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Episode I
Tuesday, April 5, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about each piece of tech I often use and chose from there.
Where did you come up with them?
I looked around my house and found these items.
Why did you come up with them?
I chose the ones that aligned well with good, bad, or ugly.
What did you come up with?
a social
High usability, very robust
High aesthetics
[rationale]The Fox Front
SIS Menu
Low usability, menu options could be consolidated and integrated into each other
[rationale]The Fox Front
Lou's List
[rationale]The Fox Front
High, usability, low aesthetics
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Observed what interfaces I interact with on a daily basis.
Where did you come up with them?
In the bathroom.
Why did you come up with them?
To express my accumulated knowledge up to this point in the class.
What did you come up with?
a car enthusiast
Duolingo
High Aesthetics, Affordances: Minimalist layout, every icon is intuitive.
High Efficiency: Extremely fast feedback which aids learning (chimes).
[rationale]The Fox Front
Hinge
High Ease of Use, Aesthetics: Pleasing layout, nice color palette.
Low satisfaction, consistency: Have not received enough feedback (matches), bad algorithm.
[rationale]The Fox Front
Automated Toilet
Low Usefulness & Consistency: Has never flushed when desired, ever.
Poor Error Prevention: Does not detect distance changes when needed, any slight movement activates it.
Mediocre Aesthetics: Doesn't look like somewhere I want to use the bathroom, boring color palette.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with these products by evaluating what I used most every day.
Where did you come up with them?
These are all products I use at home, primarily for schoolwork and streaming.
Why did you come up with them?
I think by analyzing products I use consistently and why I like or dislike them, I can learn a lot.
What did you come up with?
a Twitch streamer
StreamElements
High Learnability: Adding and adjusting elements is intuitive even if you haven't used it before
High Consistency: After months of updates, buttons are in the same spots
High Operability: The user is given full control over interface placements
[rationale]The Fox Front
RTX Voice
High Efficiency: Very minimal input required for maximum output
Low Functionality: Overly simplified, only really allowing for one function
Low Reliability: The program closes on its own after a random amount of time and doesn't notify the user
[rationale]The Fox Front
OBS Studio
High Functionality: A very powerful tool with tons of options for improving a stream/recording
Low Learnability: The first time launching the software gives no tutorial and little user assistance
Low Aesthetics: Very unappealing to look at without plug-ins
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I find myself frustrated with a lot the applications I use on a day to day basis, so I picked the apps I use most frequently
Where did you come up with them?
I went through my most recently used apps to see which ones would be best to highlight
Why did you come up with them?
I think its important to realize how central these UX characteristics are to our everyday life
What did you come up with?
a music lover
2048
The mobile game has high learnability, high aesthetics, extremely high satisfaction
[rationale]The Fox Front
Spotify
Suggested recommendations have high usefulness, cluttered interface creates poor understandability, high aesthetics
[rationale]The Fox Front
Elevate
The app has poor asthetics, lack of consistency creates poor robustness, single page of scrolling has poor operability
[rationale]The Fox Front
Thursday, April 7, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I just thought about what items I really use the most in my everyday life that have a lot of user interaction.
Where did you come up with them?
The items come from my home/dorm.
Why did you come up with them?
This is because I'm always using them at home and they each have things I can critique on.
What did you come up with?
a Lil uzi stan
Apple Music
High ease of use- No complicated features
Appealing Aesthetics- Pleasing colors, useful icons, dark mode, great visibility
High Operability - Make playlists, share songs, etc.
[rationale]The Fox Front
Rover App
Low realibility : App takes too long to load menus
Low aesthetics - App doesn't have much color or profound icons. No dark mode (makes visibility hard)
High ease of use- App is very easy to use and has low learnability
[rationale]The Fox Front
CS 2150 Website
Low efficiency : Too slow since there is too many options
Low/Ugly Aesthetics: No icons, poor layout, just boring and outdated
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I started to observe interfaces around me that invoked certain emotion (things that made me frustrated, satisfied or upset)
Where did you come up with them?
I started to observe things that I used on the daily basis and marked down how they made me feel.
Why did you come up with them?
