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”To Find Out The Effectiveness Of Using Software POM-QM For Windows 3 In Cooperative Model Type STAD on Mathematics Learning Grade XI SMA Negeri 9 Gowa according to The Learning Achievement, Students Activities and Students Response"
1. For students, using software POM-QM For
Windows 3 can be motivated in mathematics
learning,
2. For teachers, can further develop professional
skills in managing and improving the system of
learning in school classrooms,
3. For the school, as the information can be made into
consideration or suggestion for the development of
learning, especially in the use of information and
communication technology in learning.
4. The results of this research can be useful as a
source of information and analysis to develop
further research particularly related to this
research
1. Learning mathematics requires rationaL
thought, because mathematics has a
strong structure and a clear concept.
2. In learning mathematics is not enough just to
rely on rote formula, but it is necessary to
understand concepts that can train the ability
to think creatively and students'mathematical
reasoning.
3. Today teachers also with the times required for
proficient use various technologies to support
and assist the learning process in the
classroom. So it is not a few teachers are
learning to use technological developments in
the learning process.
4. software POM-QM For Windows 3 also has
never been used in learning at school and
research has never been done before.
Based on the description in the background, problems in this research is "Is the using software POM-QM For Windows 3 effective in cooperative model type STAD on mathematics learning grade XI SMA Negeri 9 Gowa according to the Learning achievement, students activities and students response?”
1. Learning
2. Learning Outcomes
3. School Mathematics
4. Relevant Research Findings
5. Software POM-QM For
Windows 3
6. STAD Type Cooperative Learning Model
About
Linear Programming
7. The Effectiveness
Of Learning
This research is implemented in grade XI IPA SMA Negeri 9 Gowa that consists of five class. Experimental units in this research consists of one class XI IPA SMA Negeri 9 Gowa to be given preferential treatment in the form of learning to use software POM-QM For Windows 3
1. Major Hypothesis
"Mathematics Learning Topic Linear Programming by Using Software POM-QM For Windows 3 is Effectively Applied in Cooperative Model Type STAD Grade XI SMA Negeri 9 Gowa”
2. Minor Hypothesis
1. Mathematics learning achievement
2. Student activity
3. Student response
a. Average score of students’ posttest significantly greater
than 70 (KKM) after learning mathematics by using
software POM-QM For Windows 3.
b. Average score of students’ normalized gain significantly
greater than 0,3 (medium category) after learning
mathematics by using software POM-QM For Windows 3.
c. Student classical exhaustiveness at least 85%
d. Students response is said to be effective if the students
response score at least is in category tend to be positive( 80%)
The effectiveness of the criteria specified in this research consists of three criteria, namely:
a. Student Learning achievement
b. Students activity
c. Students response
The variable in this research is learning achievement, students activity, and students response after being given preferential treatment in the form of learning to use software POM-QM For Windows 3
The design used in this research is a one-group Pretest-Posttest Design (Suryabrata, 2013)
Table 3.1. Design of one-group Pretest-Posttest Design
Description:
O1 : pretest
X : treatment, using software POM-QM For Windows 3.
O2 : posttest
1. Learning achievement
2. Learning feasibility
3. Student activity sheets
4. Student response
This research is Pre Experiment. This research aims to look at the effectiveness of the use of software POM-QM For Windows 3 in cooperative model type STAD mathematics learning
To collect data in this research is done in the following way:
1. Learning feasibility data is collected by using learning
feasibility observation sheet.
2. Student activity data is collected by using student activity
observation sheet in learning. Student activity data obtained by
doing observation of students during the learning that is conducted
by the observer. Beside that it is used data of using software POM-
QM For Windows 3 by students.
3. Learning achievement data is collected by using the student learning
achievement test. The tests are given to the students before (pretest)
and after (posttest) the given treatment.
4. The student response data is collected by using a student response
questionnaire that is given to students after learning (treatment) is
over
According to
1. Sudjana (2011:28)
2. Rohmalina Wahab (2015:18)
3. Skinner (In Dimyati and Mudjiono, 2013:9)
So we can conclude that
"learning is a process of changing behavior and attitudes acquired through practice and experience"
After setting the sample of the research, then implementation of the experiment is carried out as follows:
1. Preparation phase
2. Preliminary phase
3. Treatment implementation phase
4. Evaluation phase
According to
1. Sudjana (2011:40)
2. Lesch (2014:1)
3. Dimyati and Mudjiono (2013:3)
So it can be concluded that the learning outcomes are possessed abilities of students after receiving their learning experience. The capabilities include cognitive, affective, and psychomotor
Student activity is said to be effective if descriptively the student activity score at least is in category active ( 60%).
