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A rebellion has just broken out
due to harsh rule by the Tyrant Emperor.
Once a kind man who often helped the people,
nearly 20 years ago everything changed.
Taxes were raised, punishments were harsher,
people were forced into laboring on massive
construction projects, executions were common, and the caste system was stricter than ever.
With a game that is constantly changed
by the decisions made or in some cases
by the decisions that aren't made the games
lifespan increases dramatically. With alternate
paths as well as alternate endings and a neat
twist on the in game level generation you can
experience the same game in different ways.
With different maps and occasionally
different kinds of units being sent on
the field the situation you had in your
last play through won't be the same.
It will force you to learn and adapt
your strategy. Through times of
difficulty you can prevail and grow
stronger from it.
With randomly generated levels
and varying AI that interact with each
other in different ways a field of depth
will appear that would not have
otherwise existed. Not a simple good
vs. evil but different ideals vs. different
ideals whether on the darker or the lighter
side. A shade for every character.
Weapons:
A basic crafting system is going
to be used. Every battle you win
you will find materials that you can
give to your ships craftsmen to fashion
weapons, ammo, and armor. Weapons will
have a durability but they can be repaired
and will cost either materials or coin if you
don't have the materials.
The story has many twists and turns throughout its
adventure while still being able to be followed. An exciting world with both scripted and randomly generated events to help progress the story. Chatter can be heard between enemies that helps give the player a better understanding of the world around them and the enemies they are fighting. The story has a main frame that is then filled by the player and wrapped up.
Wielding a sword, a pistol and a good crew,
Markise is forced on a journey as he is
hunted down for reasons unknown to
him early on in the story. As the story
progresses it becomes increasingly obvious
that something isn't right about these attacks
and Markise eventually discovers the reason
behind them. Throughout the journey he
grows immensely and makes many new friends
along the way.
A likeable if somewhat lazy young man with incredible potential. Confident in his decisions, kind to people, but very indulgent in making sarcastic jokes in the face of danger which causes enemies to become increasingly frustrated with him (sometimes leading to rather funny situations).
The game has great potential
and is easily set for a sequel
while still being satisfying
which gives it the ability to
become an amazing
franchise while still being
inventive.
The main character is a young man
named Markise Sehen. He is the protagonist
of the story and the unexpected hero.
A relatively new Captain of an Airship
but an incredibly skilled pilot who's profession
involved cargo transport.
Death is permanent and should be avoided at all costs. It can change the story drastically however and can lead to some interesting results if you allow it to happen.
Set in a Victorian Steampunk World riddled with corruption. The breaking point for the lower class as they are mistreated and abused constantly.
A wide variety of weapons including but not limited to; guns, axes, spears, clubs, swords, bibles, claws, crossbows. Each weapon has it's strengths and it's drawbacks and no weapon is strictly better than any other type of weapon.
Side Missions are usually located on randomly generated maps though some can be found in maps from previous chapters. Enemies stats and weapon builds are randomly generated with approximate numbers mostly the same.
This world is full of people who would love nothing more than to see you destroyed but certain enemy types can't help but hate other types of enemies leading to conflict. I.E. Inquisitor v. Cultist
Every generic enemy has a personality in line with what you would expect.
The story's epilogue and difficulty change based on choices made at key points along the way. Characters talk with each other and as the story continues if you spend more time on those characters you learn more about them.
A well designed story with interesting characters, inventive twists and satisfying dialogue. Going from a childhood flash back to a battle to an escape. The story is driven by a sense of wrong in the world that you can't help but key into.
Inspiration for this game was found in