Introducing 

Prezi AI.

Your new presentation assistant.

Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.

Loading…
Transcript

Let us help you!

Sign up to our contact sheet for:

Copy of this presentation

Relevant vacancies & internship opportunities

Professional feedback on your CV & portfolio

Information on Search for a Star

Updates from Grads in Games

Mock interviews

Goodie bag prize draw!

Selection

of our clients

Selection

of our clients...

Key skills

& requirements

for a Graduate Programmer

Developer Survey

Key skills

& requirements

for a Graduate Programmer

1 = C++

2 = Maths

3 = Portfolio

Other

Desirable Skills

Communication skills

C# & Unity

Unreal 4 (C++ & Blueprint)

Problem solving (complex problems - step by step methodology)

Other

Desirable Skills

Cross platform demos

Graphics/rendering

Front-end knowledge (HTML5, Javascript)

Object oriented programming

Hardware/low-level knowledge

What skills do studios look for in Graduate Designers?

Effective communication & documentation of ideas

Programming / Scripting

Knowledge of engines

Systems and mechanics

Critical analysis

Routes in:

  • Graduate/Junior Position

  • Design & systems QA

  • Game Jams + Challenges

  • Modding

What skills do studios look for in Graduate Artists?

Understands game-ready art

Highly skilled in art packages

Highly skilled in

art packages

Majority - Generalist

AAA - Specialised

2D

Illustrator

UI

Concept

3D

Environment

Character

Technical Artists...

Maya

Technical Artists...

Scripting in Python,

PyMEL or Maxscript

Rigging

VFX

What skills do studios look for in Graduate

VFX Artists?

Houdini - becoming an essential tool across Games, Film and TV

FumeFX - used to create Flames, Fire, Dust, Smoke and Explosive

Real Flow – used to create fluid simulation i.e. floods, oceans, splashes

Rayfire – fragment, destroy, demolish

Engine use - Unreal Engine 4 and Unity -

realtime editors

Smaller studios - tend to use After Effects as there is a crossover of techniques in one package

Artistic judgement – having a good eye for composition, colour, lighting and shadow

or Film & TV?

Games vs Film & TV: The Differences

• Higher quality; Framerate, resolution, detail all to highest practical level

• Techniques more complex

• Simulation times much longer, unlikely to use real-time.

• Crossover in the use of pre-rendered FX (such as fumeFX, Pyro in Houdini)

It's also important to understand how you get from Concept > 3D Model > Render Layers > Post & Final Result

Other packages?

What do

Games studios look for in

Graduate Animators?

Excellent knowledge of 3D animation

packages, with Maya experience

Animators

Game Animators

Focus on special moves/walk cycles/crouching

Pay attention to in game limitations

Display work using game engines

Technical Animators

Knowledge of games animation pipeline

Rigging and skinning models

Ability to use Melscript/Python scripting

Knowledge of Motion Builder

or Film & TV?

Games vs Film & TV: The Differences

• More complex rigs - choose your

rig to animate for your showreel

carefully

• Show certain elements of the 12

principles of animation, i.e. squash

and stretch etc.

• Focus on cinematic techniques i.e.

camera use, framing, pan and zoom

• Not limited by game reqs like real-time processing

• Broader range; less use of cyclical loop sequences

• Complex facial animation where storytelling has more focus

• Realistic weights and timing

The keys to success

for grads of any discipline...

Teamwork is essential

Be adaptable & willing to learn! Take direction and feedback well, learn techniques out of your comfort zone

Accessible work - Online portfolio is essential for coders and artists.

Showreel for animators

and VFX artists.

What do studios look for in a code portfolio?

Portfolio Examples...

Yan Knoop

Search For A Star & Rising Star winner

Now working at Avalanche Studios

www.yanknoop.com

Key Features

No ads or popups

Key Features

Accessible - Online portfolio link on CV

Completed game - Minimum of completed task

Video playthrough of your game

Cross platform - Show you are versatile

Well structured/well documented

Extra links to code samples

Be careful with group projects

What should you include in a Designer's

Portfolio?

What to include in a Designer's Portfolio

Portfolio websites:

Finished game (e.g. a team jam where you led the game design)

Prototypes - showing off something can play and interactive

Mods & SDK - create your own levels & gameplay systems

Video walkthrough of a game mechanic you've designed, or an investigative analysis of one from a game (i.e reward system, travel process, player interaction)

itch.io is a good, flexible way to present work

Documentation of levels and ideas

What should you include in an Artist's

Portfolio or Showreel?

What to include in an Artist's Portfolio

Portfolio websites:

Layout – sections/folders

Quality over quantity

Wireframes & maps; not just final renders

Blog/WIP section

Join & use forums, discords, twitter and always ask for feedback

What do studios want to see in a VFX artist's showreel?

  • Games - Technically proficient, game-relevant effects, captured real-time in a games engine.

  • Show your understanding of technique - Speed, dynamics, weighting, light, colour, volume & timing.

  • Start with your best work - Captivate your audience with a strong opening piece

  • Concise demonstration & breakdowns – Try to include at least one breakdown within the reel. Briefly cut through production stages; what you did, how you did it, and the end result.

  • Length - Aim for about 1:00 to 1:30, couple of minutes at most. Keep timing tight & content relevant.

  • Show contributions - Credit any external assets & content used - make it very clear what your personal contribution is to any project & how it helped shape the final piece.

