently, I've noticed good and bad aspects of them that I think would be apparent to others as well.
What did you come up with?
a Politics nerd
KitchenAid Blender
The design is sleek & easy to understand, resulting in high usability. A simple dial changes the speed of the blades. The interface is straightforward & the lid is easily removed.
[rationale]The Fox Front
DoorDash App
Findability & ease of use are reduced by the cluttered interface. Unrelated products are shown next to each other and there are many distracting components.
[rationale]The Fox Front
HP Printer
Learnability & operability are diminished by the lack of intuitive buttons and small screen. Features that require pressing multiple buttons are unclear & error prone.
[rationale]The Fox Front
Thursday, February 3, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the apps and objects that I use on a weekly basis.
Where did you come up with them?
These are things that are accessible right from my phone and dorm.
Why did you come up with them?
I came up with these as I genuinely think about the design of these products every time that I use them.
What did you come up with?
a passionate sports fan
ASUS 21.5" Monitor
Has high understandability: There are multiple languages; buttons and ports have good, universal labels.
Great operability: There are multiple shortcuts that can achieve the same result.
[rationale]The Fox Front
Indoor Grill/Panini Press
Has poor consistency: Red & Green light goes on and off at random times.
Has high usefulness: Will still allow you to cook your food the way you want to with/without the light.
[rationale]The Fox Front
ESPN App (Mobile)
An awful aesthetic experience: Extremely cluttered with almost every sport imaginable. Unorganized.
Poor satisfaction: Can be very slow; unintentionally denies access to channels that you paid for.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the sites I have used at least weekly in the past six months.
Where did you come up with them?
I use my laptop the most in my apartment, so I just found sites I use regularly there.
Why did you come up with them?
I can up with them because I notice the specific details I talk about every time I use these products.
What did you come up with?
an artist
Zillow Mobile App
High understandability: All buttons are labeled and laid out in an easy-to-read, clear way
High satisfaction: The app only shows properties within the user specifications
[rationale]The Fox Front
Wargaming Website
High aesthetic value: The art, while taking away from the usability, is very well rendered
Low functionality: All user buttons are in the top left, automatic homepage if there's a misclick
[rationale]The Fox Front
1800 JPA Website
Low aesthetic value: The colors are unappealing and there are far too many fonts
Low usability: Everything is crammed on the left side with no groupings for specific topics
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I tried to rethink of different items that were common to us.
Where did you come up with them?
They were all from my daily life.
Why did you come up with them?
I chose them because they are quite iconic.
What did you come up with?
an exchange student from Hong Kong
Foldable grocery Bag
High flexibility: Light; Small in size
Easy to bring out
[rationale]The Fox Front
CATS app
Poor Learnability: The main page is nearly blank; no users guidance
Poor Usability: limited functions
[rationale]The Fox Front
M.A.C website
Poor readability: elements on the website overlap with each other; some links in the menu become unclickable because of overlapping
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I tried to keep GBUX in mind as I went about my daily activities and mentally made note of examples I wanted to use.
Where did you come up with them?
In my room, since I spend a lot of time here.
Why did you come up with them?
I wanted to analyze products/interfaces that I utilize frequently since I've never thought about them in this way.
What did you come up with?
a snake owner
Ikea IKORNNES Floor Mirror
High aesthetic appeal and robustness. Building it included several error prevention techniques and had high understandability. More usefulness than your typical mirror since you can hang things on it.
[rationale]The Fox Front
Walmart Desk Lamp
Low understandability in icons labeling the buttons. However, has useful bendy neck and USB port, and has high functionality since I can adjust brightness
and tone.
[rationale]The Fox Front
Bodo's Bagels Website
Low operability and lack of accessibility due to tiny navigation bar. No consistency in text alignment leading to low understandability. Very poor aesthetics.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I tried to come up with examples of products that I use in my daily life.
Where did you come up with them?
