Introducing
Your new presentation assistant.
Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.
Trending searches
Sources: "Indie Games: The Movie", BlinkWorks - Flutter Media, 2012;
"Indie Game", Wikipedia, 2013;
"Game Designer Jonathan Blow: What We All Missed About Braid", Chris Dahlen, 2008;
"Games vs. Art: Ebert vs. Barker", Roger Ebert, 2007
"Art Values of Money Values", Donald Kuspit, 2010
The goal is to briefly analyze artistic aspects of independently developed video games.
Jeremy Forsyth
"a system, meticulously designed to convey a meaning that really isn't up to broad interpretation."
- Jonathan Blow
The Humble Bundle raises an average of $1.41 million for Indie developers and charities like ChildsPlay over their 1-2 week sales period.
In 2008, artists could expect to make 15% of a games sales when sold in retail markets.
Main game features puzzles based on time manipulation to collect puzzle pieces used to regain lost memory and rebuild the protagonists life.
Artwork and objects in the game were designed to influence gameplay and story.
Music was chosen also to enhance that feel and is played backwards during time manipulation.
A simple puzzle game that uses music and gravity manipulation to represent a clash between science and religion and the path towards discovering the balance.
The games art was set to the skill of the developers due to a lack of funds.
"And Yet It Moves" is a quote from Galileo used in reference to solar rotation. The games mechanics play into his work in physics.
Story is about a boy without skin, vulnerable to any kind of painful demise, solving puzzles to rescue his girlfriend who is made entirely of bandages.
Along with "Braid", "Super Meat Boy" is one of the highest rated games on Meta-Critic.
Released originally on Microsofts "XBLA" platform.
“How cool would it be to make a game that could put other people inside my mind when I was five or seven”
- Edmund McMillen, Aether.
"Not ever finishing anything that had the impact that I wanted to have . . . it becomes a little bit demoralizing"
- Jonathan Blow, Braid
“I'm so closely attached to it... if [Fez] doesn't work out then I would kill myself. That's my incentive to finish it, cause then I get to not kill myself.”
- Phil Fish, FEZ