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Stage 1
Stage 2
Stage 3
Game Director, Combat Design, Story
Provides overall vision of the character while working on Combat Design and Story
Creates cast list for the game
Combat design categorizes AI into classes
High level player actions & abilities definition
Character Write-Up
Hero
Any information that in important to the character (Costume changes, wounded, weapon options, weather conditions, etc)
Player actions/abilities should also be defined at a mid-level this point
Animation lists
Technical requirements
AI Classes
What the character needs to do from a gameplay standpoint (Weapon, fighting style, armor, props, etc.)
Where in the story the AI shows up
Enemy actions/abilities should also be defined at a mid-level this point
Animation lists
Technical requirements
Age/Sex/Size
Bosses
What the character needs to do from a gameplay standpoint (Weapon, fighting style, armor, props etc.)
Where in the story the AI shows up
Animation lists
Technical requirements
Age/Sex/Size
Cinematic NPC
Where in the location, character independencies and story details and of where the player meets this character
Any information that in important to the character (Economic/Social level, wounded, carrying something, weather conditions, etc)
Technical requirements
Age/Sex/Size
Combat Design & Animation
Prototype
AI and Bosses with existing models/rigs and quick mock up animations with defined metrics.
Player actions & abilities should also be prototyped in parallel too as these will be required to support what works (and doesn’t) against our enemy agents
Identify what is fun about fighting the AI and Bosses as soon as possible
Animation Planning
Design and iterate through the animation requirements for PC these include:
Core navigation set animations
Contextual navigation/attack set animations
Attack set animations
Reaction set animations
Execution set animations
Facial set animations
Character Write-Up
Vision
Concept Kick off Meeting & Combat and Animation begin prototyping.
Concept Artist creates silhouettes, rough sketches, line action poses
Work/Review with ...
Lead Concept (Daily)
Game Director (Daily/Twice a week)
Art Director (Daily/Twice a week)
Lead Combat/Combat Designer (At least 1 review)
Concept Artist flushes out rough sketch into final ¾ pose
Work/Review with...
Lead Concept (Daily)
Game Director (Daily/Twice a week)
Art Director (Daily/Twice a week)
Lead Character (At least 2 reviews)
Lead Animator (At least 2 reviews)
Lead Combat (At least 2 reviews)
Lead Tech Art/Rigging (At least 1 review)
Game Director/Lead Combat/Combat Designer pitch the character to Art Director, Lead Concept, and Concept