I came up with these primarily in my apartment/on my laptop and phone.
Why did you come up with them?
My bad and ugly examples were the easiest since they were things I'd gotten frustrated with using.
What did you come up with?
Rower
Gooseneck Kettle
Very learnable interface as well as a sleek minimalist design.
[rationale]The Fox Front
Spotify Library Page
Defaults to this page with everything in your library. Cluttered and inconvenient.
[rationale]The Fox Front
emacs Text Editor
Not visually appealing interface, looks like it hasn't been updated since the early 2000s.
[rationale]The Fox Front
Tuesday, February 8, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I initially looked at products I use in my apartment, but I decided to evaluate my user experience in public spaces on Grounds as a UVA student.
Where did you come up with them?
I go to the library to do work quite often, and a part of me always gravitates towards a certain seat at Clem 2. I've studied in various seats there, so I want to think more about my environment.
Why did you come up with them?
Design makes up everyday objects we use on a daily basis. I sit on chairs different chairs everyday, but as a user, I do not think about its design and functionality. This is a good exercise for me to analyze and appreciate objects more.
What did you come up with?
a Spanish poetry reader and translator
Swivel Chair
High usefulness: Supports your back and encourages good posture while doing work, increasing productivity
Robustness: Lightweight, but solid in supporting the user
Nice aesthetics: Simple and sleek with a nice gray color that is soothing
[rationale]The Fox Front
Booth
Low in comfort: Seat cushion is somewhat hard. Back support is poor because of how hard it is. Low ventilation.
Poor accessibility: Must slide to get in and out of the booth, which makes it difficult
Good aesthetic: YAY, UVA school spirit
[rationale]The Fox Front
Armchair
Low ease of use: Sink into the seat when you sit down and difficult to get up
Low comfort: Material is stiff, and the armrests are spread far apart
Poor aesthetics: Pattern is outdated and feels overwhelming
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I first read Don Norman's The Design of Everyday Things.
Where did you come up with them?
I chose products that were laying around my apartment.
Why did you come up with them?
I chose specific products that I felt violated Norman's principle of 'natural mapping'.
What did you come up with?
a car lover and dog dad
Radar Detector
[rationale]The Fox Front
Headphone Amplifier
[rationale]The Fox Front
Light Switches
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I chose experiences that I had recently that stuck out to me as either good or bad. I get annoyed pretty regularly by poorly designed software.
Where did you come up with them?
I came up with them where I noticed the design. For these 3, I came up with them in my car and my bedroom.
Why did you come up with them?
I came up with them because I found the experiences I had were worth noting. I love when software is fluid and well thought out, and I like making fun of things that are frustrating to use.
What did you come up with?
a video editor
(not a picture of me)
I edit videos for companies. Corporate stuff like interviews, real estate tours, marketing and promo material.
Content creation for Apple starting next week!
Apple CarPlay
High usability: Large buttons, great ease of use while driving. Voice commands.
High understandability: Simple UI. Only shows what you need. No distractions.
High usefulness: Better than most car’s built in screens. 3rd party apps.
[rationale]The Fox Front
Blender
High usability: useful for a wide range of 3D animations. Physics, Pixar, Modeling.
Low understandability: Extremely complicated to use. So much information thrown at you. Where do you start?
Poor aesthetics: Looks outdated and everything is grey.
[rationale]The Fox Front
US Treasury Login
Poor usability: Need to input long, complex passwords with your mouse. No copy paste. Keyboard is not standard.
Bad flexibility: No password managers. No input with normal keyboard.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I reflected on the products my friends and I use regularly.
Where did you come up with them?
Two of the examples are objects in my apartment that I use almost every day, and the third is a formerly popular website.
Why did you come up with them?
The user experience of these examples greatly impact the way I interact with them.
What did you come up with?
a candle lover
Rice Cooker
This rice cooker with a spoon holder has high functionality, as I use it almost every day. It also has high learnability since there is only one button to figure out. The light indicating the status of the rice also gives it high visibility. Finally, the rice cooker is aesthetically pleasing.
