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A repeating of an animation or sound when it reaches the end.
A visual effect placed inbetween the frames to gradually move to the next frame.
The process of matching the footsteps to the translation motion of the object.
Objects that are not animated.
A person who is involved in the development of a video game.
The movement of an object.
The person who creates images and graphics that are used in a game.
A 2D imagine that is used in a game.
A programmable container that can have an interaction or event.
An object that can recieve programming.
An Object than cannot recieve programming.
An exact copy that inherits all the properties of the original object.
An exact copy of an object, but with its propperties not linked to the original.
The thing that allows the computper to give you information.
If the condition event is true, then tthe action event will execute
To use an accelerometer to sense how quickly you move the device and at what angle it is being held.
A video screen that senses pressure or electrical resistance from your finger to activate commands.
The smallest picture elements displayed on a video screen.
The process of inputting commands that a machine will execute.
A long sound file.
A quick way of documenting the action and reaction of an event so it can be coded later in the programming language.
The thing that assigns programming to objects
The process of changing computer codes, scripts, and other programming into a file that can run of a specific type of device.
The thing that describes what must exist or become true.
The thing that breaks down the pseudocode logic statement into condition events and action events.
How the player (Sser) connects to (interfaces with) the game.
The collection of words and symbols in coding.
A short sound file.
A list of computer commands
Game-design solfware that makes the job of computer programming much easier.
A single action-reaction relationship for a game.
The thing that describes what occurs when the condition is met.
A program file that a computer can read and run.
When an executable is changed to make it compatable with a different device.
The process of inputting commands that a machine will execute.
The basis of all computor programs, including video games.
The thing that allows users to give information to the computer.
to place game objects to create a scene.
A series of images, or frames, with slight differences that are played is sequence to create the illusion of movement.