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Warlord Traits
Force Commander is the only Compulsory HQ
Very pricey, add Gear will always struggle to make him as good as space marine equivalent
Fear Special Rule
+1 Reaction during their opponent’s Assault phase, as long as the Warlord has not been removed as a casualty.
If warlord is removed as casualty, until the end of controling players next turn, all models gain:
+1 Weapon Skill
Feel No Pain (4+)
+1 Reaction during their opponent’s Shooting phase, as long as the Warlord has not been removed as a casualty. If Warlord has not been removed as a casualty +1 Reaction during their opponent’s Assault phase,
+1 Reaction during their opponent’s Assault phase, as long as the Warlord has not been removed as a casualty.
Battle Hardened Special Rule
Warlord gain Battle Hardened (1)
If detachment is entirely Imperialis Militia Faction, all friendly units are immune to Fear.
As long as Warlord hasn't been removed, first Pinning test made in any Game turn is automatically successful.
+1 Reaction during their opponent’s Shooting phase, as long as the Warlord has not been removed as a casualty.
Once per game turn you can activate the artifact
[ 1 ] Warlord suffers a wound, and a 12" explosion
[ 2-3 ] Someone within 12" has to take 2-7 of str 8 hits
[ 4-5 ] Warlord and unit Rage and Furious Charge for a turn
[ 6 ] Warlord gains Eternal Warrior and Feel No Pian (4+) for
the rest of the battle. If this result is rolled again; +1 Strength and Toughness, up to a Max of 6
+1 Reaction during their opponent’s Movement phase, as long as the Warlord has not been removed as a casualty.
All models in a unit with the Warlord get
+1 Strength when they Charge but may not make Sweeping Advance
Instead of Sweeping Advance, roll D6 on [ 4-6 ] gain D3 Victory Points
+1 Reaction during their opponent’s Movement phase, as long as the Warlord has not been removed as a casualty.
up to Two Provenances of War may be selected for the army
+1 Leadership
Militia Levy drop to Support Squad
Grenadier Squads lose Support Squad
Discipline Masters, Grenadier Squads and Command Cadres increases Ballistic Skill by +1
Force Commander increases Initistive to 5
Feel No Pain (6+)
Slow and Purposeful
May not select with Gene-crafted
Sworn Brothers to Mechanicum Allies
Cavalry Squads may fill Compulsory Troop requirements snd get +1 Leadership
May inclue 4 extra fast attack slots, but they must be filled by Cavalry
Once models have been deployed roll a D6 for each unit
[ 1 ] Unit starts the battle Pinned
[ 2-5 ] Choose: Fleet (2), Move Through Cover, or Night Vision
[ 6 ] Choose: Relentless, Stubborn, Adamantium Will (6+)
or all 3 of [ 2-5 ] rules
do not suffer negative modifiers to Leadership Characteristic in Assault Phase
If less than half of models removed as casualties and Morale check due to shooting is failed, they become Pinned instead of Falling Back
May purchase Furious Charge (1) for 25 points per unit
+1 Weapon Skill after a sucessful charge
must declare a charge within 12" of enemy
upgrade to Chainaxes for +2 points
Upgrade lasguns to lasrifles for free
Grenadiers and Command Cadres can swap Lasguns, Laspistols, Sniper rifles and heavy stubber to equivalent Volkite weapon or Needle Weapon
at a cost of 30 points per unit
Deflagrate
Laspistol -> volkite serpenta
Lasgun -> volkite charger
Heavy Stubber -> volkite culverin
Laspistol -> needle pistol
Lasgun -> assault needler
Sniper Rifle -> needle velnus
Heavy Stubber -> needle cannon
Equip Volkite Charger AND needle pistol on all your guys!