[rationale]The Fox Front
Alarm Clock
Although it has high usefulness, it has low operability and low understandability, as it is not always clear what the buttons do, and many actions (such as changing the time) require multiple button presses.
[rationale]The Fox Front
Ali Express site
This website has poor aesthetics. Many of the pages also have insufficient sort/filter functionality (or lack it altogether), decreasing the site’s findability and ease of use.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Throughout the week I made sure to consider my experience as I used various products/ apps
Where did you come up with them?
All these items I found in my room / on my phone
Why did you come up with them?
As I was considering my experiences with various products in preparation for this, these were the 3 items that I had recently used with which I had the most memorable experience, for good or bad
What did you come up with?
[a Londoner]
Digital Alarm Clock
Useful - wakes me up every morning and it lasts for a really long time before I need to change the batteries
Robust - has survived being dropped/thrown
Easy to use/has high learnability - the buttons clearly state what they do, and there
is an easy access snooze button at the top
[rationale]The Fox Front
Chase Mobile Banking App
Good aesthetics - it has a sleek design and looks very professional BUT
Bad learnability - there are lots of different buttons that I'm not sure what they do
Low findability/ease of use - I was unable to work out how to lock my bank card when
I lost it, and ended up having to do it through the chat function
[rationale]The Fox Front
CBORD Mobile ID App
Bad aesthetics - ugly to look at, lots of grey/white/block color
Low findability - each washing machine has a separate entry which makes the unnecessarily and you have to scroll through it to get to the right one; although there is a filter at the top, it just moves what you search for to the top and doesn't reduce the list
Low operability - not all the labels are clear or accurate as to what they open
[rationale]The Fox Front
Thursday, February 10, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about items that I use frequently and whether or not I have enjoyed using them
Where did you come up with them?
I looked at apps on my phone, my bookmarked websites, and took a look around my room
Why did you come up with them?
I decided on the following items because they have a frequent effect on my life, so I notice whether or not the designs need improvement
What did you come up with?
A hiker and a camp counselor
Duolingo App
[rationale]The Fox Front
Piazza
[rationale]The Fox Front
ProctorSilex Microwave
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I mostly tried to think about things I use often since I have the most user experience with those.
Where did you come up with them?
I looked through the apps on my phone and the websites I frequently visit on my laptop.
Why did you come up with them?
These are the examples I came up with because most of them I use often and they are systems that I would like to have a good UX with.
What did you come up with?
a dancer
ClickUp Task Management Website
Useful: Help keep track of schedule, tasks, etc.
High learnability/understandability: Simple layout with everything labeled, walk-through tutorial
Robust: Variety of options- create to do lists, view your
calendar, gives email reminders and site notifications
for tasks, and much more
Aesthetic: Neat, organized, not
cluttered with unnecessary
functions
[rationale]The Fox Front
Pixel Art app
Intended to help relieve stress but instead becomes extremely frustrating to use.
Poor efficiency: App often freezes or crashes, drains the device battery extremely quickly
Low operability/poor ease of use: Zoom feature is not appropriately scaled such that it either
results in low visibility or is difficult to use
because the boxes to color
in are too small.
[rationale]The Fox Front
Hotpoint Oven/Stove Combo
Poor aesthetics: Gives off a burning smell, burners glow orange/red because so hot, lots of residue from burning metal
Bad feedback and understandability: Oven light turns on/off sporadically, no sound to indicate preheated, stove dials must be pressed in a certain amount to turn on (only), not
oven dial but must go certain direction- possible to shut
it 'off' and have the light go out when set to max heat
Inconsistent: Oven light, clock will reset
and then pick a random time when
the oven is next used
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Looking at every day objects that I use and seeing what I liked, thought I could be improved, or disliked
Where did you come up with them?
