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Network Topologies & Architecture

Physical Network Topologies

Physical Network Topologies

  • Determines the way that devices on a network are physically arranged (through the way cables are used and arranged).

  • We'll look at 5 different examples.

Star

  • Consists of a central hub with each node connected to it directly.

+ Network doesn't go down with a single node.

+ Easy to setup and troubleshoot.

- Expensive to set up & maintain.

- If the root node goes down the whole network goes down.

Extended Star

  • Uses the same framework as the star topology, however, it has extra repeaters to extend the maximum range.

+ It has a greater range than a star network.

- Even more expensive that Star network to setup.

Hierarchical

  • Devices connect to a central hub (a star network), which will in turn connect to a central bus backbone.

+ Highly expandable.

- If the bus goes down, the whole network does.

Wireless Mesh

  • A wireless mesh involves wireless access points connected to each other with multiple redundant connections.

+ If a node fails, then another will take its place.

+ Fault identification is relatively easy.

- Can be expensive.

- More complicated installation & setup.

Ad-Hoc

  • A network that is built as devices connect. Devices connect connect directly to each other.

+ Very cheap.

- As an ad-hoc grows, performance comes an issue.

Logical Network Topologies

Logical Network Topologies

  • How the data passes through the network between devices.

  • Networks will often have different logical & physical topologies.

  • IEEE 802.3 standard for wired Ethernet uses:
  • logical bus topology
  • physical star topology.

  • IEEE 802.11 standard for Wireless LANs will be the same (when in infrastructure mode).

Network Architecture

Network Architecture

  • The layout and design of a network, acting as a framework for its hardware and software.

  • Main types include:
  • Peer-to-Peer
  • Client-Server
  • Thin Client

Peer-to-Peer

  • Each computer acts as a server for the files it stores.

  • There is no central server.

+ No need for an expensive server.

+ No single point of failure.

+ Easier to set up.

- Access from other devices may

slow performance for the user.

- Poor security, particularly for

malware.

Client/Server

  • Involves a central server from which other PCs (clients) connect to.

  • The server stores and manages access to resources or services.

+ Better security.

+ Easier to share & backup files.

- Servers can be expensive.

- Server going down takes out

network, susceptible to DoS.

Thin Client

  • A variant of client/server.

  • The majority of (or even all) of client processing & storage will be performed by the server.

  • Has the same pros & cons of client/server but each is more pronounced.
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