I chose the interfaces that invoked the strongest emotions. I was either extremely disappointed with the system or enjoyed it
What did you come up with?
a lake enthusiast
Chipotle App
High usability - easy to use and always fulfills my needs
High Aesthetics - Organized well with nice imagery
High Operability - easy to customize orders
[rationale]The Fox Front
Toaster Oven
Low usability, there is no way to know how much time is left. The aesthetics are fine. Not consistent
[rationale]The Fox Front
Catme.org
High usability, the surveys are easy to fill out
low aesthetics - three different buttons do the same things
Low constancy - issues using the go back button
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with these because they are revolved around my interest in sports and analyzing probability
Where did you come up with them?
I use and talk with others consistently about these platforms commonly in my apartment watching games
Why did you come up with them?
These examples exemplify UI/UX because they are commonly used platforms that should be well designed
What did you come up with?
a Sports Speculator
1-800-GAMBLER
Fanduel
High visibility as all the features and different sports are laid out neatly. High usefulness as it has live time updates and odds and shows betslip to the side. Constraints to prevent from making invalid wagers. High learnability as there are help pages, tutorials, and documentations about wagering
[rationale]The Fox Front
ubet.ag
Medium aesthetics as it isn't that cramped but a bit plain. Low usability as it is a bit sluggish and lots of menus to click through so low efficiency and visibility. Medium usefulness good odds and variety of functionality
[rationale]The Fox Front
action247.ag
Low aesthetics especially the navbar because it is very basic styling. Low usefulness as their is limited functionality for wager types. Low usability as it isn't very efficient with lots of submenu prompts and some features are hard to see so low visibility
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of the things that I interact with on a daily basis that I felt I had opinions on- good and bad.
Where did you come up with them?
I came up with these items in my dorm room, hence they're items that are always at arms reach.
Why did you come up with them?
I came up with these because I felt that I could talk best about UX principles with these items
What did you come up with?
Gamer
MPress Hitbox
High Flexibility - Lights, Switches, Art, Platform
Great Aesthetics - Lights, Acrylic
Good Feedback - Lights, Switches
Mid/Low Learnability - Button Layout
[rationale]The Fox Front
Kettle
Good Aesthetics - Metal, Glass = "kitchenware"
Good Feedback - Lights, click
Poor Ease of Use - Hinge/ Lid
[rationale]The Fox Front
OneNote on iPad
Good Usefulness + Aesthetics
Poor Consistency and
Poor Natural Mapping - Collapse Notebooks
Poor Error Prevention - Deleting
Mid Efficiency - No preferences
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[surprising-unique]
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
Tuesday, April 12, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I looked at the applications that I used regular basis and chose the ones that i liked and disliked.
Where did you come up with them?
These are some of the applications that are found in my phone.
Why did you come up with them?
I chose them because these are not only used by me but many other students at UVA so i was sure that many felt similarly about them.
What did you come up with?
a third-year Systems Engineering student who is an avid cook of South East Asian food!
UBER APP
Aesthetically pleasing: pretty icons and graphics, great flexibility: less interaction and greater navigation and prompt feedback: wait times
[rationale]The Fox Front
GROUPME APP
Poor help and documentation: can't add members in groups sometimes no way to know why, error prevention is terrible: doesn't alert user when something is wrong, and poor aesthetics
[rationale]The Fox Front
REDDIT APP
Very poor aesthetics: extremely ugly, poor understandability: chats have replies which can be confusing as to who replied first and hard to keep track
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of products I use almost every day and what I liked about them and what I did not like about them.
Where did you come up with them?
I found these examples in my daily life, in my routines, around my house, in my pocket, and in backpack.
Why did you come up with them?
Things in my every day life because of their frequent use are more likely to produce reactions from me.
What did you come up with?
runner
Google Maps
High visibility: interactions are prominently displayed for users on buttons. High satisfaction: public transit information integrated in directions.
[rationale]The Fox Front
Garmin Forerunner 245
Low ease of use: poor flexibility and understandability. Mappings are not natural. Transitions between screens not made clear. Watch interfaces with your phone using two apps. High satisfaction: watch designed with runners in mind. Industry standard.
[rationale]The Fox Front
Piazza
Low operability and findability: there are two ways of toggling filters. Mappings are not natural. Poor aesthetics: low visibility because of clutter. Design feels antiquated.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I looked at technology/items that affect me on a daily basis
Where did you come up with them?