I looked for items in places that I usually use so those included my room, my house, and the gym
Why did you come up with them?
I choose these items because I use them every day and I feel like they've either made/not made my day every time
What did you come up with?
volleyball player
Built-in guitar tuner and tone adjuster
Very high Ease of use with one button and labeled tone adjuster
High flexibility since it allows the user to tune in any key
[rationale]The Fox Front
XP-Pen Drawing Board
Good Aesthetic with sleek, black design
Poor functionality and understandability since its compatible with a few software and buttons aren't labeled
[rationale]The Fox Front
Vizio TV Remote
Very low aesthetic with the gray scale color scheme
Low understandability due to how cluttered the front is and small the buttons
Poor usability with the keyboard on the bottom
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the products and applications that I use on a day to day basis
Where did you come up with them?
I came up with these by walking around my living room and kitchen
Why did you come up with them?
I wanted to point out the good and bad features of the items I often use that don’t often cross our mind
What did you come up with?
A food and sports lover from Thailand
Desk Lamp
High aesthetics : It is sleek looking, neat, minimalistic and clean.
High understandability and learnability: No unnecessary buttons, only one touch sensor that adjusts the intensity and turns it on/off. High usefulness as it is not your typical desk lamp but also a calendar/digital clock
[rationale]The Fox Front
Digital food thermometer
Low understandability as when you stick your thermometer into your food from the top, the text is upside down. Low usability as the buttons are all small and clustered next to each other, which could prompt users to misclick each button. It is holdable in terms of shape
[rationale]The Fox Front
Shower Lever
Poor understandability as there are no colors to indicate hot and cold - only H and C which is barely visible. Poor aesthetics, the design is unattractive and bland. Bad functionality as you can only adjust the lever to one side, limiting the users accessibility to adjust the water strength
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the objects and websites that I use every day
Where did you come up with them?
I found apps on my phone and looked around my room for things
Why did you come up with them?
I had noticed good or bad experiences when using these items
What did you come up with?
A Snowboarder
Roku remote app
The remote has a very simple and intuitive layout similar to the physical remote, which increases usability and learnability. The swipe option increases usability. The keyboard option makes typing in logins and searches much less tedious.
[rationale]The Fox Front
Rival Crock Pot
There is no light or indication that the crock pot is plugged in or on which makes operation difficult. There is also no option to add a timer which means you must set the timer elsewhere and be available to turn it off once the timer is done.
[rationale]The Fox Front
Olympics app
The schedule lists every finished and upcoming event that you have to scroll through. The colors are unaesthetic and cause the events to blend together. Many confusing acronyms are used for events that reduce learnability.
[rationale]The Fox Front
Tuesday, February 15, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I decided to pick household items that I use frequently, as feel the most authority to speak on them.
Where did you come up with them?
I came up with them while sitting in my room.
Why did you come up with them?
After using these objects for so long, I wanted to share my opinions on them.
What did you come up with?
a violinist
Desk Lamp
High understandability: The lamp has a well-labelled menu with easy to understand icons.
High robustness: The lamp has a wealth of different brightness settings, colors, possible poses, and even a reading light.
Good aesthetics: The lamp has a sleek and elegant metallic finish, and looks very modern.
[rationale]The Fox Front
Standing Desk
High learnability: The desk has only one physical affordance, one lever on the side that raises and lowers the desk.
Low Robustness: No port for wires/ethernet cable, no built-in usb port.
Low ease of use: Standing desk often stretches out cables when put into an upright position, despite being designed for computers.
[rationaleHHigh Learnabi]The Fox Front
Desk Stepper
Bad Aesthetics: Appearance is very clunky, looks outdated.
Low Ease of Use: The device is too bulky for use under most desks, forcing the user to move somewhere else in order to use it.
Poor Feedback: Device only has a basic pedometer-no calorie tracker or resistance monitor exists.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with these examples by thinking about my day and all the different appliances that I use.
