Introducing 

Prezi AI.

Your new presentation assistant.

Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.

Loading…
Transcript

ML

Ecosystem

Networkpartners

  • Midpoint Brabant
  • Station88
  • Brainport
  • Slimmer Leven
  • CIC

Automated Newsroom

Smart

Media

Incubators

  • Braventure
  • Achmea Investment Fund
  • Lumolabs
  • EIT Digital
  • BOM

External network

Campuses

  • JADS
  • Spark
  • Aviolanda
  • Greenchemistry campus
  • BIC
  • Automotive campus
  • Pivot park
  • LCB

Smart

Industry

Campione

Networks

  • ICAI
  • NL AI-coalitie
  • WCM
  • Holland Robotics
  • Breda Robotics

Building

Ecosystem

MindLabs

Smart

Logistics

DALI

To connect with Young Professional Campus

Startup Kitchen

  • Location startups
  • Members MindLabs
  • Maximum 3 yrs
  • Opened May 2020

Smart

Services

Smart

Health

Datascience center

Deprez

  • Location scaleups
  • Members MindLabs

Location Spoorzone

VIBE

MindLabs - new

building

  • Bruisend hart
  • High end org/business
  • Members MindLabs
  • Opening end of 2021

To connect with Plan T

Film architect

Collaboration

Collaboration

Strategic partners

Business/ organisations

Knowledge-institutes

Interpolis WPG/Zwijsen

Partners

Founders:

Talents

Thebe / de Wever

IVY works

Governments

Startups

Flow Concepts Purple Mountain

Founders:

In the regiondeal:

Other interested parties:

CastLab

Projects

Projects

Fear for needles

Virtual blood donations fear reduction

SPACEBUZZ

Castlab

OP Zuid project:

Digital twins, 3D printing etc. in maintenance

Automated Newsroom

Robot-

journalism

Art

Recognition

VR for

regcognizing authenticity

Coordination

dynamics

Enhanced team-

performance in crisis situations

Campione

VR-training in maintenance

L2TOR

Children learning 2nd language with robots

VIBE

Virtual humans

in healthcare

Data2Game

Training Fire brigade with Serious Gaming

Projecten

with AR/VR, Robotics, Serious Gaming, Natural Language processing.

In healthcare, education, art, manufacturing, maintenance, media, safety, etc.

We Care

VR in surgery (bones)

Regiondeal

Makes and Moves

5 projects

in Manufacturing, Logistics & Maintenance

Serious games in logistiek

Waste-

dump city

Exploring causes

Interpolis

Stable bike,

Burglary- and fireprevention

VR training airforce

VR in onderwijs

Predictive

analytics

VR in maintenance

AI network Brabant

Noord-Brabant

  • MindLabs Tilburg
  • JADS Den Bosch
  • BUAS Serious gaming Breda
  • EAISI Eindhoven
  • Helmond Automotive Campus
  • Brainport Smart District

Building one

AI-network in Brabant

Rijk

Nat. AI coalition

European

Programs

CLAIRE

HOW

WHY

WHAT

MindLabs is a partnership that wants to use the possibilities of Artificial Intelligence (AI) for:

  • a strong economy,
  • good quality of life,
  • helping solve social issues.

We are building a vibrant ecosystem from the "Tilburgse Spoorzone" in which our network, mutual cooperation and innovation grows best:

open, learning, challenging, connecting,

entrepreneurial, creative and ethically responsible.

We organize knowledgesharing and discussion that lead to innovative research and developmentprojects, we stimulate entrepreneurship and build a strong brand.

We join national and European networks and actionprograms and are committed to recruiting subsidies to fund our shared ambitions.

MindLabs combines the commitment and expertise

for this of the founders:

  • Tilburg University,
  • Fontys Hogescholen,
  • ROC Tilburg,

with that of companies, government and other organizations.

Together we are able to develop new knowledge and innovative applications of AI, more and faster.

We focus on interaction between human behavior and smart technologies such as:

  • AR/VR,
  • Serious gaming,
  • Robotica en
  • Language processing

Themes to be worked

out / interpretation of

the ecosystem

  • Lab-facilities
  • IP agreements
  • Startup/marketing - support
  • Renting out office space - services?
  • Data repository
  • Connection EU/national AI-agenda

Flowchart for collaboration in MindLabs

Maximum of 2 months

Exploring subjects

  • Exploring subject with program-mgrs
  • Involve content experts
  • Determine possible collaboration
  • Commitment? To projectproposal

How does it work?

