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Computer Programming Vocabulary

Alex Oertle

Loop

Loop

A repeating of an animation or sound when it reaches the end.

Transition

Transition

A visual effect placed inbetween the frames to gradually move to the next frame.

Synchronization

Synchronization

The process of matching the footsteps to the translation motion of the object.

Static Object

Static Object

Objects that are not animated.

Game Designer

Game Designer

A person who is involved in the development of a video game.

Translation

Translation

The movement of an object.

Artist

Artist

The person who creates images and graphics that are used in a game.

Sprite

Sprite

A 2D imagine that is used in a game.

Object

Object

A programmable container that can have an interaction or event.

Active Object

Active Object

An object that can recieve programming.

Background Object

Background Object

An Object than cannot recieve programming.

Instance

Instance

An exact copy that inherits all the properties of the original object.

Clone

Clone

An exact copy of an object, but with its propperties not linked to the original.

Output Interface

Output Interface

The thing that allows the computper to give you information.

IF/THEN Logic Statement

IF/THEN Logic Statement

If the condition event is true, then tthe action event will execute

Tilting

Tilting

To use an accelerometer to sense how quickly you move the device and at what angle it is being held.

Touch Screen

Touch Screen

A video screen that senses pressure or electrical resistance from your finger to activate commands.

Pixel

Pixel

The smallest picture elements displayed on a video screen.

Coding

Coding

The process of inputting commands that a machine will execute.

Music

Music

A long sound file.

Pseudocode

Pseudocode

A quick way of documenting the action and reaction of an event so it can be coded later in the programming language.

Object-Oriented Programming (OOP)

Object-Oriented Programming (OOP)

The thing that assigns programming to objects

Compiling

Compiling

The process of changing computer codes, scripts, and other programming into a file that can run of a specific type of device.

Condition Event

Condition Event

The thing that describes what must exist or become true.

Event Editor

Event Editor

The thing that breaks down the pseudocode logic statement into condition events and action events.

User Interface (UI)

User Interface (UI)

How the player (Sser) connects to (interfaces with) the game.

Code

Code

The collection of words and symbols in coding.

Sample

Sample

A short sound file.

Script

Script

A list of computer commands

Game Engine

Game Engine

Game-design solfware that makes the job of computer programming much easier.

Event Line

Event Line

A single action-reaction relationship for a game.

Action Event

Action Event

The thing that describes what occurs when the condition is met.

Executable File

Executable File

A program file that a computer can read and run.

Porting

Porting

When an executable is changed to make it compatable with a different device.

Programming

Programming

The process of inputting commands that a machine will execute.

Action-Reaction Relationship

Action-Reaction Relationship

The basis of all computor programs, including video games.

Input Interface

Input Interface

The thing that allows users to give information to the computer.

Frame

Frame

to place game objects to create a scene.

Animation Set

Animation Set

A series of images, or frames, with slight differences that are played is sequence to create the illusion of movement.

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