Introducing 

Prezi AI.

Your new presentation assistant.

Refine, enhance, and tailor your content, source relevant images, and edit visuals quicker than ever before.

Loading…
Transcript

THE INTERACTION ORDER

TEAMS cooperate to produce a social reality and identities that benefit the members.

In turn these can lead to INSTITUTIONS. The INTERACTION ORDER IS THEREFORE THE SOURCE OF SOCIAL REALITY.

Dramaturgical theory makes use of concepts that parallel those of stage performances: roles, props, scenes, etc.

People project images of themselves on the social stage to be seen in particular ways and to achieve particular ends.

TEAMS

CIVIIL INATTENTION

Rituals of everyday interaction

  • courteous civility
  • glances
  • side steps
  • eye-contact (or lack of)
  • a silence
  • a greeting

Goffman believes is a TEAM fundamental unit in any analysis of the social world.

“…a teammate is someone whose dramaturgical cooperation one is dependent upon in fostering a given definition of the situation” (Goffman, 1969:83).

There is then a sense of cooperation within teams as identity is negotiated through interactions that occur as individual selves present an image to their teammates and others in a particular setting.

The Individual

The individual is embodied and physically located in the world. This is a space shared with other actors.

FRAMES

Goffman's Interaction Order

THE 'SELF'

FRAMES ARE where each individual’s perception of the stage that has been set may differ, but there is enough mutual understanding for interaction to occur in a consistent manner. Vital to this understanding is the concept of ‘TEAM’ AND 'CIVIL INATTENTION'

...is dependent on the interactions taking place here. It is the DRAMATURGICAL EFFECT of it.

The boundaries of the self are extended into, and dependent on, the interactional space shared with other actors, whereas the embodied individual is where, at any particular time, ‘selfhood’ is perceived to be located (where ‘collaborative manufacture will be hung for a time’). Selfhood and identity are not, therefore, a posterior to social interaction, instead they are the dramatic effect of it.

The interaction order is the site where self and identity are formed as the largely unspoken routines, performances and rituals are played out by members of society interacting with one another

'SITUATIONS'

GAMES

Human encounters and social situations may be momentous

and dangerous games in the sense that we may both win (praise, recognition or dignity) and lose (become embarrassed, lose face or composure). (Kristiansen, 2009)

SITUATIONS occur in the FRONT AND BACK REGIONS- THE 'FRONT STAGE' AND 'BACK STAGE'. Examples?

Goffman argues that these are specific, physical settings, which can produce shared FRAMES.

They are also were GAMES can occur

The collective (or other 'selves')

Impression Management

Realising the collective is done through expressive performances, rituals and interactions.

In this process identity is formed/identitifcation takes place through creativity in everyday situations.

We constantly seek to influence others

perception of the SITUATION through our

actions and gestures

Impression management is the script that

people follow to control how others see them.

Motivation: avoidance of shame or embarassment.

Public behaviour is a performance involving

situations, games and frames

Learn more about creating dynamic, engaging presentations with Prezi