When I was using different items and realized the positives or negatives of them
Why did you come up with them?
To realize alternatives to the items I use daily
What did you come up with?
A Hiker
Google Calendar App
Very easy to use with many one click options. Clean design layout with multiple zoom options. Can toggle different calendars on/off. Aesthetically pleasing with color options.
[rationale]The Fox Front
Skateboard Remote
The screen is too cluttered and not at all aesthetically pleasing. Not naturally intuitive information (brake number). Inaccurate battery life of the skateboard and remote. Does offer good feedback with the speedometer.
[rationale]The Fox Front
Apple Maps
Have just had generally bad experiences using this app. Very low desirability that lacks consistency. Operability is poor and you need to press too many buttons just to get the gps to load to the place you want to go.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I just took a minute to think about the most useless things I owned.
Where did you come up with them?
Just what I see during my daily life
Why did you come up with them?
Because these items showed good examples of the UX guidelines
What did you come up with?
[a home cook]
[Ti-84 plus CE calculator]
High robustness: There are so many built-in things that the calculator can do.
High flexibility: The calculator can be programmed to do almost anything you might need, including gaming.
Good aesthetics: The design looks clean, and every different type of input is color coded
[rationale]The Fox Front
[Handheld cappuccino maker]
Low Understandability: there's no way to know to use it.
Low flexibility: Can only be used to froth milk, and can't be used for anything else.
No physical affordance for washing: Part of it uses battery and part of it goes in milk, but no way to separate them to wash it
[rationale]The Fox Front
[Aukey Mirror Dash Cam]
Low consistency: It's too sensitive so it just randomly turns on while driving
Counter-productive feedback: when the sensor detects a disturbance, the video of what it's recording covers the entire screen
Low learnability: The button to stop recording is on the bottom and it's hard to know it's even there
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I made a list of some technology I frequently use and from there picked my three.
Where did you come up with them?
One is from my apartment, one my car, and the last is a website.
Why did you come up with them?
I came up with them to describe whether they satify or viotate UX design guidelines.
What did you come up with?
a social butterfly
Uncle Iroh LED light
High aesthetics, high learnability, high consistency
[rationale]The Fox Front
Car Stereo
Low learnability, low robustness, Low desirability
[rationale]The Fox Front
CATME
Low aesthetics, low ease of use, low understandability
[rationale]The Fox Front
Thursday, April 14, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I spent a lot of time thinking about what I use
daily and the measured those designs with the
UX guidelines.
Where did you come up with them?
Some of these I came up with while I was
working on school work others while I was
using them around the house.
Why did you come up with them?
I came up with these designs because I use
them everyday and the user experience of
these particular designs affect me greatly
What did you come up with?
A Lego Enthusiast
Steam Web Page
The system has high learnability, it is sorted into a way that makes the system easy to learn how to navigate.
The system also has high understanabilty, which helps with the learnability. Good feedback and visibilty
[rationale]The Fox Front
Multisim
Multisim has good constraints, and good metaphors, but with poor visibility and low learnability it can be frustrating. Also has poor robustness
[rationale]The Fox Front
Space Heater
This space heater has poor astehtics, and poor feedback.
System is simple.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Searching through items I use in my home
Where did you come up with them?
Mainly at home, considering things I either use for work or fun
Why did you come up with them?
I felt as if these items each had a unique aspect of UX and fit the bill of good bad and ugly well
What did you come up with?
A Drummer
Oculus Quest 2
High aesthetic appeal - Sleek, high tech design
Natural Mapping - Actions performed in the physical world translate very well
[rationale]The Fox Front
iHome ZBT
Poor visibility - White buttons on white device
Poor understandability - vague button labels
[rationale]The Fox Front
Notepad
Low flexibility and robustness - Very simple program, many basic typing features arent supported
Low aesthetics -Ugly
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
searching around the room, find something seems unique
Where did you come up with them?
I came up with them in my room.
Why did you come up with them?
Relate to my hobbies, I use some of them frequently.
