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Meaningful Integration of Technology Stephanie Marshall and Lynne Moylan

Meaningful Integration of Technology

Kings Langley Public School

Title

As a school we need to meaningfully integrate technology into our programs.

Today we will

  • introduce and revise the SAMR model
  • look at examples
  • identify where we are in integrating technology
  • identify new opportunities in our programs to successfully integrate technology

Introduction

1

The SAMR Model is a framework created by Dr. Ruben Puentedura that categorises four different degrees of classroom technology integration.

Technology, when integrated into the curriculum, revolutionises the learning process and improves students' learning outcomes.

LT

Learning Target

What is the SAMR model?

How can I apply it within my classroom to transform my teaching and learning?

2

#1

Substitution

#2

Augmentation

#3

Modification

#4

REDEFINITION

EXAMPLES

3

S

  • Microsoft word
  • Email
  • Google Forms Test
  • Keynote Presentation
  • PowerPoint Presentation
  • Copy & Paste

A

  • Popplet
  • Spellcheck, Thesaurus, Dictionary
  • Hyperlinks
  • Embed Content
  • Google Apps

eg Google slides

M

  • Google Classroom
  • Seesaw
  • iMovie
  • Microsoft 365
  • Google Drive
  • Kahoot
  • Google Forms

inst. Feedback

  • Clickview
  • YouTube
  • School Website
  • Teams
  • Blogs
  • Book Creator App
  • STEM Kits

R

An example in a classroom task

4

Same task

different outcomes

Task: Students research the people who were on the First Fleet. They then create a historical recount from the different perspectives of those people.

SUBSTITUTION

SUBSTITUTION

After researching the kinds of people on board the First Fleet, students write a historical recount of what the experience was like from one perspective. Students type out their recount using Word, rather than presenting it in it’s handwritten form. The technology leads to no or little change in the teaching and learning.

AUGMENTATION

Students enhance their Word document by embedding content and hyperlinks. At this stage, the learning task is not changed but the features of technology are incorporated.

AUGMENTATION

MODIFICATION

MODIFICATION

Students work in small groups so that a variety of researched perspectives are represented. Each group uses Microsoft 365 (or Google classroom) folders where they each post their individual Word documents. Other group members comment, contribute interview questions, via the cloud, to explore the different perspectives presented. The technology is modifying the interactions between user and content, and between users themselves. Communication, collaboration and contribution are emphasised at this level.

REDEFINITION

REDEFINITION

Students collaboratively film a news piece, taking on the role of the type of person they have researched.

News presenters pose some of the questions developed via Microsoft 365. The final cut of this news piece is uploaded to a blog/website/ Seesaw and audience members can provide feedback and ask further questions via the comments section. At this stage, students are doing something that is inconceivable without the technology. They have taken their learning beyond the walls of the classroom and are seeking feedback from an audience beyond their classroom.

Redefinition across

6 local schools

5

https://vimeo.com/374834454

Mission to Mars

In 2019 Kings Langley PS was involved in a project with 5 other schools from our area. The project was launched at the Powerhouse Museum , Ultimo. Teams of students had to problem solve how they could live on Mars.

Microsoft Teams

Microsoft

Teams

It was a year long project where students were in teams made up of members from all 6 different schools. The use of Microsoft Teams allowed all participants to talk, upload files and start finding solutions online in the time between actual face to face meetings.

Lego EV3s

Lego EV3s

After viewing the Mars Rover at The Powerhouse Museum and investigating life on Mars students created their own models to test transportation on Mars.

Minecraft

Minecraft

Minecraft was used to simulate life on Mars.

Presentation to an Authentic Audience

Final Presentation

The final presentation at West HQ

to a large audience of parents , DoE staff and Powerhouse Museum staff.

https://vimeo.com/374834454

KLPS

6

What technology do we have and how can we integrate ?

Resources

Always available KLPS Resources

Laptops x 7 classroom sets

iPads x 4 classroom sets

Spheros x16

Sphero RVRs x6

Lego WeDo Kits 10

Bee-Bots 6

Micro:bits

Film Making Kit

3D Printer

STEM T4L Term 1

Handheld VR kit 10

360 °Cameras 10 G

Lego WeDo kits and iPads

Blue Bots and mats 10

Dash Robots and iPads 10

Term 3

Ozobots

Lego EV3s

Makey Makeys

Integration

Integration

Maths for position and measurement

Art/HSIE

Integration

Science for push, pull, friction, material sciences, light and sound and the solar system.

Integration

English for storytelling, writing, speaking and listening,film making, and news

Digital Technologies

Digital Technologies strand of K-6 Science and Technology Syllabus

Students develop and apply skills in:

  • design and production of digital solutions

Students develop knowledge and understanding of:

  • digital technologies including digital systems and how digital technologies represent data

The year 2020!

2020 was a year of redefinition for us as teachers and our students.

We all learned so much in such a short time. Are we (teachers and students) still using all these skills?

We all need to keep using these new skills we learnt.

Your turn

7

Recreate a task

  • What technology are you already implementing in your programs?
  • Is it integrated into your programs?
  • Identify the technology tasks in one program and decide which of the 4 categories each task belongs
  • How can you transform your use of technology from a Substitution/Augmentation method to a Modification or Redefinition task?
  • How can you climb above the line?

What you need

Stage Groups

Programs

8

Evaluation

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