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Transcript

THE LOST

MAYAN "T"

Flight CRASH!

MAYAN "T"?

"The story starts with Drake Williamson a prosperous entrepreneur who loves to be a part of adventure finds a Map from his ancestors belongings and catches his Charter Flight alone to find the place as he is anxious to know Why the Map is in the shape of "T" ? . Unfortunately due to a Technical Issue in the aircraft it loses control and crashes . The Protagonist jumps in order to save him and lands unconscious over North Alaska Snow Mountain the dangerous of all in world. What happens after he regains is conscious ?What problems do he face to reach the Destination? What is Mayan "T" finally... is all the story about "

Story

TERRAIN

The Unity Editor includes a built-in set of Terrain. A Terrain Game Object adds a large flat plane to your scene and you can use the Terrain's Inspector window to create a detailed landscape. See in Glossary features that allow you to add landscapes to your game.

Terrain

OUR TERRAIN VIEW

ENVIRONMENT

Combination of Game Objects,scenes,particles constitute Environment.

Environment

SNOW MOUNTAINS OVER TERRAIN

VIEWS OF PROPOSED ENVIRONMENT

VIEW-1

PART-2

Particle Systems help in generating a large number of particles with small lifespans in an efficient manner. These systems undergo a separate rendering process they can instantiate particles even when there are hundreds or thousands of objects.

Particle System

As a part of Mayan "T" we are putting up fire sticks in the temple to mark the essence of the dark night . Particle System is used in order to create a real time flame over a Stick-Prefab in the Mayan Temple

Fire

Snow

Character

The Character Controller is a component you can add to your player. Its function is to move the player according to the environment . It doesn't respond nor uses physics in any way. ... The core concept behind the Character Controller is that it provides basic collider responses without any physics.

PROTAGONIST

OUR CHARACTER

ANIMATION

Unity’s Animation features include regrettable animations, full control of animation weights at run-time, event calling from within the animation playback, sophisticated state machine hierarchies and transitions, blend shapes for facial animations, and much more. We have used animation for character movements like running and walking, Flight animation for movements.

ANIMATION

ANIMATION

CLIP

Cine-machine is a modular suite of camera tools for Unity which give AAA game quality controls for every camera in your project. ... Cine-machine has been designed to be the entire unified camera system in your project but can be used alongside your existing cameras as well.

CINE-MACHINE

Example

Sequence of animations constitutes a Timeline so as to render a cinematic view portrayed by all cameras in the Game Scene

TIMELINE

Unity’s High Definition Render Pipeline (HDRP) Lighting allows you to enhance your project’s visual appeal with ease. It uses a hybrid of Deferred and Forward Rendering Paths along with Tile and Cluster Renders that allow the lighting to scale better than if you’re just using Unity’s built-in Rendering.

HDRP

VIEW-HDRP

  • Project
  • Material
  • lightning
  • Camera
  • Tools

OVERVIEW

SKYBOX

We wish to develop in future by putting Treasure as per promised in the Story

Secondly, as per the plot we are trying to introduce Flight crash to improve the Cine-Machine view and move deep into the story

CONCLUSION

WORKING-CREW

Supradeep , Sai Phani(Project-Leads,Cinemachine, Environment,Temple, HDRP)

Mantha Prasanth(Environment,Particle system,Character Animation)

KalyanDeepSharma (temple,Environment,Flame)

Yaswanth(snow mountains, Environment)

Sameeri(Temple , Flame)

  • www.youtube.com/brackeys
  • https://unity.com/srp/High-Definition-Render-Pipeline
  • https://docs.unity3d.com/Manual/class-Skybox.html
  • https://unity.com/unity/features/editor/art-and-design/cinemachine
  • https://docs.unity3d.com/Manual/PartSysUsage.html
  • https://docs.unity3d.com/Manual/script-Terrain.html

References

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