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design preliminary sketches and develop them according to a video game's general style
Static object is an object that persists from the time it's constructed until the end of the program. So, stack and heap objects are excluded. But global objects, objects at namespace scope, objects declared static inside classes/functions, and objects declared at file scope are included in static objects.
the operation or activity of two or more things at the same time or rate.
Language translators allow computer programmers to write sets of instructions in specific programming languages. These instructions are converted by the language translator into machine code. The computer system then reads these machine code instructions and executes them.
Pseudocode (pronounced SOO-doh-kohd) is a detailed yet readable description of what a computer program or algorithm must do, expressed in a formally-styled natural language rather than in a programming language. Pseudocode is sometimes used as a detailed step in the process of developing a program.
Input and output is terminology referring to the communication between a computer program and its user. Input is the user giving something to the program, while output is the program giving something to the user.
a state that is unreachable and only included to satisfy the compiler
the basic unit of programmable color on a computer display or in a computer image
builds the print command that is sent to an output device
a two-dimensional image or animated image that plays a specific role, often independently manipulated, within a larger image environment.
Event-driven programming is a programming paradigm in which the flow of program execution is determined by events - for example a user action such as a mouse click, key press, or a message from the operating system or another program
The theory of event coding (TEC) is a general framework explaining how perceived and produced events (stimuli and responses) are cognitively represented and how their representations interact to generate perception and action.
Programming is the process of creating a set of instructions that tell a computer how to perform a task. Programming can be done using a variety of computer programming languages, such as JavaScript, Python, and C++.
A game engine / gaming engine is a software development program or environment used originally to develop video games. Now, a game engine can also be used for visualization (as with the development of digital twins), collaboration, and more.
The event editor is the tool you use to make changes to an event
in object-oriented programming (OOP), objects are the things you think about first in designing a program and they are also the units of code that are eventually derived from the process.
Active Object is a concurrency pattern in which we try to separate the invocation of a method from its execution. Typically, an active object provides synchronous methods and executes the method calls in an asynchronous way. An active object usually has its own thread of control.
A touch screen is an electronic display screen that is also an input device. A user interacts with the computer, tablet, smartphone or touch-controlled appliance by using hand gestures and fingertip movements to tap pictures, moving elements or type words on the screen.
a computer file that contains an encoded sequence of instructions that the system can execute directly when the user clicks the file icon
a signal emitted by a device attached to a computer or from a program within the computer
a type of variable logic that allows the output of the variable to be conditionally determined
to compose out of materials from other documents
The act of translating from one programming language or protocol to another
android.view.animation.AnimationSet. Represents a group of Animations that should be played together. The transformation of each individual animation are composed together into a single transform.
the method underlying event-driven computing, in which actions are triggered by events, given the existence of specific conditions.
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ensure radio stations are able to play music that best suits their audience.
an opportunity to directly influence how your users write code.
someone who conceptualizes game plots and storylines, levels and environments, character interactions, and other creative aspects.
What is an instance? In object-oriented programming (OOP), an instance is a specific realization of any object. An object may be different in several ways, and each realized variation of that object is an instance. The creation of a realized instance is called instantiation.
contains the image to be displayed at a unique time in the animation
creating computer programming code
the things you think about first in designing a program and they are also the units of code that are eventually derived from the process.
The law of action-reaction (Newton's third law) explains the nature of the forces between the two interacting objects. According to the law, the force exerted by object 1 upon object 2 is equal in magnitude and opposite in direction to the force exerted by object 2 upon object 1.
a system of words, letters, figures, or other symbols substituted for other words, letters, etc., especially for the purposes of secrecy.
copied fragment of code
a sequence of instruction s that is continually repeated until a certain condition is reached.
the point of human-computer interaction and communication in a device.
a style of programming characterized by the identification of classes of objects closely linked with the methods (functions) with which they are associated.
algorithmically determined computer-generated artwork.
a program or sequence of instructions that is interpreted or carried out by another program rather than by the computer processor