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The Lever
- used to flick mission 1
The Lever
More information on Page 28 of Journal
The Basher
The Hook
The Trapper
- used to pull movie set
- push the sliders in the sound mixer
The Trapper
To get our best outcome, we have scrolled throughout the array of sensors to make our code more easier. We have tried the two main sensors; the colour and ultrasonic sensors, which both of them we have not had any luck to succeed.
So we stuck with the in-built gyro sensor to calculate our set angles
More information on Page 25 of Journal
This is our first robot which we had copied everything from the box of the Lego Spike Prime extension box. We decided to take a vote to rebuild our robot from scratch as this one was:
- Extremely Large
- Hard to navigate through the map
- Hard to make attachments for
More information on Page 21 of Journal
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We aim to complete all missions; except two which we complete partially. These are the music, concerts, lights and sounds and the expert delivery. By doing all of these missions we ensure that we atleast get 330 points without the expert and audience delivery as well as the precision points
More information on Page 5 of Journal
Innovative features
Comments
Gears
We used comments for every four to five blocks of code so that it can be easily understood by all teammates. This helped us prevent confusion between similar pieces of code. The comment blocks help us a lot in identifying the robot's complete movements throughout a phase.
We used a combination of gears that work together to complete mission 12. These are attached to the side of the motor and are extended to reach the gear located on the bottom of the mission. This is used to create more surface area as well as to create an extension to easily reach the gear in the mission instead of using another complex attachment.
Run 4 is a 60 point combo named the Crafts and Concerts which refers to the missions completed throughout the run. The psuedocode actions completed by the robot in this run are:
- Robot moves forward, turns left and moves forward to push the pink latch down
- It lowers the hook, accelarates back and raises it up again to open the lid.
- Robot turns right and progresses towards the hologram performer and completes it by ramming it in
- It turns right, lowers the hook and then accelerates back to complete a part of the mission, Music, Concerts, Lights and Sounds.
- Robot returns to the right launch area
More information on Page 33 of Journal
Use of My blocks
Run 3 is a 130 point combo between our main missions. The psuedocode actions done by the robot in this run are:
- Robot moves forward and turns right, moves forward, turns left and moves forward to deliver the innovation project using the beams.
- It turns around, lowers the raiser attachment and then lifts the light tower to blue.
- The robot turns back and accelerates forward to turn left again and move forward to complete the augmented reality statue.
More information on Page 40 of Journal
We utilised My Blocks to do right and left turns which made the code shorter and easier to understand. We define a block named left and right turn and then we code the following under it to make the code shorter. We set the yaw angle to zero and move both wheels in opposite directions at a set speed until the yaw angle equals the amount of degrees that was put in by one of us. Then we stop all movement. This helps shorten the code and make the turns more accurate.
Left turn
Right turn
More information on Page 32 of Journal
More information on Page 36 of Journal
We have programmed RUNS for our robot to complete. When all the runs have been finished along with the deliveries, precision and inspection points, we expect the outcome to have 490 points.
- Run 1: 110 points
- Run 2: 20 points
- Run 3: 130 points
- Run 4: 60 points
- Run 5: 30 points
- Run 6: 30 points
- Run 7: 40 points
We call these runs mandatory runs. If in case we fail one of these runs and we have time left, we plan on re-running these runs
This is Our Robot which we have named UNO. Uno runs on one HUB, four MOTORS; two for moving and two for attachments. and two small WHEELS.
CONSISTENCY TEST
More information on Page 58 of Journal
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Problem
& Improvements
More Information on Page 60, under the Improvements Subheading of the robot Design Journal
More information on Page 60 of Journal
More information on Page 43 of Journal
Building our Skills
Mission Decision
Run 2 is coded to tug on the Movie Set and clear the path for the Rolling Camera. The actions done by UNO in this run are
- Robot moves forward and out of the lauch area
- Robot enters the radius of the Movie Set and the Rolling Camera
- Robot swings the Trapper attachment to tug the Movie Set
- Robot slashes at Rolling Camera stopper using the hook to fling it open
- Robot pulls Movie Set to righteous place then releases to enter the left lauch area
Girls Tech Day
Working with Younger Generations
More information on Page 37 of Journal
More information on Page 6 of Journal
We volunteered to be involved in the Year 6 orientation day held for the Year 7's of next year. It was a 2 hour session when groups rated between activities and attemted to build lego spike prime robots. We had to help them and support them to build and code these robots. This brought us back to our roots.
This contributed to build skills such as:
Girls Tech Day is a wonderful intiative taken by multiple organisations to break the gender barrier between boys and girls. It is day where mulitple companies and individuals come and showcase their skills and products. Our school, including our group went there to show different elements of robots and the different kind of robots.
Effects on Community:
Train Track Trouble is the name given to mission 8, because of the tracks and rolling camera. For Train Track Trouble we are anticipated to receive 30 points with it reaching the Light blue zone.
Run 6 is a 30 point combo and is named Cluck and Collect based on the activities it does. The psuedocode actions completed by the robot in this run are:
- Robot turns left, moves forward and turns right to push Izzy awat from the mission, virtual reality artist.
- It turns left and uses the gear combination connected to the motors to complete the virtual reality artist (Mission 12)
- The robot then turns left and colects Emily using the hook attachment and brings her back to the left home base.
Run 1 is a 110 point combo known as the wombo combo. The psuedocode actions done by the robot in this run are:
- Robot moves forward and turns right to complete mission 1
- Robot moves back, turns right, moves forward, turns left and moves forward again to complete mission 3
- Robot turns right and moves back to complete mission 2.
- Robot returns to the left launch area
More information on Page 42 of Journal
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More information on Page 35 of Journal