Introduction

Program-managers

Mirjam Siesling, Bart van Teeffelen and Wim van der Maas

Project proposal

Start project

  • Meetup with "leads"
  • Explaning collaboration in MindLabs
  • Explore subjects and investments
  • Sign up for partnership
  • Arrange preconditions
  • Arrange project finance
  • Organise Kickoff and progression
  • Feedback to:
  • program-mgrs and
  • backoffice (businessinnovation, PR)
  • Content experts make proposal
  • Program-managers secure:
  • connection with MindLabs and lead/partner
  • involvement WO, HBO and MBO
  • quality proposal and progression
  • Backoffice: conditions and PR

MindLabs frontoffice

Frank Hermans and Karin Croes

Projectleiding (n.t.b.)

Feeds back to program-mgrs

and MindLabs backoffice

Content experts with

program-mgrs

Partnership

  • Formalising partnership
  • Confirming arrangement MindLabs
  • Communications about projects
  • Broadening coalitions around themes
  • Involving partners in new coalitions

MindLabs backoffice

Loet Visschers, Petra van Dijk,

Jitske Goeijers and Eylem Coban

Events

Events 2020

All events in March are

postponed due to Corona prevention.

Events - March 2020

  • 4-3: Signing partnership Thebe & De Wever (private) - 9.00 - 9.30 hrs

  • 7-3: Level Up, gaming event - LocHal - 10.00 - 16.00 hrs

  • 12-3: Monthly MindShare - Deprez - 16.00 - 17.30 hrs

  • 26-3: Kick-off Regiondeal - Deprez - 18.00 - 20.30 (by invitation)

Events - April 2020

All events in april are

postponed due to Corona prevention.

2-4: Girls in ICT day

9-4: Monthly MindShare - Deprez - 16.00 - 17.30 hrs - more info will follow

16-4: Cashing your talent (in Dutch) - Deprez

23-4: Partnerevent - Interpolis - 16.00 - 18.30 (by invitation)

Events - May 2020

7-5: Monthly MindShare - Deprez - 16.00 - 17.30 hrs - postponed

15-5: Opening Startup Kitchen - due to Corona, small group of invitees

26-5: Webinar AI in de zorg: Benut de kansen!

All events in June & July are

postponed due to Corona prevention.

Events - June / July

4-6: Monthly MindShare - Deprez - 16.00 - 17.30 hrs - more info will follow

8/13-6: Dutch Technology Week - more info will follow

2-7: Monthly MindShare - Deprez - 16.00 - 17.30 hrs - more info will follow

Events - 2nd half 2020

Weeknr:

37 - Partner event (t.b.d.)

38 - Topklas en Monthly MindShare (Daniel Richardson (UK)

40 - Partner event (t.b.d.)

43 - Dutch Design Week

44 - Den Bosch Data Week

44 - Partnerevent (t.b.d.)

45 - Yearevent MindLabs

Project descriptions

Project Descriptions

VIBE

Partners: Tilburg University, Fontys, ROC Tilburg, BUAS Breda, Amphia Hospital, Maxima Medical Center and Spaarne Gasthuis, BlueTea, IC3D Media, Indicia, Noldus, Samure, Visionair3D, the Dutch Aerospace Center

Supervisor: Max Louwerse, hoogleraar Cognitieve Psychologie en Kunstmatige Intelligentie

Purpose: Virtual humans communicate in VR-environments through speech, facial expressions and actions with their human users. Avatars can be deployed in many areas, especially where interaction is important. For example, they can help train nursing staff or clarify patient education.

Product: Virtual people (avatars) who can be used for health care training.

Broader application? VIBE stands for Virtual humans in the Brabant Economy. Avatars can be deployed much more widely. For example by companies for information sharing or customer contacts.

Prof. Max Louwerse: “Knowledge in the field of virtual reality is increasingly distributed across knowledge institutions and companies. What makes VIBE special is not only that we develop virtual interactive avatars, but that the project also provides an incentive to combine distributed talent from different partners into an ambitious project. VIBE therefore fits exactly within the idea behind MindLabs: the collaboration between Tilburg University, Fontys, and ROC Tilburg, the business community and the municipality of Tilburg and the province of Noord-Brabant. ””

Campione

Partners: The Fieldlab is set up (virtually or physically) at 4 locations: on the Aerospace and Maintenance Campus in Gilze-Rijen (hard technology, chemistry), at Tilburg University (human aspects) and in two Living Labs at Sitech Services and FujiFilm. In combination with the Living Labs for the chemical and process industry, it is unique worldwide.

Supervisor: Prof. Max Louwerse

Purpose: Predictive maintenance, i.e. maintenance for chemical and process companies made 100% predictable, which significantly improves the productivity, availability and safety of production equipment, at lower costs. Factory output will be increased.

Product: The abbreviation CAMPI-ONE stands for Condition-Based Maintenance (CBM) for the Process Industry - Open Network Environment. It is a Fieldlab that offers companies, educational and knowledge institutions the opportunity to experiment with the latest techniques, innovations in the field of condition monitoring and big data by developing and demonstrating and training staff.

