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A game designer is a person who makes games
A frame is where you place game objects to make a secne.
A visual effect placed between frames to gradually move to the next frame
The person who makes the images and graphics in a game
A 2d image in a game
a programmable container that can have an intersection orr event
Active objects are like the player. They can be an avatar, obstacles, and rewards
Background objects are not animated. They are mainly used for scenery.
An exact copy that takes all the properties of the original object
A clone is the exact copy of an object but doesn't take the same properties as the original.
A series of images
A repeating animation or sound
Movement of an object
Matching something to an object in a game
Objects that are not animated
A long sound file
A short sound file
How the player connects to the game
Allows the user to send info to the computer
Allows the comp[uter to give you info
A video screen that sneses pressure from your hand or finger.
A acceelermeter that senses how fast you move the device and what angle it's being moved at
Smallest picture elements that displays up on a screen
A logical design statement
used to record programing logic
The foundation of a a computer program
Breaks down psedocode statments and turn them into condition events
Descirbes what becomes true
Describes what happens when the condition is met
A single action reaction relationship for a game
Inputing commands that a computer will preform
A game design software
Assigns programming to objects
Inputing commands a computer will preform
A colletion of words and symbols
A list of computer commands
A proccess of changing computer codes scripts and programs into a file
A program file that a computer can run
When a excutable file is changed to make it compatible with a different device