  • Hosting site - Vimeo over Youtube (avoid ads, distractions, long urls). Password protect if needed!
  • Music - Gentle, appropriate background. Nothing distracting or overpowering.

What do studios want to see in a VFX artist's showreel?

Jacob Beckley, University of Huddersfield

Search for a Star VFX Winner 2018 VFX Artist @ Cloud Imperium

https://www.artstation.com/jbeckley

What do studios want to see in an animator's showreel?

  • Games - Technically proficient movement sequences, captured real-time in a games engine.

  • Technique - Balanced motion, excellent timing, and a sense of weight. Use appropriate models (e.g. humans for realistic motion, stylized characters for exaggerated movement)

  • Secondary animations - The core movement showcases your technique, but secondary motions highlight your artistic skill and aesthetic understanding.

  • Common in-game animation requirements
  • Core: idle loops, walk cycles, run cycles
  • Leaps, climbing, general & powerful attacks, cut-scene/conversational movement

  • Captions - If you've modelled or rigged too, include that info. They're valuable complimentary skills that can really enhance employability for games.

What do studios want to see in an animator's showreel?

Callum Batty, Sheffield Hallam University

Search for a Star Animation Finalist 2018 Animator @ Sumo Digital

http://www.callumjbatty.com

How should

you structure

your CV?

Portfolio, Profile, Skills, Experience

Portfolio, Profile, Skills, Experience

1. Name & Portfolio Link

2. Introduction/Profile - A cover letter in a paragraph.

Don't waffle!

3. Skills - Put your skills in a clear table format.

4. Relevant Experience - As long as this is

relevant games industry experience, it goes

before your education.

Education, Employment History, Hobbies & Interests

Education, Employment History, Hobbies & Interests

5. Education - Show key modules & results.

This goes before employment if you have no

industry experience.

6. Employment - Show your key skills! Talk about what you achieved, not what you did.

7. Hobbies & Interests - Games & interests

TWO PAGES MAX

Graduate Opportunities 2020

Graduate Opportunities 2019

Applications

Now Open!

Andy@gradsingames.com

C++ Programmers, 3D Artists

1 year placements also available through

Sumo Digital Rising Star!

Sheffield, Nottingham, Newcastle, Leamington Spa, Brighton

4 Vacancies

1 Character Artist | 1 VFX Artist

1 Animator | 1 Programmer

Farnborough, UK

C++ Programmers

Graphics, Networking, AI

Leeds, UK

5+ Vacancies

Graphics & Rendering Programmers

Cheshire, UK

Programmer

Technical Artist

Brighton, UK

Programmers x 3

(Game Mechanics Programmer, Engine, Gameplay)

Brighton, Wilmslow,

Knutsford, UK

Tools Programmer

Graphics Programmers

Liverpool, UK

Programming, Art, Animation, Concept, Design, Production

Amsterdam,

The Netherlands

C#/Unity Game Programmer

2D Generalist Games Artist

QA Tester

Internships

Business Research

Data Analysis

Leamington Spa, UK

Networking

Go to events!

Speak to people!

Be a part of the gamedev community!

Use Linkedin!

Networking

Set up a profile as you would a CV

Link to portfolio

Join relevant groups

Ask for feedback

Get noticed!

Game Dev

Challenges

Game Development Project

to an industry brief

Final Interview Day

Many huge names in industry have gone on to hire entrants, finalists and winners!

Development Projects

Create & publish portfolio-ready projects

Work from briefs set & assessed by studios

Get feedback & guidance direct from industry professionals

Get seen by games professionals

from over 120 studios

C++ Code Test

90 minute test of your coding ability

Code Dev Project

Adapt and improve a Unity C# project

Develop upon a basic framework

Create & publish your own finished game

Choose your own style and creative direction

Plan & create the content & features.

Develop gameplay, AI & tech elements, playing

to your own programming strengths

Designed to emulate studio dev processes

Exactly the type of project that studios are

looking for in programming portfolios!

Programming 2019 Finalist

Maria Camenzuli, Abertay University

(now working at Boss Alien)

3D Art Projects

Create an original game character or environment

Create & publish your own art asset

Choose your own style and creative direction

Work to a professional art production pipeline

Show your ability as an artist to conceive, develop, create and present an innovative character or game space

Designed to emulate studio art processes

Exactly the type of full project that studios are looking for in artist portfolios!

Stage 2 Environment Art 2018

Simon Verstraete, Howest DAE

(now interning at eXiin)

Animation & VFX Projects

Create an original game-ready animation or effects sequence

Create & publish your own game-ready assets

Choose your own style and creative direction

Work to a professional art production pipeline

Show your ability to conceive, develop, create and present a balanced & creative sequence

Designed to emulate studio art processes

Exactly the type of full project that studios are looking for in animation or VFX portfolios!

Stage 2 Animation 2019

Saif Munawar

University of Bradford

(now at Bulkhead Interactive)

Achievements

Huge 48hr team-based jam with international support

Work in teams of 5 to produce 2D or 3D visual effects or animations. 7 week summer competition.

Work in teams to complete a series of challenges. Finalists go to Seattle and win a cash prize of $100k.

itch.io — hundreds of game jams for solo or groups

Follow us!

@GradsInGames

@AardvarkSwift

gradsingames.com

aswift.com

Have you signed up?

Have you signed up?

Questions?

Andy Driver

Questions?

andy@gradsingames.com

Thanks for listening!

Learn more about creating dynamic, engaging presentations with Prezi