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Finale
Thursday August 31, 2017
Think of three examples that satisfy or violate known (or intuitive) UX design guidelines.
Use your common sense of what good-bad-ugly user experience is for you and the way it is defined through the course material.
Think in terms of:
Usefulness, learnability, desirability, satisfaction, operability, flexibility, robustness, accessibility, ease of use, aesthetics,efficiency, findability, understandability, consistency, feedback,
error prevention, etc.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Personal experience using these products or watching others use them.
Where did you come up with them?
They are artifacts and devices in my house.
Why did you come up with them?
They indicate a user experience of everyday things that most times we don't think about.
What did you come up with?
One-button click and light indicator
Connects like a charm in seconds
Most people try to cut using this side
High aesthetics but poor affordance indicating the cutting side
Hard to use controls on the back (operability); does not resize images and needs specifc resolution (functionality)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Thinking about my everyday interactions.
Where did you come up with them?
While unpacking my things into my townhouse.
Why did you come up with them?
I think that understanding our surroundings is an important skill as a designer.
What did you come up with?
This app has adorable animations and fun interactions that always make me smile when I use it.
If the designer had worn the shorts in everyday situations, they would have realized that the pockets are terrible at holding key items - like a cell phone.
Poor information architecture and information content, frustrating interactions to complete tasks -> exasterbating already stressed students.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
Curiosity, Necessity and Work
Where did you come up with them?
Things that made me think from a designer perspective in the past one year.
Why did you come up with them?
These examples emphasize the importance of design in things around us and how much they can impact the user experience.
What did you come up with?
Simplicity is one of the most common virtues of good UX design, and the Tinder swipe has taken the concept to its extreme.
Left open refrigerator in a right sided kitchen (Single user multiple servers)
Complex Architecture, No clarity in the floor map signs(Navigation complexity) increases the anxiety and confusion of the users.
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal use and inspecting design qualities.
Where did you come up with them?
I came up with these when I used them casually at home. The "bad" example was found on the web.
Why did you come up with them?
Designing products should be user oriented.
What did you come up with?
Buttons and switches for extra features
High usefulness, easy of use, and aesthetically pleasing
Button functions are not immediately intuitive (understandability); error prevention is not present
Unorganized/poor information architecture, clashing color scheme and low resolution icons (aesthetic)
Tell us a little bit about your thought process in identifying these design examples:
How did you come up with them?
From personal experience/ interaction
Where did you come up with them?
While using them in my daily routine
Why did you come up with them?
These examples show how crucial UX design is to our everyday life
What did you come up with?
Looks good, easy to use, and is adjustable according to user's desire
Headphone jack adapter
Inconsistency in sound and is easily lost (accessibility)
Bulky and confusing to use; Uncomfortable
Fridge
LeighAnna
No visible indication on the front as to which side the fridge opens, and both sides are identical.
The power button on my tv is also the menu button, which is terrible in terms of learnability and error prevention. I don't remember whether it's long press for power and short for menu and vice versa, and don't want to think about that every time I want to use it, and when I mess up, and turn off the TV, it takes 15 seconds to turn back on.
Not very aesthetically appealing. More of a funny, novelty item than for practical use.
Websites, apps, games, software, etc.
Simple and attractive UI
Inuitive - good learnability
Instanly see transactions
Good efficiency and functionality
While it does have good consistency, feedback, and natural mappings, it has poor visibility, constraints, and simplicity.
It's hidden in hokie spa (which is bad in its own right), and is too hard to use for the benefit it provides.
My combinatoric's website is very hard to read and nothing is dated (with due dates or dates posted)
Services, experiences, processes, etc.
-Convenient location near Squires lot
-Welcoming
-intuitive location to order
-aesthetically pleasing with the colors and lighting
-efficient drink machine
-More food for the money
-QUESO (that’s actually good)
-unlimited chips
Torgerson doors
Ryan Chapman
These are the front doors of Torg, but they don't open into the building. You have to go to the gray doors to get inside. They're a poor affordance for the entire building itself. Pretty, but useless.
I hate them.
DC Metro
Zoe
It's awful. It's unsafe, always crowded,
the train come at random times, safe track is super annoying, silver line still isn't finished, there's always something broken, there are rats, it's really hot,
it's hella sketch!