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"Our Job as educators is to loosen the restrictions on they learn and apply the context to they learn."
What do we know?
"Educational gaming is NOT just playing games to learn, but making learning a game."
We play a class!
Schools are always a reflection...
- Experience Points
- Allow and reward failure
- Multiple paths
- Define a winning condition
- Quest-based learning
Choice
Selection
Approval
Rewards
Progress
Ranking
"I like that we can do Game Lab easily at home and here."
"I like it because there isn't a chance of me losing my work."
...of the societies they serve.
The paradigm will change...
What games have taught us about how to save our schools.
Dr. Chris Haskell
Twitter @haskell
What's wrong with the way school works?
It was designed for a different time.
Equity
This Prezi
What are we doing?
- Big Ideas (Hey! We just did that.)
- Modeling: Quest-based PD
- Examples: Play though Real Curriculum
- Create your own quest
- Play and talk through the experience
- Next Steps
"Educational gaming is NOT just playing games to learn, but making learning a game."
"I like that we can do Game Lab easily at home and here."
"I like it because there isn't a chance of me losing my work."
To do List...
The future of education...
Developers and researchers are working in every area of game-based learning, including games that are goal-oriented, social game environments, non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines. (Gee, 2010; Haskell, 2012; Smith, 2012)
• "The Game" as it currently exists.
• What's wrong with it now and how we can fix it?
• Changing the rules of the game.
• How and why we built a new system of learning?
• What does the classroom of the future look like in a game-based approach?
James Paul Gee
In 2013...
...is a tool for learning...
...a creative device...
...an opportunity for growth...
consumers of knowledge
Masters of informal learning
...a sign we have to revisit our design strategy.
Homework!
Due Dates
Learning
Super-learners
Student Choice
Schema
Every other digital system students interact with values and leverages their beliefs and decisions.