Broader application? CBM of production facilities can grow into a beautiful export product. Moreover, it is expected that the CAMPIONE infrastructure can be used to stimulate innovations in the field of Big Data and Human Factors within other sectors.

Art recognition

Partners: Tilburg University and ArtRecognition (Lausanne)

Supervisor: Prof. Eric Postma

Purpose: To determine the authenticity of works of art

Product: a tool capable of evaluating the authenticity of a work of art by analyzing its photographic reproduction. The system is based on advanced AI technologies. It is fast, reliable, non-invasive and unbiased. It can be applied to many works of art at once.

Broader application? By offering this program to the art world, we want to contribute to the integrity and transparency of the art market.

SPACEBUZZ

Partners: Tilburg University, Stichting Overview Effect (and their partners)

Supervisor: Prof. Max Louwerse

Purpose: To investigate innovation in the education system, from primary school to university. We want to develop a learning program in which children learn without being aware of the fact that they are learning. This can be achieved by using Virtual Reality in combination with artificial intelligence and serious gaming. The project evaluates the effectiveness of learning using VR.

SPACEBUZZ: Inspire children to become ambassadors for the fragile earth. The SPACEBUZZ program uses the latest technologies to teach children in a playful way on topics such as space, earth, science and technology.

Product: A revolutionary non-profit VR education program, developed in collaboration with ESA astronaut André Kuipers. The SPACEBUZZ goes free to primary schools. The concept has been warmly received by astronauts from around the world during the 50th anniversary of the moon landing in Houston.

Broader application? VR - in combination with artificial intelligence and serious gaming - can be used well for education, training and retraining of workers in organizations within the context of Lifelong Learning.

Fear for needles

Partners: Tilburg University, Bloodbank Sanquin

Supervisor: Lisanne Huis in 't Veld

Purpose: To provide solutions to people who have a fear of needles.

A major problem with the physical and emotional stress reactions that can arise before or during the injection is that they occur gradually and unconsciously. In addition, they are only visible "to the naked eye" when they are strongly present. Therefore it is difficult to influence it. The research therefore focuses on developing a method that can see how someone is doing, based on facial data, before the person can see or feel this themselves.

Product: We think that a neuroscientific technique called "biofeedback" can offer a solution. We are developing a game that can not only provide the user with insights into their own emotional and physical reactions, but also with which he / she can learn to manage and prevent stress reactions.

Broader application? For instance applications aimed at reducing other fears.

Automated Newsroom

Partners: Fontys School of Journalism, Tilburg University, De Persgroep, Dutch Association of Investigative Journalists (VVOJ), Publishing Association NDP Nieuwsmedia

Supervisor: Jorge Alves Lino (lector Fontys), Prof. Emiel Krahmer (Tilburg University)

Project goal: Robot journalism. New opportunities for Natural Language Generation are being explored.

The project includes:

  • the development of this technology in itself,
  • the design of a tool for journalists for automated news reports,
  • examining the impact on the reader experience,
  • guidelines to support innovation in the four journalism courses in the Netherlands.

Product: PASS (Personalized Automated Soccer System) that automatically generates soccer-related news reports.

Broader application? Robot journalism can be applied much more widely.

Coordination dynamics

Partners: Tilburg University, Eindhoven University of Technology, Philips Research

Supervisor: Travis Wiltshire

Purpose: In case of accidents, calamities, disasters and attacks, fast and good teamwork can save lives and limit damage. Wearable technologies can play an important role in this. This project connects the creative industry with medical and team experts to develop standards for wearable technologies that increase the responsiveness of teams in crisis situations.

Product: Wearable technology standards that increase the responsiveness of teams in crisis situations.

L2-tor

Partners: European collaboration between 5 universities and 2 companies: Tilburg University, Utrecht University, University of Bielefeld (Germany), the University of Plymouth (Great Britain), Koç University (Turkey), SoftBank Robotics Europe (France) and QBMT / Zora Robotics (Belgium).

Supervisor: Paul Vogt

Goal project: The younger children start learning a second language, the better they master that language later. Nowadays children often learn a second language from teachers (or others) who do not speak the language themselves perfectly at an older age. It also appears that children learn one-on-one more, while the teacher or master at school usually does not have time to start one-on-one with children.

The research aims to develop a social robot that can teach preschoolers a second language. We will investigate how much the children learn from a robot in different situations. In some cases, for example, we compare how children learn:

  • with a robot and a tablet,
  • or with a peer and a tablet
  • or play language games with a tablet alone.

Product: A social robot that can be used to support children, one on one and from an early age, in learning a second language. The results of the research help us to develop the robot in such a way that the children learn as much as possible from the language lessons and enjoy working with them.

