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GAvin ayot pres

Thank You!

Artist

design preliminary sketches and develop them according to a video game's general style

Artist

static object

Static object is an object that persists from the time it's constructed until the end of the program. So, stack and heap objects are excluded. But global objects, objects at namespace scope, objects declared static inside classes/functions, and objects declared at file scope are included in static objects.

static object

Subtopic 1

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synchronization

the operation or activity of two or more things at the same time or rate.

synchronization

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translation

Language translators allow computer programmers to write sets of instructions in specific programming languages. These instructions are converted by the language translator into machine code. The computer system then reads these machine code instructions and executes them.

pseudocode

Pseudocode (pronounced SOO-doh-kohd) is a detailed yet readable description of what a computer program or algorithm must do, expressed in a formally-styled natural language rather than in a programming language. Pseudocode is sometimes used as a detailed step in the process of developing a program.

pseudocode

user input

Input and output is terminology referring to the communication between a computer program and its user. Input is the user giving something to the program, while output is the program giving something to the user.

tilting

a state that is unreachable and only included to satisfy the compiler

tilting

pixel

the basic unit of programmable color on a computer display or in a computer image

pixel

output interface

builds the print command that is sent to an output device

output interface

sprite

a two-dimensional image or animated image that plays a specific role, often independently manipulated, within a larger image environment.

sprite

event line

Event-driven programming is a programming paradigm in which the flow of program execution is determined by events - for example a user action such as a mouse click, key press, or a message from the operating system or another program

action event

The theory of event coding (TEC) is a general framework explaining how perceived and produced events (stimuli and responses) are cognitively represented and how their representations interact to generate perception and action.

action event

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programming

programing

Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++.

game engine

A game engine / gaming engine is a software development program or environment used originally to develop video games. Now, a game engine can also be used for visualization (as with the development of digital twins), collaboration, and more.

game engine

event editior

The event editor is the tool you use to make changes to an event

event editior

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object

in object-oriented programming (OOP), objects are the things you think about first in designing a program and they are also the units of code that are eventually derived from the process.

active object

Active Object is a concurrency pattern in which we try to separate the invocation of a method from its execution. Typically, an active object provides synchronous methods and executes the method calls in an asynchronous way. An active object usually has its own thread of control.

active object

touchscreen

A touch screen is an electronic display screen that is also an input device. A user interacts with the computer, tablet, smartphone or touch-controlled appliance by using hand gestures and fingertip movements to tap pictures, moving elements or type words on the screen.

touch screen

exutable file

a computer file that contains an encoded sequence of instructions that the system can execute directly when the user clicks the file icon

exutable file

input interface

a signal emitted by a device attached to a computer or from a program within the computer

input interface

IF/THEN logo statment

a type of variable logic that allows the output of the variable to be conditionally determined

IF/THEN logo statment

compling

to compose out of materials from other documents

compling

porting

The act of translating from one programming language or protocol to another

porting

animation set

android.view.animation.AnimationSet. Represents a group of Animations that should be played together. The transformation of each individual animation are composed together into a single transform.

animation set

condition event

the method underlying event-driven computing, in which actions are triggered by events, given the existence of specific conditions.

codiotion event

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music

ensure radio stations are able to play music that best suits their audience.

music

music

person

sample

an opportunity to directly influence how your users write code.

sample

game desinger

someone who conceptualizes game plots and storylines, levels and environments, character interactions, and other creative aspects.

game desinger

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instance

What is an instance? In object-oriented programming (OOP), an instance is a specific realization of any object. An object may be different in several ways, and each realized variation of that object is an instance. The creation of a realized instance is called instantiation.

frame

contains the image to be displayed at a unique time in the animation

frame

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coding

creating computer programming code

coding

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backround object

the things you think about first in designing a program and they are also the units of code that are eventually derived from the process.

backround object

action-reaction ralationship

action-reaction realationship

The law of action-reaction (Newton's third law) explains the nature of the forces between the two interacting objects. According to the law, the force exerted by object 1 upon object 2 is equal in magnitude and opposite in direction to the force exerted by object 2 upon object 1.

code

a system of words, letters, figures, or other symbols substituted for other words, letters, etc., especially for the purposes of secrecy.

code

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clone

copied fragment of code

clone

loop

a sequence of instruction s that is continually repeated until a certain condition is reached.

loop

user interface

the point of human-computer interaction and communication in a device.

user interface

object-oriented programing

a style of programming characterized by the identification of classes of objects closely linked with the methods (functions) with which they are associated.

object-oriented programing

artist

algorithmically determined computer-generated artwork.

artist

script

a program or sequence of instructions that is interpreted or carried out by another program rather than by the computer processor

script

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