Introducing 

Prezi AI.

Your new presentation assistant.

Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.

Loading…
Transcript

What are the pros and cons to the SAMR Model?

What is the SAMR Model?

The SAMR Model with Technology applications

Benefits: The SAMR model provides a clear guide on how to progress from basic technology use to transformative applications. The model also encourages higher order thinking skills when implemented effectively on the transformative end of the spectrum.

Challenges: The model prioritizes technology over pedagogy and focuses on how technology can enhance learning. Educators may also find assessing the SAMR level of a task to be subjective and challenging.

While the SAMR model provides a framework about technology integration, successful implementation requires thoughtful consideration of both technology and pedagogy to ensure students have meanigful learning experiences.

Other title here

The SAMR Model with Google Earth applications.

"The SAMR (Substitution, Augmentation, Modification, Redefinition) model, created by Dr. Ruben Puentudura, guides the process of reflecting on how we are integrating technology into our classrooms." (Gilbertson, 2007)

The model has four steps which serve as a spectrum from enhancing to transforming education through the use of technology.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, ipsum dolor sit amet, consectetuer adipiscing elit, ipsum dolor sit amet, consectetuer adipiscing elit,

References

Quote / emphasized text

Duckworth, S. (2021). SAMR in the Ocean [Photograph]. https://talktechwithme.com/resources/integration-stations/samr/

Gilbertson, N. (2007, November 5). TECHNOLOGY INTEGRATION What Is Successful Technology Integration? EDUTOPIA. Retrieved February 2, 2024, from https://www.edutopia.org/technology-integration-guide-description

Gilkison, N. (2014). SAMR Coffee [Photograph]. https://twitter.com/nadinegilkison/status/509836438054387712

Puentudura, R., Ph.D (2012). The SAMR Model [Photograph]. https://www.edutopia.org/technology-integration-guide-description

Puentedura, R., Ph.D (2017). The SAMR Model enhancing technology integration [Photograph]. http://hippasus.com/rrpweblog/

Lorem ipsum dolor sit amet

What does SAMR stand for?

The SAMR Model in the Classroom

S - Substitution

A - Augmentation

M - Modification

R - Redefinition

Substitution and Augmentation enhance education whereas Modification and Redefinition transform education with technology.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit, ipsum dolor sit amet, consectetuer.

SAMR Model with coffee applications.

"The ultimate goal of technology integration is to completely redefine how we teach and learn, and to do things that we never could before the technology was in our hands." (Gilbertson, 2007)

The next few slides contain examples and educational platforms you can use to effectively intergrate technology in your classroom using the SAMR model.

The SAMR Model

Shanelle Grant

EDU 5300 01

Sample Lessons

Sample Lesson - Area of a Polygon

This lesson will feature four different ways to implement technology, using the SAMR model, to ensure students are succesful with the learning objective. This lesson is designed for a double block period (1hr 30 mins)

Objective: I can find the area of a polygon on the coordinate plane.

Success Criteria:

I can

  • identify the base and height of a parallelogram and triangle.
  • find the area of a parallelogram.
  • find the area of a triangle.
  • decompose any given polygon into parallelograms and triangles.
  • find the area of a polygon.

Substitution - Area of a Polygon

Objective: I can find the area of a polygon on the coordinate plane.

To begin the lesson, the teacher will review the steps for finding the area of a polygon. Students will complete the problem first, in their notebooks so the teacher can assess which students have and haven't grasped the concept. The students can access the problem via our Google Classroom, under "Material". The students are not able to edit the document, however, they can zoom in on the document, for their visual benefit. This is the most basic way of integrating technology in the classroom, substitute physical material for a virtual option without making any changes.

Augmentation - Area of a Polygon

Objective: I can find the area of a polygon on the coordinate plane.

After going over the first problem, students will continue to DESMOS where they have two more problems and a task to complete. Students will work on problem two for 3 minutes before sharing their work in the class gallery for peer review. Students are expected to write a glow and grow for, at least, two of their classmates. This is a step up for integrating technology, in that it allows students to see each other's work and it allows them to collaborate with other.

Modification - Area of a Polygon

Objective: I can find the area of a polygon on the coordinate plane.

For the problem 3, students have to create, and find the area of, a polygon that has at least 5 sides but no more than 8. This requires students to have an understanding of the technological tools DESMOS has as well as polygons with different sides. After 15 minutes, students will share their design and work to be peer reviewed by their classmates. (Glow and grow). This method for integrating technology allows students to gain conceptual understanding by creating larger known polygons and decomposing them into smaller polygons to find their areas.

Redefinition - Area of a Polygon

Objective: I can find the area of a polygon on the coordinate plane.

Using DESMOS, students will work on a shared class document to create a 2D design of their dream home using parallelograms and triangles. Students will work on the coordinate grid designing the shape of a home to their satisfaction. (DESMOS allows students to use line segment tools to create different shapes. Students will use the coordinate grid as a guide for how long or tall they should make each shape. No two students will have the same design, which makes this task unique. Once their home is done (20 minutes max), students will have 15 minutes to calculate the total area of their home design. The last 5 minutes, students will publish their design and do a virtual gallery walk of their classmates' homes. Students are required to provide a glow and grow for, at least, two classmates. This task allows students to apply what they've learned in order to create a unique design, within minutes, using technology.

Learn more about creating dynamic, engaging presentations with Prezi