What did you come up with?
a Jin Yong reader
PS5 system
simple and straight forward
no redundant functions
easy to use, friendly to new users
[rationale]The Fox Front
Transloc
time and location of the bus is never accurate
without notification and updates when the route is changed
[rationale]The Fox Front
Table Tennis Ball Collector
pick up the ball without bending over
hand made by myself
looks ugly
actually good to use and durable
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I am an aspiring investor so I often use these tools for value added research. These are products that I interact with on a fairly frequent basis.
Where did you come up with them?
I came up with these ideas in my room following an interview. Post-interview, I was reflecting on the tools that had taught me the most, and these came to mind.
Why did you come up with them?
These are tools that I use on a fairly frequent basis when looking into companies. Because I've interacted with them so much, I have my own opinions.
What did you come up with?
an angler
Tegus
High usefulness - expert calls, former employees, broad universe of stocks, "private" information
High learnability - tutorial video, several affordances
High satisfaction - value-add, pithy, perspective as college student (experts)
* Note: luxury service in space
[rationale]The Fox Front
Stream by Mosaic
High Aesthetics - color coding, icons, conversations are well-segmented
Medium Usefulness - lesser quality/shorter calls, only pre-recorded calls
Low Consistency - only calls are consistent, glitchy, pages are different formats
[rationale]The Fox Front
Grata
Low usefulness - aggregator, filters don't work, mislabeling, lack of info
Low learnability - filters don't work, keyword search is complicated
Low ease of use - takes forever to find what I want, superficial
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[surprising-unique]
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
Tuesday, April 19, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I have been looking for apartments for the past couple months, so I’m very aware with the platforms and used this to come up with examples.
Where did you come up with them?
I looked around the internet for apartment websites.
Why did you come up with them?
These website exemplify great and poor UX for apartments searching, helping students in the future.
What did you come up with?
an endurance runner
Apartments.com
Consistency between listings. Great Usability/Simplicity with draw feature. Feedback on listings
[rationale]The Fox Front
Boston Pads
Low Functionality with move-in dates and limiting areas. Simplicity with icons
Engel & Volkers
Poor Understandability with locations. Bad Consistency between listings. Low Operability with filters. Lack of Feedback on past behaviors
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of websites and apps that I use frequently or did use frequently
Where did you come up with them?
Mostly things I use on my devices
Why did you come up with them?
These stood out the most as "good bad and ugly" to me. I either enjoy using them or dislike using them.
What did you come up with?
A dog lover
myHomework
Easy to use, High understandability
Cognitive affordanced (Color)
Good Functionality
DLD Circuit Designer
Poor Aesthetics, Low Learnability: Very hard to find the right type of component
Low robustness: Crashes a lot, very slow
[rationale]The Fox Front
TD Ameritrade
High Lernability and Functionality, but very Poor Aesthetics: Boring Color Scheme, looks like it was designed 15 years ago
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I came up with my design examples by considering some of the things I use daily.
Where did you come up with them?
I came up with them while getting ready for a day full of classes.
Why did you come up with them?
These stood out as items I either really enjoy or would like to improve.
What did you come up with?
A former ice-cream truck driver
Reusable K Cup
High Usability because it is efficient, effective, and easy to use. High Learnability because it is a metaphor for a K Cup. High Utility because it cuts costs while making great coffee.
[rationale]The Fox Front
20 oz Yeti Rambler Tumbler
High Aesthetics because of sleek design. Medium Functionality because it keeps drinks hot/cold and strong liquid flow. Low Utility because it must be held upright.
[rationale]The Fox Front
Bialetti Italian Coffee Maker
Poor Aesthetics because burn marks do not come off and the hexagonal shape makes cleaning difficult.
Medium Learnability because the parts fit easily but can take a second when first trying. Low functionality in terms of making multiple cups and pouring without leaks.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I looked for the things I use on a regular basis.
Where did you come up with them?
At home and around campus during the day.
Why did you come up with them?
I choose these as they are all things that I use a lot, and they show good and bad UX design.
What did you come up with?
a dog fan
Ninja Blender
[rationale]The Fox Front
Student Information System (SIS)
[rationale]The Fox Front
McGraw Connect
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
[Type response here]
Where did you come up with them?
[Type response here]
Why did you come up with them?
[Type response here]
What did you come up with?