Where did you come up with them?
Mostly in my apartment and the rest by thinking about the websites I use for school.
Why did you come up with them?
These appliances that I use stood out to me, either because they are very good or very bad.
What did you come up with?
a fan of the show Community
Rice Cooker
Good understandability: easy and clear to use
High consistency
[rationale]The Fox Front
Washer and Dryer
Low learnability: numbers not clear, difficult to remember
Low findability: too many options and knobs
[rationale]The Fox Front
Canvas Login Page
High operability
Poor aesthetics: words blend in, blank space, button shape
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I paid attention to the products I used throughout my day and if I had difficulties using them.
Where did you come up with them?
My everyday examples came from the buildings I have class in and areas in/around my dorm
Why did you come up with them?
I chose these items because they either have some persistent problem or are a pleasure to use
What did you come up with?
a cat owner
Elkay EZH2O
High learnability: outlines clearly mark where to put the water bottle, lights to show filter status
Good error prevention: drain at the bottom to catch water
[rationale]The Fox Front
TP-link wifi adapter
good aesthetics: small, out of the way
high usefulness: has great reception, very fast connection speed
low consistency: needs to manually reconnected sometimes
[rationale]The Fox Front
Woody Showers
poor functionality: the shower hook is too small to hold my towel, drain is too small
bad aesthetics: boring color, fails to hide water stains
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I reflected on what I use in my everyday life. I searched on my phone's home screen and my apartment to evaluate my user experience.
Where did you come up with them?
I found them in my bathroom and bedroom, as well as relevant applications on my phone, because I use them almost everyday.
Why did you come up with them?
Because I realized that goods designs can make usage and everyday life easier. It is a good practice to constantly think about flaws and improvements.
What did you come up with?
[a backpacker and photographer]
[bebird ear cleaner]
Usefulness: built-in camera to see inside of your ear
Learn-ability: only one button to start using on ear cleaner
Flexibility: small and convenient to carry in daily life
[rationale]The Fox Front
[canon camera connect]
Satisfaction: bad because of the connectivity problems (unstable and slow)
Learn-ability: have to set up a lot of things at the beginning of use
Ease of use: not easy to use because
of unstable wi-fi
function
[rationale]The Fox Front
[water tracker]
Usefulness: low the screen pages are too ugly, fail to motivate users to drink water
Consistency: remainder repeats
Learn-ability: too many options are spread
out everywhere which is messy
Aesthetics: color is ugly
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[surprising-unique]
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
Thursday, February 17, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I have strong opinions about the following examples, especially the Good and the Ugly examples.
Where did you come up with them?
I came up with the examples while I was doing homework and while I was doing laundry in a rush.
Why did you come up with them?
I came up with them because these are designs I want to improve or at least give feedback on.
What did you come up with?
OYFA's Advocacy Chair
MURAL
- Very Useful: I can plan schedules and my projects, and I can hold interactive and productive meetings with people (vote, multiple people can work on it)
- High learnability: MURAL gives a lot of tutorials for lesser known features but also provides access to functionality you would expect for a certain process at a certain point
- Accessible: Free with university
[rationale]The Fox Front
Sunbeam Iron
- Low efficiency and consistency: Takes a long time to heat up to an effective heat for wrinkles
- Low findability: Don't know what certain features it claims to have are nor where they are
[rationale]The Fox Front
Pearson Mastering Physics
- Low efficiency: If you follow a link, you can't go back to the page you clicked
- Lack of aesthetics: Just a bland textbook with plain icons
- Low ease of use: lots of glitching, pages take a long time to load
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I chose three design examples that were similar in functionality so that I could easily compare them as good, medium, and bad.
Where did you come up with them?
I chose three apps used to order food online, all three of which I found on my phone.
Why did you come up with them?
I use these apps semi-regularly, and although they share a purpose, my overall experience using each of them is very different.