Data2Game

Partners: Tilburg University, Twente University of Technology, Twente Fire Department

Supervisor: Prof. Pieter Spronck

Purpose: Data2Game investigates how the content of serious games can be automatically adapted to the learning needs of individual players. The project focuses on narrative games for training decision-making skills, such as those developed by project partner Thales / T-Xchange.

Product: Games in which virtual advisors advise the player on specific dilemmas. In Data2Game, these advices are automatically generated. The content and level of difficulty are adapted to the needs of individual players, based on data on their behavior inside and outside the game.

Serious Games for Logistics

Partners: Port of Rotterdam Authority, Brightcape - TiU, Fontys, ROC Tilburg

Supervisor: Michal Klincewicz, Elisabeth Huis in 't Veld, Tilburg University

Purpose: Transferring knowledge and decision-making skills from planning experts to new personnel.

The research includes:

  • Selection of crucial decisions, observations, measurement
  • Analyzes of crucial processes and determinants
  • Modeling (prototypes) process in digital environment
  • Testing and refining

Product: Digital application that simulates decision-making. Prototype of a game for recruiting, selecting, training, motivating and retaining new employees.

Broader application: Possible in the chain that facilitates shipping in the transport corridor between the Port of Rotterdam Authority and hubs in Brabant.

VR-training in Airforce

Partners: Royal Airforce, TiU, Fontys, ROC Tilburg

Supervisor: Maryam Alimardani, Travis J. Wiltshire, Tilburg University

Problem: Training in cockpitsimulators has some disadvantages (costs). How effective is VR pilot training compared to cockpit simulators? To what degree can effective learning be measured through neurophysiological responses (and used for integrated feedback)?

VR in maintenance

Partners: TiU, Fontys, ROC Tilburg, Actemium, Cargill, CastLab

Supervisor: Wendy Powell, Andrew Hendrickson

Purpose: What is the effectiveness of VR-training in engineering and maintenance tasks?

We investigate possible factors that may influence the quality of learning: delivery method, training diversity, training schedule and frequency ("dosage"), training content, training domain, gamification, learner involvement, etc.

Predictive data

Partners: Interpolis, Municipality of Tilburg, CastLab, TiU, Fontys, ROC Tilburg

Supervisor: Tilburg University

Problem:

  • Can datasets collected by Interpolis help to identify, through exploratory data analysis and predictive modeling, clusters of individuals who exhibit similar behavior against different types of risks?
  • Can the prevention behavior of policyholders be influenced more effectively by adapting risk communication to cluster-specific risk perception?
  • Can preventive policy be developed in a similar way by the municipality to prevent the poverty trap among residents?

Product: Achieving effective risk communication / preventive policy by applying data science.

Impact on other partners: The data science technique can be applied to all kinds of issues, provided that sufficient data is available.

VR in education

Partners: TiU, Fontys, ROC Tilburg, WPG / Zwijsen, SPACEBUZZ, TimeAware,

Supervisor: Marie Postma, Merel Jung, Tilburg University

 

Purpose: To design, develop and test a procedure for virtual

build trainers for education, including their embodiment and voice.

Products:

Building a digital copy of a specific individual (Willem van Oranje and André Kuipers) using photogrammetry. Generate exact voice: train person's voice (e.g., Google Tacotron) with machine learning techniques. Open source packages are not yet optimal for the Dutch language.

The virtual trainers move in a realistic space: 3D avatars in 2D worlds (painting, photo, film).

Because an existing character is simulated: developing privacy, ethics and portrait rights.

Broader application: This innovative teaching technique will lead to innovations in education (resources), resulting in better-trained MidWest Brabant residents. Moreover, the 'overview effect' (SPACEBUZZ) will create support for the major transition in society and the economy.

Interpolis projects

Partners: Interpolis, Fontys, ROC Tilburg

Supervisor: Fontys ICT

Problem:

  • Stable bikes: Prevention of accidents by older people (mainly men) using electric bikes?
  • Support of fire-prevention in the catering sector.
  • Support of clients to prevent burglary at home.

Product: Explorative research by students, used for making solutions as a stable bike etc.

Impact on other partners:

Waste-dump

Partners: Municipality of Tilburg, Fontys ICT, ROC Tilburg

Supervisor: Fontys ICT

Problem: Waste dump is an important factor in residents' appreciation of the public space. The causes of waste dump next to underground containers are unknown. The municipality wants to investigate how this behavior can be prevented.

Product: The first phase investigates by applying sensors and data science techniques whether the filling level of underground containers is related to waste disposal.

Impact on other partners: The data science technique can be applied to all kinds of issues, provided that sufficient data is available.

Learn more about creating dynamic, engaging presentations with Prezi