[surprising-unique]
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
[Design title]
[Rationale using appropriate language]
[rationale]The Fox Front
Thursday April 21, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Ever since the beginning of GBUX, I have attempted to be perceptive in the UX design of some of my most frequently used appliances.
Where did you come up with them?
The pictures of all of these design examples were taken directly in my apartment. I made sure to include the objects I use most frequently when I am at home.
Why did you come up with them?
Because I use these items so frequently, I am sensitive to their shortcomings that make them inconvenient during use.
What did you come up with?
a baker
Speaker
- consistency among buttons contributes to high attractiveness
- important buttons are more visible
- controls have high understandability, so the speaker has good learnability
- speaker has good feedback
[rationale]The Fox Front
Water Boiler
- poor understandability and memorability because buttons & temperatures are unlabeled
- buttons have medium learnability (few buttons, but require trial and error)
[rationale]The Fox Front
Microwave
- low learnability because structure is different than others
- poor consistency with button placement
- low satisfaction because design is confusing
- low memorability after using normal microwaves for a period of time
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Condensed my preexisting likes and frustrations with them into this presentation
Where did you come up with them?
Both at home, around Charlottesville, and in my dorm
Why did you come up with them?
They are the things I have to interact a lot with on a daily basis
What did you come up with?
a trainspotter
Razer Basilisk Mouse
Flexible, with multiple buttons that can be programmed with a variety of functions. Every button is also easily accessible by small but intentional finger movements, preventing inadvertent input during routine use.
Designed to satisfyingly fit the hand
and provides good tactile and
audible feedback.
[rationale]The Fox Front
(Newer) Apple Keyboards
Compared to other keyboards, which provide satisfying tactile feedback when keys are pressed, newer Apple keyboards provide hardly any. This is also poor error prevention, as it can also result in inadvertent inputs. Some Apple keyboards are
also far too flat and are uncomfortable to
use for prolonged periods of time,
lessening satisfaction and
desirability.
[rationale]The Fox Front
Reddit's Mobile Site
Abysmal aesthetics; mobile site has far too much whitespace and posts are reduced to small icons and lines of text. This also makes looking through posts inefficient. Though more accessible due
to applying a standardized style,
it is not desirable and not
satisfying.
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I use these apps and website often when there is a sneaker I want releasing. I noticed the differences with them after using them more and more.
Where did you come up with them?
When there were sneakers releasing on every one of these platforms and I was on my phone trying to use all of them.
Why did you come up with them?
There were parts of the good app which I enjoyed using, while the ugly made me very angry.
What did you come up with?
a dancer
Nike SNKRS App
The design is minimalistic which increases its attractiveness and makes it aesthetic. The app has high visibility as it has a task bar at the bottom and labeled buttons which also make it have high understandability.
[rationale]The Fox Front
Adidas CONFIRMED App
High efficiency because can purchase items easily. Medium visibility as sometimes buttons are hard to see against dark background. Low simplicity since the home page is full of pictures and videos
[rationale]The Fox Front
YeezySupply Website
High simplicity but has low feedback as it barely shows anything. Low error prevention and robustness because when you face problems, it merely shows an error message. Overall experience leads to low satisfaction
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about my recent pleasant and unpleasant experiences using different products
Where did you come up with them?
While I was at home
Why did you come up with them?
Because they are the most significant to me
What did you come up with?
A F45 Trainer
F45 TV App
High usability: Can easily navigate to each important tab
High usefulness: Can change music, load workout to the TV, get support, etc.
[rationale]The Fox Front
TastyWorks
Low Learnability: New users could easily make a mistake
Low aesthetics: Very sharp and sophisticated appearance
[rationale]The Fox Front
Black & Decker Rice Cooker
Poor usefulness: Will not shut off unless you unplug it, no off button
Low consistency: Whether it goes to cook or warm upon plugging in is apparently random
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I've been thinking about the games I play and how they fall under the given categories.
Where did you come up with them?
They are all video games on my Nintendo Switch.
Why did you come up with them?
Because I love gaming.
