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Transcript

Frasca

Why is Skyrim a ludus?

Why is Skyrim a game?

Why is Skyrim a narrative? or not...?

  • Have a defined set of rules, which can be transcribed and easily transmitted among different players
  • Game is played during development
  • The rules are defined and accepted by the players in the beginning
  • The result is the final step, where according to the rules, a winner and loser is designated
  • Possible narratives for the willing agent
  • A game is a form of play (something that is done for amusement or recreational purposes)
  • With specific rules
  • For specific time
  • In a specific place
  • They define winner/looser
  • Misleading question - false dichotomy
  • Study of video games according to the typology proposed by Bogost

Why is Skyrim a paidea?

"Prodigality of physical or mental activity which has no immediate useful objective, nor defined objective, and whose only reason to be is based in the pleasure experimented by the player”

Table of contents

Ludology and Narratology

1. What is Skyrim?

2. Game, Paidea & Ludus (Frasca)

3. The 4 moves on ontology (Bogost)

4. Character and story rewards (Ciccoricco)

5. Why is Skyrim a narrative?...or not?

A theoretical application to Skyrim

Ciccoricco

Cogitations in character

  • Every person that is in the world can be spoken to and interacted with
  • These other characters (computer-programmed) give hints and comments - their interaction also constructs the story role of the protagonist
  • The protagonist develops their skills progressively by playing

Why is Skyrim a mess?

4th move

Storied rewards

1st move

Bogost

  • All moves on ontology state or imply an ontological hierarchy for video game objects
  • Flat ontology & slutty ontology
  • Video games are a mess
  • The ontology of games is an ontology of form
  • Narratology vs. Ludology
  • Rules & fiction
  • Realism & idealism
  • No real cinematics - excepts the sporadic death scene cuts for special effects
  • No narrator - except a third person objective narrator in the loading screens
  • The main goal is known and has to be achieved by the player = motivation to play
  • It is impossible to "finish" the game
  • Materialistic rewards: weapons, armors...

3rd move

2nd move

Questions???

  • Games exist when players occupy them and give them life by reallocating formal properties according the their own particular personal and play context
  • Model for the study of computational creativity
  • Games exist on multiple levels, but some are more real than others
  • Game/player problem - what is the driver?
  • Segregationist & integrationist

What is Skyrim?

The Elder Scrolls V Skyrim

  • Action role play video game
  • Open world environment
  • Fantasy world on an entire disc
  • 1 main story quest + 300 side-quests
  • Protagonist has to defeat the evil dragon
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