Grenadier Squads and Command Cadres may take:
-Rhino
-Termite Assault Drill
-Land Raider Proteus
BUT their Ballistic Skill is 3
Militia Reconnaissance Squad spend 20 points to take
jet packs, but are armed with dual las pistols or auto pistols
Ogryn Brutes may be selected as Troop and gain Line
Discipline Masters, Medicae and Commanders permitted to join Ogryn Brute Squads
Distrusted Allies with all other factions
+1 Toughness
BUT lower Iniative and Movement by 1
Characters gain Battlesmith (6+)
Cannot select with Ogryn Conscript provenance
Distrusted Allies with all other factions
+1 Strength
BUT lower Ballistic Skill by 1
gain Bulky (2)
Characters gain Hammer of Wrath(1)
Cannot select with Ogryn Conscript provenance
Distrusted Allies with all other factions
Only available to Traitors
Gain Crusade and Hatred (everything)
BUT must always declare a charge if able
Grenadiers cannot be selected
Cannot select with Surviors of the Dark Age provenance
Only available to Traitors
Gain Fear (1) and Furious Charge (1)
BUT compulsory Troops must be Levy
and cannot have more Troops from other units
Grenadiers cannot be selected
Cannot select with Surviors of the Dark Age, Gene-crafted, Ogryn Conscripts or Alchem-jackers provenances
may select two additional Heavy Support choices, but must be Leman Russ
Leman Russ battletanks may include up to five additional Leman Russ
120 points each
Cannot select with Unending Horde、Debassed Rabble, Tainted Flesh or
Ogryn Conscripts provenances
Endless Horde
Infantry and Levy squads gain Endless Horde (4+)
Grenadiers can only be selected as Elites
Militia + Ultramarines
Militia + Sons of Horus
Militia + Word Bearers
Militia + Salamanders
Alpha Legion + Militia
Militia + Space Wolves
Militia + Night Lords
Militia + Iron Hands
Militia + World Eaters
Militia + Dark Angels
Militia + Emperors Children
Militia + Iron Warriors
Militia + White Scars
Militia + Imperial Fists
Militia + Blood Angel
Militia + Death Guard
Militia + Thousand sons
Militia + Raven Guard
Militia + Alpha Legion
Militia + Mechanicum
Militia + Custodes
One HQ choice can puirchase 12 Discipline Daddies and they are sprinkled throughout squads
Grants re-roll to Morale at the cost of D3 Wounds
Squad size starts at 5 but can be 20 models
Squad Leader (Lieutenant) has good stats*
WS/BS, 2 Wounds & 2 Attacks
*basic Space Marine stats
20 models in a unit, no more, no less
Armed with lasgun/autogun
can swap for Shotgun, Lascarbine or Stub carbine
Or take a Bayonet
One guy can take a special weapon
Has a special rule where three squads can be taken using a single troops force org slot.
In Heresy 1.0 Leadership was a lot easier to pass AND Space Marines got a buff.
In Heresy 2.0 Leadership is failed more often, AND regular humans get a debuff
cost nothing, hits nothing
Starts at 20 , maximum size is 50 models
Armed with lasgun/autogun
can swap for pistol and close combat weapon
They dont even come with frag grenades
Opponent never gains victory points
for wiping out this unit
Squad Starts at 10 can take max 20
Armed with lasgun/autogun
can swap for r BOLTGUNS
better armour (4+)
cannot be taken to fill out
Compulsory Troops slots
Can take TWO special weapons*
*never take plasma guns
consider a bunch of Mortar teams causing Pinning
There should be a Provenanvce that makes these Line and Compulsory choices
Why do you love the Arvus?!
Riding around in Shipping Containers
What is more fitting for Genestealer Cult?!
This vehicle has the same stats as a Chimera
Get up in people's face
Turn 1 with a ton of Lances
BS is BS
Autocannon is beter than Multi-laser
If you want mobile Fire Support
Multi melta is best
Vanquisher Cannon
Kills terminators!
Goffs
A detachment with a model with the Warboss Sub-type
associated with the Goffs Clan gains the following:
• The model with the Warboss Sub-type may take a rokkit
pack for 20 points, provided it does not have mega
armour or a warbike. A Warboss with a rokkit pack
gains the Bulky (3) special rule.
• The model with the Warboss Sub-type must always
issue and accept challenges. In missions that use Victory
points, the army gains an additional Victory point for
the Slay the Warlord Secondary Objective if the enemy
Warlord was removed as part of a challenge fought
against the model with the Warboss Sub-type.
• Models with the Character Sub-type may take big
horns/iron gob for 5 points.
• Stormboyz Mobs gain the Line Sub-type.
• The detachment may only include a maximum of one
unit chosen from the following: Kommando Mob, Flash
Gitz Mob.