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This is a bad website for ocelots
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http://www.minecraftwiki.net/wiki/Ocelot
http://www.sandiegozoo.org/animalbytes/t-ocelot.html
Mammals: Ocelot
Range: southern Texas through Central America to northern Argentina in South America
Habitat: rain forests, dry scrubland, and chaparral
Ocelots are passive mobs that normally spawn in Jungle biomes. They are the second tameable mob to be introduced into Minecraft, the first being Wolves. When tamed, they become cats, which are also passive. When Ocelots are tamed, they turn into one of three different cat skins. All three are equally likely. Cats will follow the Player and will teleport if they are too far away. They also tend to attack chickens at random. Creepers will run away from Ocelots and cats, making them a great defense against creepers; they won't try to get close to any cats, even if attacked and provoked by the player. Cats do not take fall damage and they will never attack hostile mobs. To make your house creeper-proof, tame enough ocelots into cats or (repetitively) breed any two cats you have tamed and then make them sit around your house.
TA-DA good information on where the ocelots live on a good website
SEE this website is bad because ocelots dont do these things
Class: Mammalia (Mammals)
Order: Carnivora
Family: Felidae
Genus: Leopardus
Species: pardalis
Body length: 26 to 39 inches (66 to 100 centimeters)
Tail length: 12 to 18 inches (30 to 45 centimeters)
Weight: 24 to 35 pounds (11 to16 kilograms)
Life span: up to 21 years in zoos; unknown in wild
Gestation: 70 days
Number of young at birth: 1 to 4 kittens
Weight at birth: 7 to 12 ounces (200 to 340 grams)
Age of maturity: females, 18 to 22 months; males, 30 months
Conservation status: Texas ocelot Leopardus pardalis albescens is endangered.
These are quick facts about ocelots
The ocelots are facing a high risk of extinction in the wild.
The Ocelot is a mainly passive, 'shy' mob which will not attack the player. Should the player move or look too abruptly near one, it will sprint away. Ocelots are one of the six mobs with the ability to sprint, the other five being the Player, Endermen, Zombie Pigmen, Wolves, and Villager children. If enclosed and unable to escape, they will stand still until an exit is made, after which they will quickly sprint through. Wild Ocelots will occasionally slowly sneak up on chickens, then proceed to pounce and kill, much like that of a wolf to a sheep. However, their behavior when tamed takes priority over this behavior. Like wolves, they can be allied. This is due to their primarily passive nature. Creepers will actively avoid Ocelots, should they come within a certain radius of the Ocelot. However, this will not deter them from chasing a player, only keeping the Creeper a distance away. An Ocelot will flee if it comes in contact with a wolf, despite that the wolf will not attempt to attack the Ocelot. Finally, an Ocelot will not die when falling from a great distance.
Feeding raw fish to an Ocelot will turn it into one of three breeds of Cats, and will follow you. Cats will purr occasionally, and breed when fed raw fish while tamed. When you breed Cats, both the parents and offspring will follow you, unlike other animals that breed. When activating its chicken-hunting behavior, a cat will assume a 'sneaking' stance and will stalk a Chicken before chasing it down. Cats are much calmer than their untamed Ocelot brethren as they do not sprint or attempt to escape the player when he/she approaches, while still retaining the ability to sprint. As noted before, when a Creeper gets near a cat, the Creeper will run away from it. A good strategy for keeping Creepers away from your home is keeping a cat near your house at all times. Note that this will not keep other mobs away. Unlike a tamed Wolf, cats will not attack mobs when the player is damaged.
Cats sitting on a bed.
Cats trying to sit on one chest while ignoring others close by.
Cats , (lessened as of 1.2.5pre); attempt to sit on any chests, beds, or active furnaces within a 5 block radius of the cat. Chests cannot be opened if a sitting cat is on top of it, and cats will ignore everything (even the player moving away) to get on top of one of these blocks. This behavior seems to be the first thing a tamed cat will try to do, even if these blocks are not visible by line of sight to the cat. If the player holds out a fish, the cat will partially follow the player away from the chest, bed, or active furnace it is sitting on. A cat that is already sitting before one of these blocks is placed, or that is told to sit before the cat notices the block, will not try to sit on it. They will not get down from the block (i.e. stop sitting on them) unless the block is removed, a fish is brought out, or you push the cat off of the blocks. Cats only try to sit on the second half of the bed (the half that is placed on the block selected to put the bed on), although they will remain seated if they get pushed by other mobs to the other half of the bed. Cats will only try to sit on the first chest, bed or active furnace they see, and will ignore all other chests, beds and active furnaces until this block is removed. This allows a player to create a distraction, if desired, for the cats while the player works on a project. A cat will not attempt to sit on a chest or bed if the chest or bed is at ground level (inset into the floor), or if there is a block above the chest or bed. Placing stairs, slabs, glass panes, another chest, or some other transparent block above chests is a good way to prevent this, since the player can still open the chest and the cat will ignore it. Cats will attempt to, but will not be able to, sit on a chest 2 blocks above ground level. It will run around it, but not be able to jump on top of it. You can also keep cats off of your chests and beds by building a fence around it, adding a gate, and putting a pressure plate on the inside of the fence. The cats will not be able to jump over the fence, and you can manually activate the gate from the outside and it will close automatically behind you.
Through version 1.2.5, cats were extremely pushy, prone to shoving the player off ledges and blocking them in close quarters. In 1.3.1, their behavior has been changed so that they no longer do this; on the other hand, they no longer stay near the player for any length of time, which may compromise their anti-Creeper role.
Because many ocelots are killed a year by cars that hit them as they cross the roads that are being built by there habitats.
see more lies about ocelots
Just like tamed wolves, they will teleport to the player if a large enough gap (roughly a 20 x 20 x 10 block volume) is created between them and the player with a few exceptions:
It is possible for a tamed cat to teleport to an inaccessible location (e.g. under ice) and be injured or suffocate of various causes as a result.
If the player dies, a cat will teleport to the player's bed or spawn with them, unless the cat dies as well.
A cat will not teleport:
if the cat has been ordered to sit. (See 1st bug in bug list.)
if the cat is in a moving minecart.
if the player is swimming/steering a boat in deep water; a cat will only teleport as the player approaches land or shallow water that is one block deep (if the player travels long distances on water, whether with or without a boat the cat(s) will not teleport upon reaching land, if they were left on a chunk that was unloaded).
if there are only transparent blocks (like ice, glass) around the player
if the Player enters a portal and travels to the Nether or the End; a cat will remain in the Overworld until the player returns.
If sitting on a bed, chest or active furnace.
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more lies!