As for the research instrument that will be used are as follows
1. Learning feasibility observation sheet
2. Student activity observation sheet
3. Learning achievement test
4. Student response questionnaire
According to
Suherman, et al., (In Fadi,2016:14)
So it can be concluded that the "school mathematics is formal mathematics that taught and experienced by students in the classroom"
As for determining the average score for each indicator (criteria) of effectiveness adopted from Ardin (2013) is used the rubric in Table 3.9 below
Students learning achievement are said to be effective if it satisfy the following criteria:
1) Mean score of student learning achievement for the posttest
greater than 73 (KKM).
2) Student classical exhaustiveness at least 85%.
3) Mathematics learning achievement improvement of grade XI
IPA 3 SMA Negeri 9 Gowa descriptively get minimum category as
medium or normalized gain at least 0,3.
4) Mean score of student posttest learning achievement is
significantly greater than 73 after being taught by using software
POM-QM For Windows 3.
5) Mean of student learning achievement improvement is
significantly greater than 0,3 after being taught by using
software POM-QM For Windows 3.
1. Iim Sugianto (2015) with the title
research “Effectiveness of
Realistic Mathematics Learning
Using Flash Media of class X MIA
SMA Negeri 1 Anggerajab.
2. Mardyanto Barumbun (2015)
with the title research “The Effectiveness of
Cooperative Learning Type Team Game
Tournament by Using Plane Snakes and
Ladders Media toward Students Understanding
of Plane Geometry Concept in Junior High
School
According to
1. Al Bahra bin Ladjamudin (In Wijaya, 2015:11)
2. Weiss (2006:134)
Student response is said to be effective the student response score at least is in category tend to be positive ( 80%).
According to
1. Gross (In Yusuf,Yuliana & Lutfia (2015:101-102)
2. Rusman (2013:215-216)
According to
1. Saimun (in Wasiat, 2013:30)
2. Ekosusilo (in Wasiat, 2013:31)
So it can be concluded that the effectiveness of learning is the success of teachers and students in the form of satisfaction to obtain and utilize the learning process and achieve what is expected together, so as to develop the skills and intelligence of the students in the learning process. As for the indicators for measuring the effectiveness of learning in this research are learning achievement, students Acvities, and Students Response
Thank You For Attention
a. Descriptive statistical analysis
b. Inferential statistical analysis
1. Source and Page of book
2. In Result of research
1. Author suggests the mathematics teacher of grade XI IPA
SMA Negeri 9 Gowa to do used software POM-QM For
Windows 3 in cooperative model type STAD on learning
mathematics grade XI IPA.
2. Before using software POM-QM For Windows 3, teacher
should ensure that the students have ability and
willingness in learning by using software POM-QM For
Windows 3 individually.
3. In learning by using software POM-QM For Windows 3,
teacher should prepare well the learning material that
interesting and stimulating the students in student
centered learning, because software POM-QM For
Windows 3 in generally need the user ability and
willingness, both teacher and student. Teacher ability
and patience in organize and facilitate the students in
using software POM-QM For Windows 3 are really
necessary.
1. Student mathematics learning achievement is showed in posttest
with the mean of posttest is 80 which is greater than 73 (KKM).
While classically, there are 80% students have been satisfied the
standard score, . Students learning achievement are compared to
pretest by using normalized gain is 0,72 in high category.
2. Student activity in learning is in active category with the average is
66,17% which is greater than 60%. So based on effectiveness
criteria, student activity has been satisfied the effectiveness criteria.
3. The average of student response score about learning is 83% in tend
to be positive category which is greater than 80%. So based on
effectiveness criteria, student response has been satisfied the
effectiveness criteria.
4. Based on effectiveness criteria, that are mathematics learning
achievement, student activity, student response and scores of
indicators (criteria) of effectiveness holistically to the learning of
mathematics topic linear programming shows that the application of
learning by using software POM-QM For Windows 3 in cooperative
model type STAD (in the category quite effective) for use in students
of grade XI IPA 3 SMA Negeri 9 Gowa.
Based on Jim Harvey's speech structures