What did you come up with?
a spicy food enthusiast
Taco Bell App
High quality aesthetics: Purple and white color scheme is consistent, and graphics are high quality
High operability and learnability: Buttons' functions closely match their labels
[rationale]The Fox Front
Chick-fil-A App
High quality aesthetics: Consistent red-white color scheme, high quality images
Low accessibility: Prices only visible for individual meals
Low flexibility: Separate screens for selecting meal items, fixed order of screens
[rationale]The Fox Front
Roots App
Bad aesthetics: No pictures of individual dishes, wordy screens
Low operability for custom bowls: Gives instructions once before creation screen
Low ease of use: Option to delete dish is hard to find
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with these items by thinking about my average day and the products I come in contact with.
Where did you come up with them?
I came up with them while in my house, since most of the products I regularly come in contact with are inside of it.
Why did you come up with them?
I felt that most items we use everyday we just accept the issues that come with them. So I thought this would be a good project to actually show how these things could be fixed
What did you come up with?
a reader
Cat Food Dispenser
Aesthetically pleasing to look at, sleek and one color. Good learnability, the buttons clearly indicate their purpose. Also very efficient because I can set up a time for feeding and it does it every day
[rationale]The Fox Front
Elephas Projector
It's compact and aesthetically appealing but it has low learnability and operability because not all the buttons are labeled. Also a low satisfaction because of the lack of multiple ports.
[rationale]The Fox Front
Roper Washer
This machine is lacking in usefulness because its whole job is to dry clothes but it never succeeds in doing so. It also fails in consistency, never being done on time or with a consistent time.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
To identify these examples starting about a week before I would look for anything that fit the categories in my daily life. I then picked the three I thought most applicable.
Where did you come up with them?
These are all devices that I have used in the last week at home or at work. I also found one from a website I currently use often.
Why did you come up with them?
I wanted to look more closely at the design of objects I interact with frequently.
What did you come up with?
someone who loves to travel
Nikon z50 Camera
High flexibility: users can pick whether to use automatic or change the focus themselves, easy to change overall behavior of the camera
High understandability and ease of use: has an i-menu that is fully customizable, touch screen to easily access settings, small size making it easy to hold
High efficiency: directly connects to your phone via bluetooth to download your photos, can connect to an app to import every shot you take, minimizes time and resources needed to access photos
[rationale]The Fox Front
EMS Tablet
High accesibility: lightweight and easy to carry on scene, portable, patients can access the screen more easily to sign
Low operability: can be very difficult at times to work the touch screen with gloves on, in the narrative section to access the keyboard it will minimize the screen, can't see what you type
Low efficiency: often takes much longer and many attempts to press necessary buttons, although patients can access the screen easily often have difficulty using the touch screen, since it directly connects to the internet can take a while to load
Choose DO Website
Not aesthetically pleasing: main colors chosen are the primary colors, all of the individual pages are white with black text, very few sub-headings to determine which section you are reading, bright yellow box at the beginning of each page
Low consistency and robustness: individual page for each school has different information, does not provide enough information about average gpa, mcat and other pertinent school information, often have to look @ the actual school page
Low satisfaction: leaves the user wanting more information, when you minimize the screen it overlays text, organization of information is confusing
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I looked at the technology that I owned and found that there was a common theme between them (being video games)
Where did you come up with them?
These items are all within my dorm room
Why did you come up with them?
I wanted to find some items in my home that I use on a frequent basis and that I'm emotionally invested in
What did you come up with?
an avid gamer
PS4 DualShock Controller
High operability, high robustness, High satisfaction, response time between input and response on video game is short. High Consistency, Aesthetics
[rationale]The Fox Front
Nintendo Switch Joycons
High flexibility, Aesthetically pleasing, Low consistency, possibility of drift
[rationale]The Fox Front
Off-brand Wii Remote
Low consistency, low accessibility, low ease of use, low learnability
[rationale]The Fox Front