What did you come up with?
a gamer
Breath of the Wild
High Attractiveness
High Learn-ability - initially difficult
but easy to pick up on
High Usability - game lets play
however you want
[rationale]The Fox Front
OlliOlli World
High Attractiveness
Low Learn-ability and Usability -
Initially easy until player hits steep
learning curve that never
goes down
[rationale]The Fox Front
Chicken Little:
Ace in Action
Low Attractiveness
Low Usability - game suffers from
severe difficulty bumps
[rationale]The Fox Front
Tuesday, April 26, 2022
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, metaphors,
affordances, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about when was the last time I felt a design was good, bad and ugly.
Where did you come up with them?
Mostly things I found at home.
Why did you come up with them?
I came up with these because they were especially good or bad or ugly.
What did you come up with?
a snowboarder
Apple Watch
High Learnability: gestures are intuitive.
High Aesthetics: User Interfaces are very fluid-looking
High Satisfaction: Can do so many things I didn't know I wanted my watch to do
[rationale]The Fox Front
Roku TV YouTube Search Bar
Poor usability: Very slow, skips buttons
Poor learnability: Not a standard keyboard layout.
[rationale]The Fox Front
Air vent in my room
Poor Aesthetics: Looks old and rusty.
Poor functionality: Lets wasps into my room.
Poor usability: only has 2 settings (closed or blowing on my face)
Poor accessibility: need a chair to reach
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I took note of things I've used in the past throughout the semester.
Where did you come up with them?
I mostly came up with them either in class or in my room, looking through the applications I use.
Why did you come up with them?
I did my best to use examples that had not been done multiple times.
What did you come up with?
a Junji Ito fan
Youtube App
Good aesthetics
Great consistency with icons and gestures
Good learnability and feedback
Decent robustness
[rationale]The Fox Front
Autodesk Sketchbook App
Good aesthetics, consistency, and flexibility
But: low learnability and only moderate robustness
[rationale]The Fox Front
Stellarium
Great functionality, rich in features
Aesthetic equivalent of the taste of battery acid
Lacking in simplicity, learnability, and robustness
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought about the products that I use most frequently and what I like and dislike about them.
Where did you come up with them?
Most of the products are everyday items from my apartment
Why did you come up with them?
I tried to think of examples that either represented or violated the UX guidelines clearly.
What did you come up with?
a dog lover
electric toothbrush
Good aesthetics: sleek and minimal design
Good feedback: timer and pressure sensor
High satisfaction
[rationale]The Fox Front
rice cooker
low learnability: unintuitive buttons makes it hard to access features
low visibility: doesn't display the remaining time
good usefulness and consistency: rice is always perfect
[rationale]The Fox Front
Goodreads website
Low aesthetics and findability: very cluttered interface makes navigation difficult
Poot error prevention and functionality:
search feature is useless
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I want to apply the UX prinicples to discover the good and the bad design in my everyday life so that they can better inform my purchase decision
Where did you come up with them?
Items are all from my home
Why did you come up with them?
These are the most easily accessible items in my life
What did you come up with?
[Xfinity Remote]
High learnability: icons are very easy to undserstand
ease of use: the device is designed in a triangular shape for a easier grab
High robustness: barely break after being thrown around
[rationale]The Fox Front
[Macbook Pro Touch Bar]
decent aesthetics
low learnability: icons are not intuitive
bad consistancy: differnt icons in different pages
[rationale]The Fox Front
Eclipse
No error prevention: no tutorial to tell you how to navigate yourself in the app
Poor emotional affordance, poor cognitive affordance
[rationale]The Fox Front
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
I thought of a bunch of fitness-related apps that I've used before and took screenshots.
Where did you come up with them?
These were all fitness apps that I had used for better or for worse that were still on my phone.
Why did you come up with them?
I have been going on a bit of a fitness journey during my recovery process and miss running.
What did you come up with?
a rugby player
Runkeeper
High visibility: all important stats easily visible without being overwhelming
Super high flexibility for all types of runners
High attractiveness: very visually appealing
[rationale]The Fox Front
Fill it Forward
Awful robustness and operability: constantly freezing for seemingly no reason
Low satisfaction: would delete all your reuses whenever the app updated
Low consistency: badges were totally inconsistent
[rationale]The Fox Front
Start Running
Very low attractiveness: this app does not look functional
Low flexibility: no way to edit or skip workouts and everything is behind a paywall
Will give credit for simplicity: this app does one thing and one thing only
[rationale]The Fox Front