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Imperial Militia

Guard in the 31st millenium

Warlord Traits

Force Commander

Force Commander is the only Compulsory HQ

Very pricey, add Gear will always struggle to make him as good as space marine equivalent

Fear Special Rule

Warlord Trait: Ruthless Tyrant

Comissar Asshole

+1 Reaction during their opponent’s Assault phase, as long as the Warlord has not been removed as a casualty.

Warlord Trait: Beloved of the People

Gord Downie

If warlord is removed as casualty, until the end of controling players next turn, all models gain:

+1 Weapon Skill

Feel No Pain (4+)

+1 Reaction during their opponent’s Shooting phase, as long as the Warlord has not been removed as a casualty. If Warlord has not been removed as a casualty +1 Reaction during their opponent’s Assault phase,

Warlord Trait: Merchant Princeling

The Merchant Princeling

+1 Reaction during their opponent’s Assault phase, as long as the Warlord has not been removed as a casualty.

Battle Hardened Special Rule

Warlord Trait: Marcher Lord

Hard as Nail

Warlord gain Battle Hardened (1)

If detachment is entirely Imperialis Militia Faction, all friendly units are immune to Fear.

As long as Warlord hasn't been removed, first Pinning test made in any Game turn is automatically successful.

+1 Reaction during their opponent’s Shooting phase, as long as the Warlord has not been removed as a casualty.

Warlord Trait: Connoisseur of Alien Curios

Once per game turn you can activate the artifact

[ 1 ] Warlord suffers a wound, and a 12" explosion

[ 2-3 ] Someone within 12" has to take 2-7 of str 8 hits

[ 4-5 ] Warlord and unit Rage and Furious Charge for a turn

[ 6 ] Warlord gains Eternal Warrior and Feel No Pian (4+) for

Walon Uttani

the rest of the battle. If this result is rolled again; +1 Strength and Toughness, up to a Max of 6

+1 Reaction during their opponent’s Movement phase, as long as the Warlord has not been removed as a casualty.

Warlord Trait: Robber Baron

All models in a unit with the Warlord get

+1 Strength when they Charge but may not make Sweeping Advance

Instead of Sweeping Advance, roll D6 on [ 4-6 ] gain D3 Victory Points

Robber Baron

+1 Reaction during their opponent’s Movement phase, as long as the Warlord has not been removed as a casualty.

up to Two Provenances of War may be selected for the army

Provenances of War

Warrior Elite

+1 Leadership

Militia Levy drop to Support Squad

Grenadier Squads lose Support Squad

Warrior Elite

Legacy

of the

Great Crusade

Discipline Masters, Grenadier Squads and Command Cadres increases Ballistic Skill by +1

Force Commander increases Initistive to 5

Legacy of the Great Crusade

Cyber-augmetics

Feel No Pain (6+)

Slow and Purposeful

May not select with Gene-crafted

Sworn Brothers to Mechanicum Allies

Cyber-augmetics

Clanfolk Levy

Cavalry Squads may fill Compulsory Troop requirements snd get +1 Leadership

May inclue 4 extra fast attack slots, but they must be filled by Cavalry

Clanfolk

Levy

Gene-crafted

Once models have been deployed roll a D6 for each unit

[ 1 ] Unit starts the battle Pinned

[ 2-5 ] Choose: Fleet (2), Move Through Cover, or Night Vision

[ 6 ] Choose: Relentless, Stubborn, Adamantium Will (6+)

or all 3 of [ 2-5 ] rules

Gene-crafted

Alchem-jackers

do not suffer negative modifiers to Leadership Characteristic in Assault Phase

If less than half of models removed as casualties and Morale check due to shooting is failed, they become Pinned instead of Falling Back

May purchase Furious Charge (1) for 25 points per unit

Alchem-jackers

Feral Warriors

+1 Weapon Skill after a sucessful charge

must declare a charge within 12" of enemy

upgrade to Chainaxes for +2 points

Feral Warriors

Armoury

of

Old Night

Upgrade lasguns to lasrifles for free

Grenadiers and Command Cadres can swap Lasguns, Laspistols, Sniper rifles and heavy stubber to equivalent Volkite weapon or Needle Weapon

at a cost of 30 points per unit

Armoury of Old Night

Deflagrate

Laspistol -> volkite serpenta

Lasgun -> volkite charger

Heavy Stubber -> volkite culverin

Laspistol -> needle pistol

Lasgun -> assault needler

Sniper Rifle -> needle velnus

Heavy Stubber -> needle cannon

Would you like to know more?

Equip Volkite Charger AND needle pistol on all your guys!

Survivors

of the

Dark Age

Grenadier Squads and Command Cadres may take:

-Rhino

-Termite Assault Drill

-Land Raider Proteus

BUT their Ballistic Skill is 3

Militia Reconnaissance Squad spend 20 points to take

jet packs, but are armed with dual las pistols or auto pistols

Survivors

of the

Dark Age

Ogryn Conscripts

Ogryn Brutes may be selected as Troop and gain Line

Discipline Masters, Medicae and Commanders permitted to join Ogryn Brute Squads

Distrusted Allies with all other factions

Ogryn Conscripts

Kinfolk Helots

+1 Toughness

BUT lower Iniative and Movement by 1

Characters gain Battlesmith (6+)

Cannot select with Ogryn Conscript provenance

Distrusted Allies with all other factions

Kinfolk Helots

Abhuman Muster

+1 Strength

BUT lower Ballistic Skill by 1

gain Bulky (2)

Characters gain Hammer of Wrath(1)

Cannot select with Ogryn Conscript provenance

Distrusted Allies with all other factions

Abhuman Muster

Debased Rabble

Only available to Traitors

Gain Crusade and Hatred (everything)

BUT must always declare a charge if able

Grenadiers cannot be selected

Cannot select with Surviors of the Dark Age provenance

Debased Rabble

Tainted Flesh

Only available to Traitors

Gain Fear (1) and Furious Charge (1)

BUT compulsory Troops must be Levy

and cannot have more Troops from other units

Grenadiers cannot be selected

Cannot select with Surviors of the Dark Age, Gene-crafted, Ogryn Conscripts or Alchem-jackers provenances

Tainted Flesh

Industrial Stronghold

may select two additional Heavy Support choices, but must be Leman Russ

Leman Russ battletanks may include up to five additional Leman Russ

120 points each

Cannot select with Unending Horde、Debassed Rabble, Tainted Flesh or

Ogryn Conscripts provenances

Industrial Stronghold

Endless Horde

Unending Horde

Infantry and Levy squads gain Endless Horde (4+)

Grenadiers can only be selected as Elites

Unending Horde

Sworn Brothers

Distrusted Allies

Fellow Warriors

Militia + Ultramarines

Militia + Sons of Horus

Militia + Word Bearers

Militia + Salamanders

Alpha Legion + Militia

Militia + Space Wolves

Militia + Night Lords

Militia + Iron Hands

Militia + World Eaters

Allies

Militia + Dark Angels

Militia + Emperors Children

Militia + Iron Warriors

Militia + White Scars

Militia + Imperial Fists

Militia + Blood Angel

Militia + Death Guard

Militia + Thousand sons

Militia + Raven Guard

Militia + Alpha Legion

Militia + Mechanicum

By the Emporer's Command

Militia + Custodes

One HQ choice can puirchase 12 Discipline Daddies and they are sprinkled throughout squads

Grants re-roll to Morale at the cost of D3 Wounds

Discipline Master

Squad size starts at 5 but can be 20 models

Squad Leader (Lieutenant) has good stats*

WS/BS, 2 Wounds & 2 Attacks

*basic Space Marine stats

Command Cadre

Infantry Squad

20 models in a unit, no more, no less

Armed with lasgun/autogun

can swap for Shotgun, Lascarbine or Stub carbine

Or take a Bayonet

One guy can take a special weapon

Has a special rule where three squads can be taken using a single troops force org slot.

Rule affects all Militia units

In Heresy 1.0 Leadership was a lot easier to pass AND Space Marines got a buff.

In Heresy 2.0 Leadership is failed more often, AND regular humans get a debuff

Suffer from Poor Leadership

Levy Squad

cost nothing, hits nothing

Starts at 20 , maximum size is 50 models

Armed with lasgun/autogun

can swap for pistol and close combat weapon

They dont even come with frag grenades

Opponent never gains victory points

for wiping out this unit

Grenadiers

Squad

Squad Starts at 10 can take max 20

Armed with lasgun/autogun

can swap for r BOLTGUNS

better armour (4+)

cannot be taken to fill out

Compulsory Troops slots

Can take TWO special weapons*

*never take plasma guns

Fire Support

consider a bunch of Mortar teams causing Pinning

Recon Squad

There should be a Provenanvce that makes these Line and Compulsory choices

Medicae

Ogryn Brutes

Brutal Special Rule

Why do you love the Arvus?!

Arvus

Transport

Riding around in Shipping Containers

What is more fitting for Genestealer Cult?!

Cargo 8 Hauler

This vehicle has the same stats as a Chimera

Cavalry

Get up in people's face

Turn 1 with a ton of Lances

Beast Masters

BS is BS

Autocannon is beter than Multi-laser

If you want mobile Fire Support

Multi melta is best

Sentinels

Thunderbolt

Rapier

Excindio Battle Automata

Vanquisher Cannon

Kills terminators!

Leman Russ

Goffs

A detachment with a model with the Warboss Sub-type

associated with the Goffs Clan gains the following:

• The model with the Warboss Sub-type may take a rokkit

pack for 20 points, provided it does not have mega

armour or a warbike. A Warboss with a rokkit pack

gains the Bulky (3) special rule.

• The model with the Warboss Sub-type must always

issue and accept challenges. In missions that use Victory

points, the army gains an additional Victory point for

the Slay the Warlord Secondary Objective if the enemy

Warlord was removed as part of a challenge fought

against the model with the Warboss Sub-type.

• Models with the Character Sub-type may take big

horns/iron gob for 5 points.

• Stormboyz Mobs gain the Line Sub-type.

• The detachment may only include a maximum of one

unit chosen from the following: Kommando Mob, Flash

Gitz Mob.

orks

Boyz

Gretchin

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